What would YOU find dissapointing in GT5?

  • Thread starter Devedander
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My only disappointments for this game will be if the physics engine still produces unrealistic and unnecessary understeer, and if the cars still have very cheap toony midi engine sounds.
 
Honestly, the only thing I wanted from GT5 was online. That's it. I was happy with GT4, and spent hours upon hours upon hours playing it.

It's hard to disappoint when the only other thing you wanted was announced years ago, and became the focusing feature of Prologue, let alone GT5.
 
Some of my dissapointments have already been answered, so the next on my list is lack of backfire from exhausts. I would also be dissapointed to not find Laguna Seca, Spa, or Bathurst in the tracklist. Famine noted that sound has been improved, and I also heard a small glimpse of the ZondaR sound in a video that sounded promising.
 
My only disappointments for this game will be if the physics engine still produces unrealistic and unnecessary understeer...

Actually, nearly 100% of production cars under-steer from the factory. This is a combination of vehicle weight w/a front bias, larger width rear wheels, alignment settings, and a host of other things engineered into the vehicle.

To make any car catastrophically under steer on corner entry - come in hot and crank the wheel. Move the wheel too much and too abrupt, the car cannot take a 'set' and you crash into a tree.

At the limits of adhesion; tires slow the car & throttle/brake steer it.

If you come in too hot, you understeer. You turn too abruptly, you understeer. This goes for any car, race or production.

With this in mind, what you may see as 'unrealistic' may actually be very-very realistic.
 
Actually, nearly 100% of production cars under-steer from the factory. This is a combination of vehicle weight w/a front bias, larger width rear wheels, alignment settings, and a host of other things engineered into the vehicle.

To make any car catastrophically under steer on corner entry - come in hot and crank the wheel. Move the wheel too much and too abrupt, the car cannot take a 'set' and you crash into a tree.

At the limits of adhesion; tires slow the car & throttle/brake steer it.

If you come in too hot, you understeer. You turn too abruptly, you understeer. This goes for any car, race or production.

With this in mind, what you may see as 'unrealistic' may actually be very-very realistic.

I think I have an idea of what JDMLOVER means or at least I have my own problem with the physics in GT5 Prologue. It sometimes feels like the tires are covered in soap when doing tight maneuvering at slow speed. I often looked at the speed indicator just to make sure that I wasn't driving faster than I thought I was.
 
My main concern, and disappointment would come from PD not addressing many common issues and requests from the community.

Simply replacing our wants with something else that PD feels is a good replacement may turn out for the worse.

There is NO WAY this game will bomb. However with that said, what separates this game from being good or being great will come from what PD surprises us with, what they deliver with as an overall package, and the flow of the game.
 
My main concern, and disappointment would come from PD not addressing many common issues and requests from the community.
Simply replacing our wants with something else that PD feels is a good replacement may turn out for the worse.

There is NO WAY this game will bomb. However with that said, what separates this game from being good or being great will come from what PD surprises us with, what they deliver with as an overall package, and the flow of the game.

Skidmarks, reverse lights and damage sounds like they are starting to listen. 👍
 
Skidmarks, reverse lights and damage sounds like they are starting to listen. 👍

Oh, I totally hear you out on that...but there are still many things, even from this thread that have been requested for years. I just hope they do their best to get as much in as possible, or even if they need to, have Content Download later on for certain features.
 
I'll be disappointed if GT5 will really have only around 20-25 unique tracks.
At the very least, I would expect the double of that.
And no, I don't think that the Course maker ("generator" would have been a better word) is a substitute for properly designed and modelled tracks.
 
And no, I don't think that the Course maker ("generator" would have been a better word) is a substitute for properly designed and modelled tracks.

But that's probably just that: you dial in some preferences, and the game sorts the rest out for you.

So you most likely will come up with tracks that make sense and are good to race, but have a lot of variety.

As mentioned already by me, the tracks themselves felt much more detailed in how the surface and the curbs are modelled. It seemed to me the Ring for example was not just a stretch of tarmac with some odd bumps here and there you can easily adjust to. My first impression was so-so, but after some hours watching others attack the track you could notice some random things throwing people off the track.

It's not a feature that springs to the eye immediately, but should be very interesting in the long run.

Sadly enough, there won't be all the favourites in the game, especially if the tracks are done to the standard I believe I have seen in the demo.

Hard to put in words, they and video footage can't do justice to the actual experience playing the game yourself.
 
Actually, nearly 100% of production cars under-steer from the factory. This is a combination of vehicle weight w/a front bias, larger width rear wheels, alignment settings, and a host of other things engineered into the vehicle.

To make any car catastrophically under steer on corner entry - come in hot and crank the wheel. Move the wheel too much and too abrupt, the car cannot take a 'set' and you crash into a tree.

At the limits of adhesion; tires slow the car & throttle/brake steer it.

If you come in too hot, you understeer. You turn too abruptly, you understeer. This goes for any car, race or production.

With this in mind, what you may see as 'unrealistic' may actually be very-very realistic.

IMHO you are absolutely correct.

Thats why it is "realistic" and was so in GT4.

The only exception being somewhat powerful RWD cars where oversteer can be induced with too much throttle and loss of rear traction.

BTW if your assesment was not correct, much of the need for upgraded and adjustable suspensions would not be necessary.
 
One thing I find disappointing is the lack of Porsche again. :(
Unless things have changed since the last time Kaz said Porsche won't be in but I doubt that, but nonetheless.
 
On pro physics with N tyres, I had a very frustrating time keeping an BMW 1 on the track at all. I might have missed out on GT5P, but I put in quite some effort in GT4 with a wheel, so I'm not THAT useless nor ignorant.

Still, you got all sorts of steer and I had to fight the back a lot.
 
Only one thing left for me: "brick-walls" on rally stages or top gear test track.

To me, that's unavoidable. Those tracks have no artificial boundaries and, in the case of the Top Gear track, PD would pretty much have to model a riduclous space of land for them NOT to have invisible walls.

Really, the options are invisible walls, boundaries that don't exist in real life or resetting the car on the track when you stray too far off it.
 
I'll be dissappointed if people don't stop harping on about the standard cars!!!!

(or trees for that matter...)
 
I wonder if we get working wipers ?.For open seater race cars, like the Audi R10 would rain spatter helmet visor.What about removable visor strips.With us knowing about voice overs in the rallying bit, could we have race commentary for Nascar, WRC, JGTC and Kart races ?.
Could be added after the releases, when i don't know.
 
I wonder if we get working wipers ?.For open seater race cars, like the Audi R10 would rain spatter helmet visor.What about removable visor strips.With us knowing about voice overs in the rallying bit, could we have race commentary for Nascar, WRC, JGTC and Kart races ?.
Could be added after the releases, when i don't know.

I dont think rain is a problem with open sportscars. I remember hearing one of them saying that he didn't even get wet. The wind takes care of any problems.

I'm supremely pleased with everything that has been confirmed about GT5 so far.

Only 8 cars on track for day/night or rain races would be a disappointment. Peer to peer online would be disappointing, so would cruddy GT5P style "official" online events from PD.
 
Hoping GT5 gets a custom single race and championship creater of sorts

Set number races each round, number of rounds, no of cars, which types of cars/classes, PP level, tyres and tune level, AI level/names, tracks used and in which order etc
 
Seeing the last screens I realized theres no way to sort the cars by mileage. It is something small, but what else can I find disappointing :-Þ. In GT4 I wanted to race with the 0 or low mileage cars in my garage and sometimes it was a pain in the head to find them.
 
First of all, I think GT5 is gonna ****ing rock. Its the reason I bought the PS3 1st day.
That said, there are a few things I might be dissapointed by.

- AI, its clearly been improved, we'll see by how much. From what I've seen its much better than GT4, even than GT5P. GT:PSP was quite OK, too so I have faith.

- No cockpit view for standard cars, not even PSP-style. I've just become used to it, I've used it since the first NASCAR game on PC (1994 I think ?)

- Having "standard" and "premium" at all, I'd rather have 3-400 Prologue level cars, I don't need THAT much accuracy, even though the premium cars are unbelievable.

- Sound, was never a strong point in the GT series, has also been improved but it still lacks the agressiveness, the rawness,the little imperfections. It sounds too clean, especially the older race cars with their carbed engines.

- Bonnet cam, I hope its in, I suck in bumper cam. This would be an acceptable way for me to drive the standard cars.

- Livery editor, I don't have any artistic talent, but other people have. It would make it possible to create some great classic or original liveries.

- Paint shop, NEEDS to be in. I hate winning a car in baby-poop brown and not being able to paint it the color I want.

Just my 0,02€
 
Two things that I would be dissapointed about: no hood camera (wil come in handy for the standard cars) and if the online part isn't top (like not a good networkcode, and not enough options).
 
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