What parts do you really need to focus on tuning on to make your car drift??

  • Thread starter Thread starter JaEYuN
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what if it was a stock fc with everything but not the turbo
 
Originally posted by nightkids4ever
what if it was a stock fc with everything but not the turbo

Well, what do you mean by everything?

If you modify the engine to its max without changing the turbo and get Super Softs, the tires will stick the car to the ground, so it will be harder to break the traction.

Try putting on some Simulation Tires on it.
 
ill post a pic
 
Good call Thio, I could not have said it better myself........


;)
 
The problem with comparing high HP cars on Soft tires and low HP cars on sims isn't the ability to break traction with the rear tires, but rather the traction to the front tires. The traction to the front tires is so much different between the two that it almost requires different drifting styles just to control the car.
1000hp Supra on SSofts=Rear wheels spin like crazy, front wheels glued to the ground
400hp Supra on Sims=Rear wheels spin like crazy, front wheels slide as if on ice

What's my point? I don't really know. I still think my original post sums up the whole "what parts do I need to drift?" question.



-Mark
 
Originally posted by Ethix101
The problem with comparing high HP cars on Soft tires and low HP cars on sims isn't the ability to break traction with the rear tires, but rather the traction to the front tires. The traction to the front tires is so much different between the two that it almost requires different drifting styles just to control the car.
1000hp Supra on SSofts=Rear wheels spin like crazy, front wheels glued to the ground
400hp Supra on Sims=Rear wheels spin like crazy, front wheels slide as if on ice

What's my point? I don't really know. I still think my original post sums up the whole "what parts do I need to drift?" question.



-Mark

well said.. which is why i still believe sims will give the longest drift. but to each his own.
 
Originally posted by Ethix101
The problem with comparing high HP cars on Soft tires and low HP cars on sims isn't the ability to break traction with the rear tires, but rather the traction to the front tires. The traction to the front tires is so much different between the two that it almost requires different drifting styles just to control the car.
1000hp Supra on SSofts=Rear wheels spin like crazy, front wheels glued to the ground
400hp Supra on Sims=Rear wheels spin like crazy, front wheels slide as if on ice

What's my point? I don't really know. I still think my original post sums up the whole "what parts do I need to drift?" question.



-Mark
True.

The principle is still the same nevertheless ;)
 
And you all forgot that altough having 1000hp on a Supra with super-softs, you drift longer with a 400hp one with sims. Super-soft tyres always want to grip, simulation ones always want to drift. ;)
 
Sorry, but that is not true. If you have a 1000hp car on super softs, and a 250hp car on sims, they will control and drift the same, if they are set up properly (that's the key). In a 250hp car on sims, you tend to be traveling at low speed (less kinetic energy). In a 1000hp car on super softs, you tend to be traveling at high speeds (more kinetic energy). If the cars are set up properly, the difference in speed (and tire) creates,near same, taction properties. As I said before, All my drift cars handle, and control very similiar, regardless of HP, or Tire choice.........





;)
 
Originally posted by silviadrifter
In a 250hp car on sims, you tend to be traveling at low speed (less kinetic energy). In a 1000hp car on super softs, you tend to be traveling at high speeds (more kinetic energy).



;)

In a straight, yes that's true. In a corner however, you're going to be going roughly the same speed in both cars. (assuming that they're both drifting at the same angle) There's a maximum speed that you can drift through a corner and if you go faster or slower, you'll lose your line. The car could have 1000000hp, but in a corner it's still going to have to be going the same speed as the 250hp car. This is even more relevant when talking about drifting where traction is limited. This argument obviously wouldn't hold much weight if one of the cars was an F1 car and the other was a common sports car, but with two similar cars....yeah. ;)

Eventually, I'll figure out what my point is. :lol:


-Mark
 
Originally posted by Ethix101
In a straight, yes that's true. In a corner however, you're going to be going roughly the same speed in both cars. (assuming that they're both drifting at the same angle) There's a maximum speed that you can drift through a corner and if you go faster or slower, you'll lose your line. The car could have 1000000hp, but in a corner it's still going to have to be going the same speed as the 250hp car. This is even more relevant when talking about drifting where traction is limited. This argument obviously wouldn't hold much weight if one of the cars was an F1 car and the other was a common sports car, but with two similar cars....yeah. ;)

Eventually, I'll figure out what my point is. :lol:


-Mark

What? I travel at a much higher speed through the turns in the high HP cars. However, that doesn't have as much of an effect on the drift, as the HP, and tire combo. As I have said many times before, all (correct) tire and HP combos have the ability to break traction, and control the same...... The higher HP, makes up for the extra grip, and compensates, to make it feel exactly the same as the low HP car. Once again, this is if the cars are set up correctly.......

Wow, this is a great conversation. I just thought I would stop and show my appreciation for a good intelligent conversation. I miss the long debates, we used to have back in the day........

;)
 
I'd love to test these theories, but unfortunetly, my PS2 doesn't seem to work anymore. I keep getting "Disk Read Error" or whatever. I can't really continue commenting on this when I can't back it up with anything. Oh well.
If somebody else could test it, that would be super. ;)



-Mark
 
Originally posted by Ethix101
I'd love to test these theories, but unfortunetly, my PS2 doesn't seem to work anymore. I keep getting "Disk Read Error" or whatever. I can't really continue commenting on this when I can't back it up with anything. Oh well.
If somebody else could test it, that would be super. ;)



-Mark

It seams that everyone is either breaking their disks, or they just stop working........ I think PD has a chip in the disc, that causes them to break before the upcoming release of GT4, so we will be forced to buy GT4 to play at all (like I need any incentive to buy GT4 :p )..........


Anyway, it is kind of hard for some random person to test, considering the tuning knowledge needed to set the cars up right............. Furthermore, I'm just trying to help out, by dispelling some of the ideas, that have been long thought as fact (by most GTP'ers), and I have found to be false........ Personally, I know these theories can be applied, so it's not that important to me. However, I want everyone to be the best drifter possible, so I try and give all the knowledge that I have gained (through research, or experience) back to the GTP community, so we can continue to grow as a community, and as drifters........


;)
 
Originally posted by Ethix101
I'd love to test these theories, but unfortunetly, my PS2 doesn't seem to work anymore. I keep getting "Disk Read Error" or whatever. I can't really continue commenting on this when I can't back it up with anything. Oh well.
If somebody else could test it, that would be super. ;)



-Mark

does your ps2 make weird noises when trying to read the disc? try opening it up and cleaning the track that the eye slides on.. mine used to do that.. there's a lil white plastic piece that gets dirty.. causing it to slip on the track..
 
THX for the info. I'll keep all these things in my head. Meanwhile keep posting and I'll just keep practicing on how to drift. THX again.
 
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