What would make GT4 perfect for you.

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Cobra_UK

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I had a think last night about what features or changes I would like to see added to GT4 to make it perfect for me and so I could look at it as your ultimate virtual driving, tuning, racing game.

I've decided to start a thread to post my ideas. I hope others will post their vision of the ultimate GT4 also.

Damage – Not visual but a technical simulated feature should be used. An icon system with different colours similar to tyre wear should be used. Dark Green, Light Green, Orange, Yellow, Light Red, Dark Red, the last one simulating the complete failure of that part. Once all the parts are Dark Red the player’s race is over. If they just change colour they decrease in performance and they will be a standard bill for repairs based on colour and part type. It does not get much better than this to discourage people to race along the track walls and shunt each other. (Could be called Damage Simulation and would keep players and manufacturers happy)
Spectators - Have only the 3D spectators incorporated, with as many of them as the hardware can handle, and remove the 2D spectators. Impress using quality rather than quantity.
Paint - Allow for it in moderation. Ability to change the car colour would be an greatly missed feature since it would allow every player to buy the car and have it in the colour they want it in or keep it in the original manufacturer colour. The brake callipers or drums should also allow for painting as well as exhaust tips. This Painting would only be allowed on virgin cars that come in just a standard colour and would not be allowed on cars that have a racing or rally paint job or decals on it already. Driver helmets could also be painted. (Could be called Paint Shop)
Body Kit Parts - Different body kit parts like rear spoilers, front splitters, side skirts and bonnet intakes. Whole body kit choices should also be given, as there are manufacturers that specialise in that. This will add the fun option of having and tuning down force and adding little flare without interfering too much with the actual original look of car.
Racing Numbers - On the cars with custom paint jobs and decals never live the racing number slot empty. If for any reason the racing number can not be displayed then remove the actual racing number slot also.
Car Valeting - This really was a useless feature and should be removed or not re-implemented.
Tyre Usage - This should go to the next level and players should have to play for their new tires. If a player has pit stops to get new tires during races, these will also have to be paid for.
Tuning - Allow every player to have a professional standard tuning job done based on the parts it has at that time. This will give inexperienced players a quick way to have their car tuned. Of course seasoned players will tune their car according to race type, length, and track type as well as their style of driving. This will then give the best of both worlds. (Could be just another option in the buy performance parts, selection screen and called Racing Tune)
Online - Not achievable in a way that will be competitive with other online driving games on current hardware. Live this for the next Playstation and create car clubs, online racing teams, chat rooms, and 10 player races.
Network Play - Sponsor a Network Hub to allow for linking up to 6 Playstations and make it wireless and easy to install. Again this would be a must for players that have a lot of friends who share the same GT passion.
Memory Cards - Make or find a manufacturer and sponsor a 16Mb, 32Mb or even larger memory card. Serious fans will not think twice about purchasing it. Some currently have to have more than 5 memory cards to keep all their GT data. Since GT games are played for years and there are a lot of replays to be stored also. Not to mention pictures.
Cars - Some cars really should not be ignored in such a comprehensive list. Here are some I feel really should be in GT4: 1981 Ford Capri 2.8 V6, BMW Evo M3 E30 1991, 1987 VW Jetta GTI, 1985 Reliant Scimitar SS1. Perhaps not the exact year but these cars are classics in their own right.
AI -Try to make more than 5 racing lines around the circuit. With a random patterns make cars follow different racing lines individually. Of course by randomising this at times 2 cars may end up choosing the same racing line but at least this will not happen all the time. This of course with the already slightly improved AI should make it a much more enjoyable experience.
 
All I need is for ferrar and porsche to be in. If I can get that, it's all good.
 
Physics cannot stress that enough, reaslism is what makes me buy simulators. If the physics are as close to real life as they can possibly be then you have a deal, I might even start working for ur company :D.

Accurate models would come second, dont wanna see any outta shape BMW E30 Evo Sport. Accurate tracks, real life if possible. Changing weather would just about finish the game off.
 
Environment
This is very important to me, lighting effects, spectators, scenery, bulidings. It may not matter when your driving fast but the things outside your car are the things you see the most of. I agree that less specatators in favour of fewer better detailed ones would be great! I liked the environments in NFS HP2 the best, encorperating those kind of features would be great!
 
if a car of your choice came with the game.
 
I would like to have the option of choosing my own field of cars in arcade mode. Sometimes I want to see how some cars compare to one another. That would be nice!
 
Asap
I would like to have the option of choosing my own field of cars in arcade mode. Sometimes I want to see how some cars compare to one another. That would be nice!
exactly, that woulod hugely improve single player replayability.

b
 
For me it would be perfect if they included:
- AI that is a challenge to beat
- All the current JGTC GT500 cars and most of the current tracks
- A 2004 DTM Audi, Opel and Mercedes
- Online because Ive just ordered Broadband

I dont really care about damage etc, I think it would be best saved for GT5
 
I want those chrome sexy chick decals on mudflaps on all my cars, I also want flames on all my cars...lost of FIRE
 
Cobra_UK
I had a think last night about what features or changes I would like to see added to GT4 to make it perfect for me and so I could look at it as your ultimate virtual driving, tuning, racing game.

I've decided to start a thread to post my ideas. I hope others will post their vision of the ultimate GT4 also.

Damage – Not visual but a technical simulated feature should be used. An icon system with different colours similar to tyre wear should be used. Dark Green, Light Green, Orange, Yellow, Light Red, Dark Red, the last one simulating the complete failure of that part. Once all the parts are Dark Red the player’s race is over. If they just change colour they decrease in performance and they will be a standard bill for repairs based on colour and part type. It does not get much better than this to discourage people to race along the track walls and shunt each other. (Could be called Damage Simulation and would keep players and manufacturers happy)
Spectators - Have only the 3D spectators incorporated, with as many of them as the hardware can handle, and remove the 2D spectators. Impress using quality rather than quantity.
Paint - Allow for it in moderation. Ability to change the car colour would be an greatly missed feature since it would allow every player to buy the car and have it in the colour they want it in or keep it in the original manufacturer colour. The brake callipers or drums should also allow for painting as well as exhaust tips. This Painting would only be allowed on virgin cars that come in just a standard colour and would not be allowed on cars that have a racing or rally paint job or decals on it already. Driver helmets could also be painted. (Could be called Paint Shop)
Body Kit Parts - Different body kit parts like rear spoilers, front splitters, side skirts and bonnet intakes. Whole body kit choices should also be given, as there are manufacturers that specialise in that. This will add the fun option of having and tuning down force and adding little flare without interfering too much with the actual original look of car.
Racing Numbers - On the cars with custom paint jobs and decals never live the racing number slot empty. If for any reason the racing number can not be displayed then remove the actual racing number slot also.
Car Valeting - This really was a useless feature and should be removed or not re-implemented.
Tyre Usage - This should go to the next level and players should have to play for their new tires. If a player has pit stops to get new tires during races, these will also have to be paid for.
Tuning - Allow every player to have a professional standard tuning job done based on the parts it has at that time. This will give inexperienced players a quick way to have their car tuned. Of course seasoned players will tune their car according to race type, length, and track type as well as their style of driving. This will then give the best of both worlds. (Could be just another option in the buy performance parts, selection screen and called Racing Tune)
Online - Not achievable in a way that will be competitive with other online driving games on current hardware. Live this for the next Playstation and create car clubs, online racing teams, chat rooms, and 10 player races.
Network Play - Sponsor a Network Hub to allow for linking up to 6 Playstations and make it wireless and easy to install. Again this would be a must for players that have a lot of friends who share the same GT passion.
Memory Cards - Make or find a manufacturer and sponsor a 16Mb, 32Mb or even larger memory card. Serious fans will not think twice about purchasing it. Some currently have to have more than 5 memory cards to keep all their GT data. Since GT games are played for years and there are a lot of replays to be stored also. Not to mention pictures.
Cars - Some cars really should not be ignored in such a comprehensive list. Here are some I feel really should be in GT4: 1981 Ford Capri 2.8 V6, BMW Evo M3 E30 1991, 1987 VW Jetta GTI, 1985 Reliant Scimitar SS1. Perhaps not the exact year but these cars are classics in their own right.
AI -Try to make more than 5 racing lines around the circuit. With a random patterns make cars follow different racing lines individually. Of course by randomising this at times 2 cars may end up choosing the same racing line but at least this will not happen all the time. This of course with the already slightly improved AI should make it a much more enjoyable experience.

Excellent post, good work.

Got to agree with most of that, but the Capri should be joined by Jochen Mass' RS 3100 from 1975.
 

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at this point i just want
A) the bloody thing to be released
B) the online function to work properly
C) the AI and grid counts to be improved

its been three farkin years already!!! :mad: all else can wait for next chapter on the next console.

ps. my desires are as of this point in time, and not necessarily reflective of what i truly want in GT
 
neanderthal
at this point i just want
A) the bloody thing to be released
B) the online function to work properly
C) the AI and grid counts to be improved

its been three farkin years already!!! :mad: all else can wait for next chapter on the next console.

ps. my desires are as of this point in time, and not necessarily reflective of what i truly want in GT
Here,Here, Just want the bloody thing to come out. PD have now had an obcene amount of time to develop it. It'd better be an obcenely great game.
 
One car Audi R8 and one track LeMans ...
 
to be released this decade and mechanical failiures to engines. People will never call it perfect because something else will be missing and they will complain about that as well.
 
simple
1) tyre marks
2) lingering smoke
3) touge race series
 
Ideally, I would like realistic damage and a larger number of AI and more challenging as well.I know it isn't exactly a "truck" kind of game, but I would like to see some pickups and SUV's most notably Chevy trucks, everuthing from a '67 small window to a 2004 Silverado SS, to be modded pro-touring style, now that would be nice, but for now I would like to stop dreaming and for the game to be released ASAP!
 
Date - Them picking one date, and releasing the game at that date.
 
For it to magically appear in my PS2 when I go downstairs in 10 minutes... :lol:
 
I would also love to see some lingering tire marks and lots and lots of tire smoke (but I think I would end up doing burnouts all day long and not actually do any racing lol) like Jspec said and having it appear in my ps2 wouldn't be that bad either lol.
 
I would like a database with car and racing data.
Example:
* For each car:
- know all the racing positions obtained
- number of times raced with that car (not only the milleage)
- max speed
- history of upgrades
* For each track:
- max speed by what car for that track
- tracking of all cars that raced and in what event
* Carreer history (with dates, car raced, car configuration, prize car, position)

and so on...

Also would like to have already the game... even without all that

cheers
 
Cripes to make it perfect??? that's asking abit too much but here a list I'd like to see...

Cars:
Toyota Tacoma Pikes Peak, Toyota Celica Pikes Peak,
Peugeot 405 T16 Pikes Peak,
Ford RS200 Pikes Peak,
Audi Sport Quattro S1 Pikes Peak,
Porsche (356, 928 GTS, 944 turbo, 911 Turbo, 911 Carrera RS, 930, 917, 956, 962, 996 Turbo, 959, Carrera GT),
Ferrari (Dino, 250 GTO, 288 GTO Evolutizone, 328 GTS & GTB, 512BB, 365 GTB, F40, F50, 348, 355, 360, 430, Tessarossa, Enzo, 333SP + other LM's)
Lamborghini (Muira, Contach, Diablo, Murcielago, Gallardo),
Assortment of McLarens,
Full complements of cars of already established Manufacturers

Tracks:
Le Mans (current & old config), Spa, Bathurst (current and old w/o 'The Chase'), full Pikes Peak, 'Race To The Sky' Hillclimb, Monza (Old Banked, 1971 config, Current config), Hockenheimring (Old), Sugo, Road Atlanta, Road America, Indianapolis (Oval & F1), Daytona (Oval & Infield), that's off the top of my head...

Better AI, challenges you in all races, which leds to

Qualifying,

Bigger Fields, 30 cars, either with one or mixed class, sometimes you may be lower class racing with higher classed cars, thus have to look out for quicker cars, and you can try to do better against them.

Track Editor, even if it is putting together parts of already mapped tracks in the game.

Real Endurances, 1000km Nurb', 1000km Bathurst, 24hrs Le Mans, 24hrs Spa etc

Damage: Like you said, no physical damage, but simulated damage is better IMO.

Fuel: Dynamic, as in, it's used in every race not just enduro's, thus you have to check if you have enough for every race.

Dynamic Weather: Weather can change, Day/Night Transtitions.

Limited Car Conversion: FWD ---> RWD, 'Realistic' Engine swaps.

Speed displayed with the T splits, and separate speed trap at quickest part of track.

Full telemetry: Lists all sectors of all laps either in race or free run.

In car view (you see bonnet)...

But by far the thing that would make it most perfect...

It will be released already...
 
GT4 would be perfect if they released it.
 
I'm surprised no one has said anything about a Gran Turismo SDK (map editor and car editor.) Lots of FPS games release SDKs and even support mod teams and it would sweet if Polyphony would release something similar. Imagine being able to make your own favorite cars and tracks and being able to download them onto the PS2 and playing them? I, for one, would love to accurately model Turnbull Canyon (my current hunting ground) and be able to drive it in a game instead of chancing getting into an accident or getting a ticket. A Gran Turismo SDK would make the game... well PERFECT.
 
Hiya! :D :O :lol: Meow! (='.'=)

What would make GT4 perfect for you...hmmmm :odd: I wouldnt want GT4 to be perfect for me, I WANT IT TO BE PERFECT FOR EVERYONE! :O 👍

1. There should be all the cars in the world from the past to the present!
2. Every kind of racing should be included to satisfy all!
Blah! :crazy: The list can go on and on forever....Basically, GT4 would be a perfect game if everyone can get what they want in it. But games can't always be perfect, soooo it should be a close as possible to satisfy everyone's desire! :O
 
I want to see more trucks, SUVs, and car legends (like the F40, production McLaren F1, the Minaro [something like that; it was the first Lamborghini made], and Shelby Cobra Coupe [the one they took to LeMans in the 60s])
 
Moras
I would like a database with car and racing data.
Example:
* For each car:
- know all the racing positions obtained
- number of times raced with that car (not only the milleage)
- max speed
- history of upgrades
* For each track:
- max speed by what car for that track
- tracking of all cars that raced and in what event
* Carreer history (with dates, car raced, car configuration, prize car, position)

and so on...

Also would like to have already the game... even without all that

cheers

That would be awesome. I'm a big stats guy too. :)
 
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