What's with the craptastic shader?

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Stop complaining about the damn shadows already. It is a driving simulator not a shadow simulator... Drive and shut up!!! There is so much to care about in this game... forget the shadows for once
 
Stop complaining about the damn shadows already. It is a driving simulator not a shadow simulator... Drive and shut up!!! There is so much to care about in this game... forget the shadows for once

The appeal of the Gran Turismo series is due significantly to the graphics. It's hard to ignore flickering shadows and pixellated trees when this is supposed to be a visual masterpiece. After 5 years of dev-time from a team that prides itself on "attention to detail" you'd think we see a little more polish. The game is beautiful but it could be better.
 
Seriously. 5 years to make this game and my car's shadow is a huge pixellated blob? Or when the replay is against a dark background my car grows a weird halo?

I ran a race at Grand Valley where I got pushed off course. In pausing before I hit the wall, I realized that there were individual blades of grass being thrown up, each one lovingly rendered.

Yet the headlight covers on my FD look like they were modelled out of Lego.

Really, PD?
Because the PS3 can't do everything...right? If you look how detailed other parts of the game are the shadow are a small price to pay.
 
Why is Forza brought into a thread about the shadows? Look up the videos of the 'Ring or Sarthe with both games side by side, and there is no comparison. Gt5 has the better, more realistic overall visual package.
Yes, Forza's cars still look better than most the standards, and Forza has some better textures elsewhere, I'm just saying overall, GT5 is definatly better. As far as everything else in the two games, well that is just opinion and preference.

Anyway, anyone seen real time shadows in other games??? They are the same! I'm no developer, but after seeing the same, flickering, pixelated shadows as GT5, console games are still not capable of producing high quality shadows.
CoD black ops, MGS4, etc. All have the same "craptastic" shadows.
Not sure why everyone is making such a big deal about this.
 
They made a lot of really bad choices when it came to prioritizing things. The shadows are blatantly horrible, yet we've got the correct lettering on the headlight lenses of premium cars - which cannot be seen unless you zoom way in on it in photo mode. The AI programming is obviously an insignificant afterthought to them, yet we've got a fully rendered driver in the car which can be viewed from two different angles during a replay.

It's a great game overall, but I sure as hell am glad it's not the only racing game on the market. Other games do a lot of the important things a lot better than GT5.
 
They made a lot of really bad choices when it came to prioritizing things. The shadows are blatantly horrible, yet we've got the correct lettering on the headlight lenses of premium cars - which cannot be seen unless you zoom way in on it in photo mode. The AI programming is obviously an insignificant afterthought to them, yet we've got a fully rendered driver in the car which can be viewed from two different angles during a replay.

The weak link in this silly post is that shadows have a notoriously high impact on hardware resources, while lettering on the headlights is just a small part of a single texture+map that have a negligible impact on the hardware stress.

The fully rendered driver is actually rather low-poly, and it's impact is lowered even further by LOD, while AI tends to take a good chunk of computational power.

Simply put, you're comparing apples to oranges, talking about "priorities" without knowing squat about how each feature fits in the game. But after all, this is the internet, the home of armchair developers that think that they know how to make games better than people that have been professionals for decades.

👎
 
Back on topic, yes the shadows look terrible and the game is full of bad decisions. And now getting online band aids in the form of patches.
 
It's because consoles do not have enough power to run high-res. shadow maps AND everything else that people want. If people want high-resolution shadow maps, high levels of FSAA, high resolution textures, time-of-day, dynamic weather, 16, 24, etc.. players online, and a solid 60 fps, than they should get into PC gaming. That's why I play PC titles a lot more than console games.

On a side note, before somebody mentions consoles being "HD", "HD" is actually quite average for a PC resolution.

I wish GT5 was a PC title so I could crank 32xFSAA at 2560x1600.

Well I wish gaming computers are free. How much will a computer cost in order to do that and will it be $399 USD?
 
Well I wish gaming computers are free. How much will a computer cost in order to do that and will it be $399 USD?

I think for that resolution you -can- be done @ around $600 if you build it yourself.
My 2 year old pc also still runs F1 2010 @ 1920*1080 @ high. It cost €480 in 2008..
 
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