What you want to see in GT4

  • Thread starter Thread starter danibus
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Another thing to add:

-The ability to switch between Standard and metric.

I hate how the Japanese cater only to the Americans and their ancient "Stanard" measurement system. If not simply ignoring mp/h altogether, why not give the option to switch back to Metric kg/m and km/h. They must not understand that Canada uses the same metric system as Japan, and Canada didn't drop a nuclear weapon on one of their cities. So wtf.
 
Someone's being a little too inflammatory...... How about a few lumberjack jokes?

On second thought, I'd like to see more wet tracks to rally on or just race on. ......and maybe a checker marathon. I could also go for a couple of reliant robins.




What's wrong with a 1200 horsepower tractor???
 
You dissin' lumberjacks?
Hey man.. they're okay. They work all night and sleep all day.
Respect it.
 
England is a messed up country, hence I have a messed up imperial/metric measuring system...

I'd like to see cars drive in mph along with bhp to be ummm bhp, however I would like the cars to be weighed in KG :lol:



:(
 
I second that, but if they just let you choose in the options that would be best.
 
That's a good song. gotta love monty python.
 
more vintage race cars from times of old. ( With original engine noise)

Bmw 3.0l Csl
Watkins_Glen-1974-07-14-042.jpg


lotus 72
ronnie_007.jpg


ferrari 330 P4
1967%20Ferrari%20330%20P4%20fv.jpg
 
I echo the idea of changing audio volumes...I searched around in GT3 for that and it didn't have it. Also, being able to add in your own music would be cool as well as downloadable cars, again that would probably require a hard drive.

Here's what I'd like to see:

More BMW's (wtf GT3...just one 328? what about 330xi? M3? M5? Z3?)

Bugattis (Veyron 18/4, 16/4)

More RUFs...I'll stop here as we know the more cars there are, the better.

A Dyno where you can see hp and torqure curves so you can tell whether a mod or upgrade affects low-end torque/hp, mid-range, high-end...

Being able to change cars, not just oil, in series races! Then have the series races limit which cars you can use. I found it funny that I can use the Escudo in the American Series races; I used my Viper at first until I found out there was no limit in the Amateur league...

Being able to flip cars upside down. After 5 seconds or so you're automatically placed back on the track right-side-up. I just think that would be pretty funny.
:D

I agree, definitely need Metric vs English unit toggle. And fix the torque numbers please!
 
If you somehow managed to flip a car completely upside down, you probably shouldn't be racing.
 
I reckon there are plenty of new things I'd rather see before this but, it would be cool:

Crate engines and engine swaps.

Eg. You win the Race of the Red Emblem, get some credits and also win a "Nismo RB26DETT R-tune crate engine " which you can transfer into a car that can accept it eg. Silvia, Skyline, 350Z, even Supra or Ae86

(though I'd be happy if you could just swap engines within the vehicle range of a single manufacturer eg Nissan)

Yeah, I guess I want more detailed tuning.
 
I would like to see the following :

1. Longest races should be 10 laps, or you should have a choice of how long you want them, as some people like racing 5 laps and some 20 laps.

2. A record for each lap and each race length. It should be displayed every time you race a specific track, and it should show the fastest lap by any car, no matter which car group/division you are racing in + a little icon of the car or something.

3. Instant replays of the last say 10 seconds.

Those are just a few I can think of now ...
 
Originally posted by Street Fighter
If you somehow managed to flip a car completely upside down, you probably shouldn't be racing.

Tell that to the real-life WRC drivers! :D

Anyway, it would be just funny to be able to do that. More realistic, too, because I know in GT3 I sometimes drive like a maniac because I know the car will not flip over.
 
You don't see GT and sportscars flip that much, but the old VW Polo cup was a prime example of cars rolling in every race. Also as SnowbordrWRX said, it happens in rally, and in the event of a crash any car can flip, even the GT cars.
 
1. More realistic turbo lag

2. Turbo spool-up sound effect

3. Improve FF off-the-line traction. I know FF sucks for high powered cars, but even THEY can pull 1.6 60' times on slicks in real life.:rolleyes:

4. Dyno charts in some shape or form

5. Convert all that metric BS for the US market...

6. More realistic modding experience and prices

7. Make acquiring cars and money more difficult so you HAVE to concentrate on making what you have perform as opposed to just buying a viper (just an example of a faster than average car) and whipping everyone's arse...

8. Include engine back-fires for cars with straight through exhausts on down-shifts or lifting off the throttle

9. Make buying a sequential tranny an option as opposed to buying a full-race flywheel and it shifting like it was sequential:lol:

10. More realistic tire life

11. Take tire temperature into consideration

12. Being able to swap in a new engine or other engines for that matter

13. The A.I. needs work:lol:

14. Powertrain and drivetrain components wearing out over time

I could think of more but this is enough for now:)
 
I just thought of this one: different rim sizes! Then you can buy different sized tires, with varying widths and sidewalls. And you can choose lighter rims, too. But make it so that it actually does change the handling characteristics, otherwise what's the point of even buying them like in GT3?
 
Originally posted by joatmon25
11. Take tire temperature into consideration

How about engine temperature?

I'd like to see how long a 1000 horsepower motor lasts on the circuit.
 
Putting engine temp in would be great, if you overheat too much, the engine will blow and race over and lost Cr to repair it.
 
I think things like
Colin Mcrae style tune and repair time between series races would be good.
Engne failures aswell, but only on badly maintained/over tuned cars.
 
Engine failure on any car is possible, and it should be in GT4 as well if it's in at all, but it should be more prone to that if the car is badly tuned or if it's a car with alot of miles and not much maintenance ect.
 
I understand that it is possibel on any car, but I personally would hate to be the person whos car ended up failing because of a game error or too much bad luck.
 
Originally posted by live4speed
Engine failure on any car is possible, and it should be in GT4 as well if it's in at all, but it should be more prone to that if the car is badly tuned or if it's a car with alot of miles and not much maintenance ect.

I disagree. Remember, GT4 is a video game that was meant to be fun, not aggravating. If there was a way to see that your engine was about to blow, in previous races or qualifying, and if you don't take care of it, then yes, maybe that could be in. But, having your race engine blow without you knowing ahead of time it could happen, without you doing anything wrong in the race to warrant your engine to blow, is just plain crazy and stupid.

How would PD go about doing all of this? Do you know what guages PD would have to include on the screen, and what the readings would be on those guages, inorder to make this come true? Oil pressure guage, tach, volts, amps, water temp, etc...

Besides, you cannot recover from an engine failure, but a battery failure, you can. It takes about 30 seconds, at the most, to replace a bad battery. I say yes with dead betteries, but no to dead engines. But, I would like to see engines that "blow" and reduce HP to a much lower level, causing you to slow down considerably. Perhaps, noted reduction in HP before, or right after, a race leaving you with the ability to replace worn engine parts like crank, cam, valves, Solid Lifters (heh), con rods, pistons, etc... before it's too late. Have this option labled "engine rebuild" or something to that effect in the "ENGINE & INTAKE SYSTEM" part of the "TUNE SHOP."
 
How about a release date. oops, wrong thread. Pit crews that you can see, water on the lens on wet tracks,wipers that work,back fire flames.paint booth instead of a car wash.
 
Thats a fair enough comment Solid, and I agree with you cos that's a much better idea when you compare the fun factor to how real it should be.
 
Originally posted by live4speed
Thats a fair enough comment Solid, and I agree with you cos that's a much better idea when you compare the fun factor to how real it should be.

Thanks. But, how about this; instead of an engine blowing out, how about just one cylinder? It happens a lot, about as often as a battery going bad, and the car can keep racing. The reduced HP from that lost cylinder will be enough of a disadvantage to make things challenging, eh?
 
Originally posted by joatmon25
1. More realistic turbo lag

2. Turbo spool-up sound effect

3. Improve FF off-the-line traction. I know FF sucks for high powered cars, but even THEY can pull 1.6 60' times on slicks in real life.:rolleyes:

4. Dyno charts in some shape or form

5. Convert all that metric BS for the US market...

6. More realistic modding experience and prices

7. Make acquiring cars and money more difficult so you HAVE to concentrate on making what you have perform as opposed to just buying a viper (just an example of a faster than average car) and whipping everyone's arse...

8. Include engine back-fires for cars with straight through exhausts on down-shifts or lifting off the throttle

9. Make buying a sequential tranny an option as opposed to buying a full-race flywheel and it shifting like it was sequential:lol:

10. More realistic tire life

11. Take tire temperature into consideration

12. Being able to swap in a new engine or other engines for that matter

13. The A.I. needs work:lol:

14. Powertrain and drivetrain components wearing out over time

I could think of more but this is enough for now:)

ya should email those to the developers.. i love most those idea's :p
 
Originally posted by Solid Lifters
I disagree. Remember, GT4 is a video game that was meant to be fun, not aggravating...

It will probably be as "aggravating" as GT3 if not more. 4 words: Complex String Time Trial

I went about as slow as possible to see what the track was like and I still went off into the dirt. I'm just imagining having to go through that on my way to 100% and the aggravation I'd have to go through...
 
Originally posted by SnowbordrWRX
It will probably be as "aggravating" as GT3 if not more. 4 words: Complex String Time Trial

I went about as slow as possible to see what the track was like and I still went off into the dirt. I'm just imagining having to go through that on my way to 100% and the aggravation I'd have to go through...

Well, that course was more boring and stupid then aggravating. The only problem with the Complex String TT was the lack of speed sensation in the Ruf. The car handles very well, but it feels like you're going so slow, you tend to push it too hard in the turns. Backing off doesn't mean you're going slow in this car.

Plus, PD had to give the sensation of a lot of understeer with this car, because that's what it feels like to drive a real Ruf/Porsche. They have such great speed and acceleration, you often forget to slow down enough for the turns.
 
Originally posted by Solid Lifters
How would PD go about doing all of this? Do you know what guages PD would have to include on the screen, and what the readings would be on those guages, inorder to make this come true? Oil pressure guage, tach, volts, amps, water temp, etc...

TXR3 has tach, speedo, turbo, oil temp, and engine temp gauges.
I remember hearing something about a fuel lamp in Prologue.
 
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