What's with the no show of the pitcrew

  • Thread starter Thread starter cobragt
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We have seen the crowds in action and the new build shows off good looking crowds, but I dont think they are 3d, yet.... But what about the pitcrew, I want to see them in action so bad!
 
Originally posted by Encyclopedia
Maybe something will come upp during this years E3.
Lets just keep our fingers crossed.

Nope. I read something from Game Watch, there is link to them in my signature, about a week or so that showed PD getting ready for E3. It was all about having displays setup for online racing. But, who knows what PD is going to show, really?

I doubt if PD will show more about the special features of GT4. I'm sure they would like to keep some things a secret. Though, we've seen pics of pit crews at work, it doesn't mean we'll get them as a feature.
 
Originally posted by cobragt
We have seen the crowds in action and the new build shows off good looking crowds, but I dont think they are 3d, yet.... But what about the pitcrew, I want to see them in action so bad!
In all honesty, WHY?!? A pit stop lasts 15 seconds and usually during that time I'm cracking my knuckles and getting as much blinking done as I can before heading out to the track again.

Why on earth would you rather see them waste the resources developing and rendering a pit crew, that could be used to model more cars and better AI?
 
You know, Neon, in my earlier days on this site, I posted a special thread concerning AI and Pit Crews. Why would you want to have 3D pit crews? Well, the answer is simple for GT fans, as they seen video of a Ford GT40 getting new tires and fuel before going back out on the track. Will this happen? I can probably say that if you think actual PEOPLE will be used in animations, you may just see an animated pit crew either in low polygon, psuedo-3D sprites (meaning,from being viewed at all angles, it still looks the same), flattened textures, or the like.

If indeed a 3D pit crew was implemented, it would have to respond to the tires and fuel areas well. I mean, the fuel tank and tires on a Dodge Viper GTS are in different locations than a Formula One race car or a JGTC NSX. So the AI would have to be smart about the cars, and again, as I said in an old thread, "it is a losing cause when you challenge PD's intelligence." I would think an upgradable pit crew would be a nice consideration as well. I mean, you have a professional race car running in more challenging events, so why not make your ho-hum team of amateurs be more professional? Because after all, even the Pit Crew can determine how the race goes. About the last game I've seen an animated Pit Crew was probably "Le Mans 24 Hours," and I'm talking about games I've played before, so I know there are other games with such pit crews. LM24H actually made things interesting from tire changes to fuel. I even noticed the fuel nozzle looked a little weird with the polygon flow. But if you ask me, low-polygon human models will do. I say low because you don't want to have beautifully-designed humans doing your car. And as a rule in gaming:

more polygons + not so capable processor = slowdown

So, the "no show of the pit crew" thing? We'll see, come E3 2004. PD might surprise us maybe with the final version.
 
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