Like mentioned above, the coordinates would be most appreciated, along with the angle of decal.
Also:
- scalable grid layout with option for either lengthwise centerline or center blockline.
- flatplane 2d layout of the car exterior like in the Viper Racing pc game, maybe with both the front bumber and rear end being connected to the end of the car body instead of being separate like in the pic below.
- option to choose half a car to add decals on, be it left side or right side and then the option to flip/mirror all decals to the other side at once.
- better lighting in the editor. currently the lower areas of the cars get too shadowed to see what you are doing, no matter what the ambient light setting is.
- the camera/cursor needs to go further downwards when choosing placement dictated by camera.
- get rid of the different sections we currently have: i.e body, hood mirrors, etc... Give us a grayscale mockup of the3d body with free reign to place decals as we wish.
- better quality premade decals from PD. some decals get fuzzy/jagged edges if made too small/big, or are of poor quality in general.
- more accurate/different color scale(s) then the HSV. RGB, hex etc.
- if we buy the car, we get the paintchip from it like in the GT6.
- more rims like mentioned above.
- a simple lightbar with simple flashpattern, ( or the M4 lightbar since they've already re-used it on the Megane safety car ) available in all white, white/amber, all amber, amber/green, all blue, blue/white, red, red/blue and red/white led colours. can be put to almost any car bar race cars or certain VGT/concept cars.
Comes with the option to turn the lights on/off while driving. Requires you to assign a separate button for the function. Works like the hazard lights on all cars.