Wheel driveing hints

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Again, someone supporting my assertion ;-) As I originally said the game is skewed towards controllers and the average PS user. I never said hand controllers are better and was referring to "average" users.

Again, I was attempting to explain to the OP why he was having difficulty with his wheel.

You're right, you never said they were better, you said the game was skewed towards them, which I proved was wrong by explaining about how they dumbed them down too much. Yeah, you said they were dumbed down in a previous post, but you act like that's an advantage. It's not.

Also in that previous post you said 'the game physics are *different* for each' which is, again, incorrect. All you've done so far in this thread is demonstrate poor communication skills and a lack of knowledge about the similarities and differences between the way controllers and wheels work.
 
Comparatively speaking, I'm probably an old fart. I'm not a gamer and GT5 was my first. The DS3 was just impossible for me to learn. The G27 with the seat made it feel so much more natural. Even with that, there is a slight learning curve as it doesn't feel just exactly like really driving a car, but it's nearly infinitely closer than the DS3. All this to say that starting from being used to neither one, the wheel was much easier for me to learn to use.
 
You're right, you never said they were better, you said the game was skewed towards them, which I proved was wrong by explaining about how they dumbed them down too much. Yeah, you said they were dumbed down in a previous post, but you act like that's an advantage. It's not.

Also in that previous post you said 'the game physics are *different* for each' which is, again, incorrect. All you've done so far in this thread is demonstrate poor communication skills and a lack of knowledge about the similarities and differences between the way controllers and wheels work.

I very much support this. I also can't believe we've gone two pages without mentioning the spelling mistake on the thread title.

(...)The DS3 was just impossible for me to learn. The G27 with the seat made it feel so much more natural. (...) All this to say that starting from being used to neither one, the wheel was much easier for me to learn to use.

I'm assuming you have a driving licence and you drive an actual car. Hence why it felt a lot better for you.

But let's not forget you can turn from lock-to-lock a lot quicker with your thumb on the analogue, rather than using both your hands to turn a wheel twice (if it has 900 degree rotation).

A classic example would the more recent codemasters games like DiRT3 or GRiD2. The games do support wheels, however, with so much counter steering you spend more time correcting the car on a straight than you spend actually cornering.

Gran Turismo only has one simulation engine. And that one engine is in charge of each car you drive. What you choose to control your own car is up to you. It's a lot more complex than wheel vs controller, because the game supports several types of wheels, and the console supports several 3rd party controllers that will act differently than the DualShock 3.

Sadly I can not help anyone who is having trouble with their wheels. Although I'm faster with the controller, I feel I have more control over the car with my wheel.
 
I'm assuming you have a driving licence and you drive an actual car. Hence why it felt a lot better for you.
You're right on spot here. That's definitely why it feels more natural as that is what it is attempting to duplicate.
 
I couldn't imagine myself using anything BUT a wheel, since Turbo on the Colecovision, and Pole Position in the Arcades.

but respect to those who can pilot cars with a pad, I can't even drive in a straight line with one.
 
I've been using the wheel for years in GT4. Still can't countersteer very well so I just avoid getting in trouble. Keeping partial throttle while braking helps.
In GT4 I had to switch my wheel to 200 degrees (or the hand controller) for dirt events. I'm afraid I'll have to do the same in GT6 for drifting and dirt.
 
I also find the game much easier with a steering wheel.

You can steer quicker with DS3 but if you want to get better times, you'll need a wheel.
 
You're right on spot here. That's definitely why it feels more natural as that is what it is attempting to duplicate.

I thought so. However, for the rest of us who don't drive, or never even handled a moving car, we have no bench mark to compare the game to what reality is. Those who drive for real will always be more competitive using a wheel. Those who don't, will rely more on a controller. :)

(...) I can't even drive in a straight line with one. [controller]

Of course you can. With a controller, you can simply let go of the analogue stick and the car will still go on a straight line. With a wheel however, the road surface will interact with the car's wheels, therefore, feeding those interacts to your wheel, and making the car change direction.
 
I guess u are right about that as it is true that there are two separate kinds one that is purely for entertainment and one for fast and entertaining depending on your mood at the moment.

Exactly. When I want to make a lot of smoke, drift, fool around, I take out the DS3. When I want to grip race, I use the wheel.

Bottom line here is the game isn't skewed towards DS3, and it's a well known fact that it's harder to drive with a wheel at the beginning, but with practice it actually becomes second nature.

Only thing I used the DS3 for was the drifting challenges, as it was faster to master it with a DS3, due to the quick ability to go lock to lock, and less wear and tear on my wheel.

The DS3 is more forgiving with major errors when circuit racing, or of course with drifting. The wheel is more precise but you can achieve that precision and the same overall speed with a stick. @doodlemonoply is proof of that, a regular top 10 TT finisher with a stick...and now with a wheel. It can be done, just depends on how much innate skill you have and how much practice you are willing to do.
 
I agree, some DS3 users are amazing, but nothing compares or even comes close to the wheel. And I'm an amateur racer who competed in a racing series IRL, and a professional driver (I get paid to drive not race)
 
@doodlemonoply is proof of that, a regular top 10 TT finisher with a stick...and now with a wheel. It can be done, just depends on how much innate skill you have and how much practice you are willing to do.

Followed by massive hand cramps after driving myself hard. :dunce:
 
How do u feel that u can spend that kind of money on one game that u buy a a wheel and a seat for it for a lot of money more money than the game itself maybe u can even get 3 to 5 copys for that money.

I use a wheel that is made for the later version of the PS2 and XBOX It did,t work very well with Gt5 but it works very well for Gt6. There is no laag at all in the stearing and and it does have vibarators and all of that stuff. But it,s imposible to play for more than two hours without a brake ass I cant sit very well. with it.

it is,t in the list of wheels but its model fits with one of them to the point that I can get all the needed buttons in.

What are the pros and cons to buying one of those VERY EXPENSIVE wheels that is listed and seat version? I also have to count with the fact that I probably work to much for it to be worth that kind of money.
 
For what it's worth, I used an old car seat from my project Toyota Truck, it's actually out of an 80's Celica and has lumbar and looks like an arcade style seat. Then I used an old desk as a base, a couple of 2x4's for the seat base, old ikea legs and a 2x4 for a dash. So my seat setup didn't really cost a penny, just my time, about 2 hours to build and test optimum positions for everything. The seat moves back and forth on its own rails just like in a car. The wheel I use is a Driving Force GT, under $200, and that was it. I feel awesome for building it, and even better that my wife let's me use it in our living room. So to answer your question, I feel great. I was pretty good with a controller, but the wheel just made the experience that much more immersive, especially with the Toyota car seat. It looks a little ghetto, but it has been doing its job for almost 2.5 years. DIY FTW.
 
For what it's worth, I used an old car seat from my project Toyota Truck, it's actually out of an 80's Celica and has lumbar and looks like an arcade style seat. Then I used an old desk as a base, a couple of 2x4's for the seat base, old ikea legs and a 2x4 for a dash. So my seat setup didn't really cost a penny, just my time, about 2 hours to build and test optimum positions for everything. The seat moves back and forth on its own rails just like in a car. The wheel I use is a Driving Force GT, under $200, and that was it. I feel awesome for building it, and even better that my wife let's me use it in our living room. So to answer your question, I feel great. I was pretty good with a controller, but the wheel just made the experience that much more immersive, especially with the Toyota car seat. It looks a little ghetto, but it has been doing its job for almost 2.5 years. DIY FTW.
I have a similar setup. Adapted a minivan captain's chair as my seat and its very comfortable. Slides back and forth like a real seat and has lumbar support and fold up armrests. Highly recommend a stable platform for any wheel user.
 
I use a wheel that is made for the later version of the PS2 and XBOX It did,t work very well with Gt5 but it works very well for Gt6. There is no laag at all in the stearing and and it does have vibarators and all of that stuff. But it,s imposible to play for more than two hours without a brake ass I cant sit very well. with it.

TMI, dude.
 
Which wheel are you using? Anything under DFGT/DFP quality, go back to the controller until you get a better one.

Anyway, when i first switched from controller to wheel i could not catch any spinout in time, by the time i realised it was happening and counter-steered/throttle control, it was already too late.

Now though I can feel the oversteer/understeer happening through the FFB instantly as it happens and 9/10 times be able to correct it. Practice, learn the wheel, the feel of it, it is always telling you what your car is doing.

Also, try not to go with FFB 10 or some stupid high number, it may feel cool and all ripping your arms off through the corners, but you also are losing a lot of the small bumps and feeling the wheel is supposed to be giving you because you it is "clipping", meaning the power of the feedback the wheel is sending you is over-riding the feeling the game is trying to provide.

Edit: Just read that you are using some old ps2/xbox wheel, yeah, really, do yourself a favor and go back to the DS3.
 
I recently moved from a 200 degree wheel to 900°. With the old wheel I could counter easily, but this DFP seems to require much quicker reactions. Assumedly because it takes that much longer to turn the sim wheels enough. In the first few days I never managed to pull it off. However, I hope I make it up in other areas.
I have the DFP wheel and it is undrivable.
 
Why as it works very well Its response is very good and the feel to and counting that it is made for the later version of Ps2 that means that its not more than about 3 or 4 years old. I hvae now stared to gain controll of the car av faster and faster lap times. The wheel is called Nitro something

http://newdelhi.olx.in/nitro-pro-v-16-gaming-wheel-with-box-iid-533029178
Its that one

The only bad thing is very bad comfort :) but that chuld be solved if I hade more space to use without it getting in the way when moving around. Then I could have a special chair and height table for it. One room and a kitchen just don,t give that kind of space.

And if a new wheel is so needed to use a wheel name some things that makes it worth the price and count in a maximum of 10 hours of playing time per week at maximum. (To much to do with everything else) (354 us dollars for the G27 u can buy a brand new console for that)

I might have to add that I have one more wheel that is maximum 2 years old MADE FOR PS3 and that one really suck it reacts slow and everything. I have,t tested it with GT 6 yet but with GT 5 it was more than terrible its only benefit is that its larger!
 
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My main tips for getting used to a wheel is to grip lightly, try your absolute best to feel what the car is doing, be smooth, feel for grip loss in the front (your turning the wheel too much) , let the wheel go where it wants to, to a point. It's hard to explain, but once you can get a feel for what is going on, it's much easier to start being aggressive with inputs to unbalance the car and have some fun.

I get excellent results with minimal steering input, moving the cars weight around and entering the corner with almost perfect slip angle front and rear with the tiniest dab if counter steer and the car settles into the corner on the throttle (90 degree fast sweepers like the right hand kink on Eiger short after the tunnel).

Many MR and RR cars can be driven pretty much solely with weight shift and counter steer. (when I say counter steer in this sense I mean minimal countersteer, there is a video somewhere that shows this perfectly with an ae86(i know it's FR))

It's all about practice, and feeling the weight of the car moving around.

Watch this entire video if you have the time. Watch asmuch best motoring international hot version stuff as you can take. Watch how they drive, these guys are absolutely beautiful to watch.
 
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My best advice for the wheel is to make your mounting platform as rock solid as possible. Seriously, as solid as possible. Any movement in the table is taking away FFB sensitivity and steering accuracy, it doesn't seem like much but it makes a major difference.

I had made a frame with wood and used lots of cross bracing and a racing seat with rails I had hanging around, made a huge difference. Recently, took it a step further and braced the whole frame into the wall, and now the only flexing is the internals in the wheel itself. Another quantum leap in usability.

The best yet is using a headset while playing. Since I can't hear the gears in the wheel, I fight the wheel exactly as hard as I need to. Personally, I found that I would subconsciously "curb my enthusiasm" while using the wheel when I could hear the gearing whining, I was afraid of damaging the internals. Without that concern holding me back, it's like a new experience again.

Wheel is a 3-year old DFGT, only mod is a stiffened brake pedal. The wheel has had many hours of use (15,000 miles in GT5) and still works fine.
 
Why as it works very well Its response is very good and the feel to and counting that it is made for the later version of Ps2 that means that its not more than about 3 or 4 years old. I hvae now stared to gain controll of the car av faster and faster lap times. The wheel is called Nitro something

http://newdelhi.olx.in/nitro-pro-v-16-gaming-wheel-with-box-iid-533029178
Its that one

The only bad thing is very bad comfort :) but that chuld be solved if I hade more space to use without it getting in the way when moving around. Then I could have a special chair and height table for it. One room and a kitchen just don,t give that kind of space.

And if a new wheel is so needed to use a wheel name some things that makes it worth the price and count in a maximum of 10 hours of playing time per week at maximum. (To much to do with everything else) (354 us dollars for the G27 u can buy a brand new console for that)

That wheel you are using may not behave correctly in GT5/6. I just looked it up and it was first sold Jan 2006.. so it's not 3-4 years old (even if you bought it in 2009) and quite alot changed since then. First of all it's not a 900 deg. wheel, second that wheel is not officially supported and just has a generic way of reading force-feedback signal from the game and could possibly be creating an over/under amplified steering response, which will cause a very disconnected feel from the cars. If you're serious about properly driving and having fun you should be looking at a lightly used Logitech Down Force GT from somewhere in Europe.. I'm assuming you live in India due to the your link, so unless you have local online or store retailer that sell that wheel new for a good price you should do that.. it's would be your cheapest option.
 
it would be awsome if they named their next wheel like that ;-)

Fine fine.. Driving Force GT it is. The Down Force GT is for PD's next racing game series: The Real X2014 Simulator.
 
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