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- EMY-Welsh-Fury
This is my admittedly poor iphone capture of what to me was a strange and surprising game handling/behaviour flaw. The car in question is an Evo, tuned to just around 500pp - so you might fairly imagine that handling would be fairly benign and predictable - but no. Have a look...
I'm staying on topic and went ahead and tested the Evo on the same section of track. I noticed on the video that tam38gti's Evo has very soft suspension in the start of the video when he made his right turn, as well as leaving the ride height of the car unaltered. I'm also noting that these 'stoppies' only happen with this car when going over hills while braking.
The best cure I have for this is to stiffen the suspension 2-3kgf/mm in the front and rear, as well as lowering the car to give it a better center of gravity. While it's still prone to rolling over when hitting a berm, it won't somersault after the start/finish line at Nurburgring, that's if you wish to keep using Racing Softs.
I see everyone trying to connect GT6 to real life, although that is the aim of the physics, GT6's physics is NOT real life and shouldn't be compared as it frequently is. That's why this game is called a real driving simulator.
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