Whats "The Rubber Band Effect" ??

  • Thread starter Thread starter s15specr
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The rubberband effect, at least, in most racing games is a situation where where Car X falls behind Car Y for whatever reason (crash, pit, etc.). The rubberband effect comes into play by, miracuously, allowing Car X to come back up behind Car Y without Car Y taking any effect or force to be slowed down.

The effect typically only happens in Single Player modes, and is there to give players a last chance (or more in some games) to make one last push for another position that is far ahead by forcing the AI to "slow" down so the player can catch up.

A lot of folks detest it in simulation games because something like that doesn't happen in the real world without the leading car taking some kind of effect on its performance to cause it to slow down.

It's, essentially, a rubber band in short. You get too far behind or the opponent pulls too far ahead, the "rubber band" snaps back to a positon putting both cars back near each other.
 
I can demonstrate this with numbers, which may explain the effect more clearly.
Suzuka 750PP. I'm not the quickest driver around - on free laps I lap in around 2 minutes.
On the rare occasions where I have been leading, and if there are cars 30 seconds behind, my lap times have dropped to around 2'08. There is an apparent lack of grip compared to normal.
As is the case more often, after an an off-track excursion, i am 30 seconds adrift of the leader. I have lapped as quickly as 1'55. There is apparently considerably more grip.
This effect is inbuilt to keep the races closer. Most people wish it wasn't there.
Hope this helps 👍
 
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