My only disappointments for this game will be if the physics engine still produces unrealistic and unnecessary understeer...
Actually, nearly 100% of production cars under-steer from the factory. This is a combination of vehicle weight w/a front bias, larger width rear wheels, alignment settings, and a host of other things engineered into the vehicle.
To make any car catastrophically under steer on corner entry - come in hot and crank the wheel. Move the wheel too much and too abrupt, the car cannot take a 'set' and you crash into a tree.
At the limits of adhesion; tires slow the car & throttle/brake steer it.
If you come in too hot, you understeer. You turn too abruptly, you understeer. This goes for any car, race or production.
With this in mind, what you may see as 'unrealistic' may actually be very-very realistic.
My main concern, and disappointment would come from PD not addressing many common issues and requests from the community.
Simply replacing our wants with something else that PD feels is a good replacement may turn out for the worse.
There is NO WAY this game will bomb. However with that said, what separates this game from being good or being great will come from what PD surprises us with, what they deliver with as an overall package, and the flow of the game.
Skidmarks, reverse lights and damage sounds like they are starting to listen. 👍
And no, I don't think that the Course maker ("generator" would have been a better word) is a substitute for properly designed and modelled tracks.
Actually, nearly 100% of production cars under-steer from the factory. This is a combination of vehicle weight w/a front bias, larger width rear wheels, alignment settings, and a host of other things engineered into the vehicle.
To make any car catastrophically under steer on corner entry - come in hot and crank the wheel. Move the wheel too much and too abrupt, the car cannot take a 'set' and you crash into a tree.
At the limits of adhesion; tires slow the car & throttle/brake steer it.
If you come in too hot, you understeer. You turn too abruptly, you understeer. This goes for any car, race or production.
With this in mind, what you may see as 'unrealistic' may actually be very-very realistic.
Only one thing left for me: "brick-walls" on rally stages or top gear test track.
I wonder if we get working wipers ?.For open seater race cars, like the Audi R10 would rain spatter helmet visor.What about removable visor strips.With us knowing about voice overs in the rallying bit, could we have race commentary for Nascar, WRC, JGTC and Kart races ?.
Could be added after the releases, when i don't know.