- 39
- Freddy-is-ready
i know its sucks and disturbing. oh and i just bought a DLC code for Nissan GT-R stealth on ebay for 10 dollars I have the NSX GT500 but i also wanted the Nissan so i bought it really cool
i know its sucks and disturbing. oh and i just bought a DLC code for Nissan GT-R stealth on ebay for 10 dollars I have the NSX GT500 but i also wanted the Nissan so i bought it really cool
This is my one and only owned car thus far, and I have to say that I was very disappointed at how bad it looked on the starting grid, and the blocky shadows (with random white squares flashing all over the place) had me pleased that my Forza fanboy friends were not in the room. It is the first major example that I have seen so far that demonstrates what we already knew, which is that GT5 is not perfect. I just hope it doesn't spoil the enjoyment of the game too much, and it would be nice to know that it was on the 'fix list' (if there even is such a thing)...It's hit and miss for me. I also have a jagged wheel well that would cut your arm off on a Miata I picked up used. The shadow's on that car in particular are horrific, but like I said, hit and miss. Some are ok, some are as they should be, and others are just horrible.
I think there are two culprits for the blotchy shadows. Sun transition and 3D. And a third might be a consequence of the way the game engine is built. I notice Forza has a problem doing proper shadows, Prologue too, though much less. Prologue wasn't built with 3D and day transition in mind.the shadows are something i don't quite understand. i work as a cg-artist and know a lot about cg shadows, but i don't know a lot about game engines, i have to admit. but normally, a game engine shadow is a so-called shadow map, where the light in the scene uses a pixel map to project shadows from and on objects. the bigger the map, the better the quality of the shadow... also, bigger maps use up more memory and are costlier to calculate. the usual solution is to use a smaller map size and blur it slightly, so the blockiness of the shadows is not that noticeable. that should not be so much of a problems to fix. but maybe its different in the PD engine.
And agreements with Porsche, by the way. EA is rich enough to keep a stranglehold on that exclusive with Porsche. Microsoft is rich enough to buy a sub-contract. And before someone comes along to insist that SONY makes as much or more as MS every year, no. Revenue is massive for both, but "revenue" is a fancy word meaning gross income. Yeah, your paycheck might look pretty, but take out bills, rent, groceries, family matters etc, and that big check starts to look pretty small. M$ makes about 40 times as much profit as Sony. And by the way, PD is a subsidiary of SONY Computer Entertainment. Kaz makes requests, but he has to count on SONY writing the check.On a side note, I hope we all smack the next guy that says Porsche is in competing games because 'other games' have bigger budgets. PD is not some tiny operation, it is by far the biggest kid on the block.
How would you like it if Dan Greenwalt took over?
Oh no. Oh HELL no!Well since the physics are already pretty well worked out, I'd *love it* if he took over. He'd communicate with fans, develop the online aspect, outsource modeling when needed, and generally have us a new game to buy by this time next year. He'd probably call it GT5v2.0 to be mean, but that's just how he is.
Really Duke? This game took so long because there are over 20 tracks with 70 variations, over 1000 cars (which they shouldve taken out premiums and slow cars that wouldve saved time, no wants wants to drive a Honda civic), track creator (not anything special but...), weather development, time changes, physics, graphics...etc., STOP COMPLAINING
I just can't believe they would spend all their time on a select number of interior car views, but then to have them ruined by the shadows... completely baffles my mind. Just race any premium car on the top gear test track and check out the shadows on the interior view... AWFUL!!!
This is my one and only owned car thus far, and I have to say that I was very disappointed at how bad it looked on the starting grid, and the blocky shadows (with random white squares flashing all over the place) had me pleased that my Forza fanboy friends were not in the room. It is the first major example that I have seen so far that demonstrates what we already knew, which is that GT5 is not perfect. I just hope it doesn't spoil the enjoyment of the game too much, and it would be nice to know that it was on the 'fix list' (if there even is such a thing)...
Gotta be real here, Forza 3 has like over 120 track variations, almost 500 cars with full physical and mechanical damage, more customization options like engine swaps, brakes, full exterior like painting, all with interiors. And and the game has pretty sweet looking shadows.
Im not about to defend GT5 after how long it's taken, sorry. This game is not what people thought it would be.
That's an interesting way of putting it.Like everyone else, I hope through patches, that GT5 Beta will graduate to a fully mature game.
...spouting buzz words incessantly in case you missed them the first dozen times. Some "communication" going on there.
Do the math on that.
I'll take a humble man who's accomplishments are measured by tens of millions of games sold, and real life racing feats.
Wow, this is a whole new low. It's a dynamic lighting system, meaning that the shadow is from a MOVING ray-traced system, which is NOT easy. It's a BIG step in the right direction, and it can only get better with time.