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They recreated the Corvette Z06 and ZR1 which are practically the same car save for the engine. No problems there.
Because its gran turismo not need for speed herp derp.
Yes Nissan once created a prototype car that had a 2.0 in a car x y z.
They are the car manufacturer. They have tools to produce concepts like this. And resources and if GT want you to have this car they will make the model themselves and put it into the game.
So it was commissioned by Nissan GB who no doubt provides much support as they wanted a halo car to get some public interest. It was a one off non production model.
Not something that a spec driver Scaff can go into his local Nissan dealership to order or go to even a reasonable garage and ask them to make it either. Same with the duke.
You're not Kaz, so this statement is meaningless.That's not really what GT is about.
The Stig Farmer and mistersafeway your comprehension skills seem very low
Stug? lol
So Nick you are suggesting that PD would struggle to model, for example, wider wheels? I see little problem with that - thanks to the dabbling hybriders, we found that there is no "physical" swapping of parts - it is all run on a multiplier system e.g. Racing Soft tyres have a higher grip multiplier than Comfort Hards. Same with power.
Two points: if you're going to insult our "comprehension skills" at least get our names right and bear in mind that you just effectively called us stupid.
So you're making the argument that PD is too incompetent to do it correctly, so they should instead not even bother?
What reasonable garage wouldn't take your money to do what is rather frequently a simple modification?
You're not Kaz, so this statement is meaningless.
I'm saying that PD won't go too far and allow you to make mods that they couldn't possibly begin to model well unless they per produce said customisation in house.
They give you a few basic mods that they as you can say add a few multipliers but significantly going over and doing more than this will make your user created cars so unrealistic that PD just wouldn't do it.
Fair enough, why don't you read what Toronado said then:
I don't see how when other games, and indeed previous GT games, have done their tuning with a much more realistic cause/effect relationship.
These other games use what's called broscience... in the grand scheme of thongs.
These other games use what's called broscience and weren't attempting to be realistic to start with. Throwing in some max power mods to them is no biggie in the grand scheme of thongs. They use characature cars by design and same with their mod system.
These other games use what's called broscience and weren't attempting to be realistic to start with. Throwing in some max power mods to them is no biggie in the grand scheme of thongs. They use characature cars by design and same with their mod system.
So no one has anything to add about how well PD can possibly handle these variations on 900 cars and try to depict them anywhere near faithfully incurring the negative as well ad the positive externalities?
Given that other titles do it rather well I don't see why PD can't.http://rationalwiki.org/wiki/Broscience
So no one has anything to add about how well PD can possibly handle these variations on 900 cars and try to depict them anywhere near faithfully incurring the negative as well ad the positive externalities?
Who's said that unrealistic example should be allowed?What they can't do without a modicum of reality they won't do. And as they can't guess what retarded impact putting a veyron engine into a mini might be they won't offer you a game that attempts to recreate the fictional.
True, but I still found Shift2's livery editor obnoxious and generally impossible. Eventually I just gave up and used the preset liveries because I couldn't make anything worth looking at. Compared to previous NFS games, they had a very small number of vinyl categories, limited to 10 vinyls per category, and two of the categories were "STANCE" stupidity. They also didn't include any pre-made numbers. So they obviously intended for you to assemble your own numbers and decals from their base shapes... enter NFS lo-res vinyls. The color-selection system was also a step down from that of previous games. Why bother seriously.
I'm saying that PD won't go too far and allow you to make mods that they couldn't possibly begin to model well unless they per produce said customisation in house.
I'm not Katz but I can see from his last 5 games a pattern emerging about what he does and doesn't want.
These other games use what's called broscience and weren't attempting to be realistic to start with. Throwing in some max power mods to them is no biggie in the grand scheme of thongs. They use characature cars by design and same with their mod system.
Or the High-RPM turbos being equipped to 40 year old race cars that already had highly stressed engines. A Ferrari P4 with a ton of boost run into it would in no way become a hand grenade behind your head, sure.
Or the High-RPM turbos being equipped to 40 year old race cars that already had highly stressed engines. A Ferrari P4 with a ton of boost run into it would in no way become a hand grenade behind your head, sure.
...snip... All these make me wonder ...snip...I just don't get it,
I think cars are beautiful just the way the come out of the dealership,
I find it hilarious ....
To each their own
...snip... All these make me wonder ...snip...I just don't get it,
I think cars are beautiful just the way the come out of the dealership,
I find it hilarious ....
To each their own
Hi this is true. So you can see what mistakes are possible now multiply that by every car and by all the random mods you wanted and the game would be hysterically inaccurate rather than just inaccurate in places...
Like people who want to add a turbo to an na sr20de or 3sge...in real world you'd swap to a lower compression pre turboed variant with tougher bottom end and oil squirters in the right place.
But then dropping in the new engine means new drive shafts gearbox will also add about 30kg and necessitate new exhaust and intake manifolds plus intercooler adding tons of weight.
So ultimately for simplicity sake GT just assumes you can add a turbo without the rest.