Whats the difference between online/offline physics?

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none,because my 1st 4 rrod'ed
I never knew there WAS a difference until yesterday as i dont play GT5 online very much.But I was wondering what difference would cause this(see photo) to be impossible(with this car,exact same setup) online.I CANNOT for the life of me make this happen online.Obviously it isn't an issue,I'm just curious as to what advantage altering the physics for online play has for us if any..?
cRUeY73EMfw8eLdrs_0.jpg



video above just click the picture^^^
I ended up not being able to get my girlfriends old camera to agree with new computer,so sorry for the quality it was on my cell phone(yes the music is odd,its girlfriends)
 
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Wouldn't say the physics are different, it's just the weight of the fuel and the tyre deformation is taken into account online.
 
Online physics are definately different.

To what extent though?

Wouldn't say the physics are different, it's just the weight of the fuel and the tyre deformation is taken into account online.
If thats the reason then it should work as soon as I entered the track online then correct?As this happened within 30 seconds of pressing start offline which would mean gas was full and tires were fine.
 
No. Offline the weight of a full tank of fuel isn't taken into consideration nor the state you get your tyres in. Online however, the weight of the fuel and way the tyres works makes the car act differently and unusual.
 
But even with full fuel wouldn't a lifted Audi Q7 concept with F1 slicks rollover during a handbrake turn at 95 mph?
 
really cool pic jakeBG18!

does somebody now if the online race quality setting have some influence on the physics?
the setting of which i´m talking is the one for the quality of your internet connection.
when you drive online the other cars don´t behave like in offline mode. most of the time you can see them acting like they are on a really slow frame rate.
so i was wondering if the quality of the connection affect the physics?!?

mine is set to normal (that´s what gt5 recommend for my connection speed). i have a 6/1 mbit (down/up) internet connection.
 
There was a thread on this about a month ago, at which point I hadn't paid much attention to the differences between on- and off-line physics models. Since then, however, I have taken a bit more interest in the subject. My findings on the matter are such: You simply can not roll your car in online mode.

That is all.

It has little or nothing to do with weight, track grip, etc. The physics just won't allow it, as if there were a giant rubber band holding your sweet beast to the track, protecting it from the juvenile shenanigans of yourself and others. It is also untrue that tire wear and fuel are not taken into account in the offline modes. It is race-dependant. Some do, some don't.
 
I practise for events offline and find my laptimes are always worse when I got to the online race. Usually a small amount but noticeable.
 
@eddiefumar-thank you,the video of this occurring is quite funny to watch

Thanks for your input everyone,but I would also like some suggestions(if anyone has any) as to why this was done,or what purpose it serves(this isn't a complaint just so you know,I'm just curious)?possibly to even the field for new comers?I personally don't have any skill/knowledge about coding/software I'm strictly a hardware person lol.
 
No. Offline the weight of a full tank of fuel isn't taken into consideration nor the state you get your tyres in. Online however, the weight of the fuel and way the tyres works makes the car act differently and unusual.

This makes NO sense.
Why on earth would PD deliberately make online have to handle more data than offline?
 
I just made a profile so I could give some input on this. I tuned a 91' RX-7 to meet typical online race settings i came across (soft slicks, <280 hp, 1000kg, etc) I used Trial Mountain as a base tune.

Tuning the diff. and suspension setup, I was able to drive the car hard and give it 75-100% throttle on quite a bit of turns. This was all tuned in Practice mode.

Confident with the setup, I took it online... only to have the car spin out on hairpins, oversteer on sweepers, and just darn right awful driving characteristics. WITH soft slicks and the same exact setup. What gives?!
 
LOL now now people....So basically no one really knows a reason why then?I can live with that i guess
 
Stock Nissan GT-R 07(hard-racing tiers) on the Nurb' I did 7.00-offline mode !
Stock Nissan GT-R 07(hard-racing tiers).................I did 7.05-online mode !
 
No you don't.
Well, at least partially, he did. ;) Kaz confirmed the tyre wear bit in a tweet. Not too sure about the fuel weight thing though.

And those are not the only differences; as others already pointed out, you can't flip a car online.
 
[...]Obviously it isn't an issue,
That cars cannot lift their wheels off the ground on online races is an issue in my opinion, considering that in offline mode it's already relatively hard to do especially with standard cars (you can't imagine how easy it's to roll over cars in real life with stupid maneuvers even with cheap street tires). It means that you can drive cars on corners faster than they could in reality.
 
Whats the difference between online/offline physics?

NONE.

Played online and offline alot of my time, A-spec completed, Online is 100% known for me.. can say for 100% no difference at all.. just room settings are different..
 
There is a bit of a difference. In online mode, it is impossible to go round a corner in a FWD car with more than 250hp on comfort tyres. Like someone said, I think there is less traction online.
 
FastTech
There is a bit of a difference. In online mode, it is impossible to go round a corner in a FWD car with more than 250hp on comfort tyres. Like someone said, I think there is less traction online.

LOL, this is just an racing excuse, like in "top gear" show, star in a reasonably priced car.... this is just for people who loose alot online :) you can get this sort of stuff in any game. :sly: funny stuff people creating in theyre mind in self deffence..
 
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