- 8,642
- London
- GTP_Stotty
Played AC for the 1st time last night. A couple of hours, split between 991 Carrera at Nurb, a low powered single seater ‘special event’ (can’t remember the exact car/track, but it’s multiple laps with time running out - on page one of the events) and a Lotus (59?) at old Monza event (TT, on page one).
A few comments/questions (admittedly based on limited playing time)… PS4, G29, default wheel settings, auto clutch, auto blip, ABS, all other assists off.
Heard lots of positive comments about AC physics, but not really feeling it on 1st play… all 3 cars had a lot of understeer (on entry and mid corner), and seem to require a cornering strategy of turning in very early to get to the apex (which compromises exit line).
None of the 3 cars I drove had any ‘feeling’ of ‘rotation’ in to the corners.
Very little feel for braking grip threshold… important when trail braking.
Very little warning of late/sudden oversteer in the Lotus… particularly on the exit of Parabolica, where the car would feel to be gripping well under power, only to suddenly snap in to oversteer late in the corner.
The 3 cars I drove had a good feeling of weight, but I’m getting very little feel for weight transfer through the wheel – either lateral or squat/dive.
I know it takes time to get the feel for a game, but wonder if I’m missing something in the wheel settings that’s not giving me the right feedback – and I don’t want to waste valuable driving time (or spend hours tweaking wheel settings) if there’s a quick fix.
At this stage AC FF seems significantly less detailed than GT6, and I know and respect enough people on the AC threads to think I’m not getting the full experience.
Thoughts?
A few comments/questions (admittedly based on limited playing time)… PS4, G29, default wheel settings, auto clutch, auto blip, ABS, all other assists off.
Heard lots of positive comments about AC physics, but not really feeling it on 1st play… all 3 cars had a lot of understeer (on entry and mid corner), and seem to require a cornering strategy of turning in very early to get to the apex (which compromises exit line).
None of the 3 cars I drove had any ‘feeling’ of ‘rotation’ in to the corners.
Very little feel for braking grip threshold… important when trail braking.
Very little warning of late/sudden oversteer in the Lotus… particularly on the exit of Parabolica, where the car would feel to be gripping well under power, only to suddenly snap in to oversteer late in the corner.
The 3 cars I drove had a good feeling of weight, but I’m getting very little feel for weight transfer through the wheel – either lateral or squat/dive.
I know it takes time to get the feel for a game, but wonder if I’m missing something in the wheel settings that’s not giving me the right feedback – and I don’t want to waste valuable driving time (or spend hours tweaking wheel settings) if there’s a quick fix.
At this stage AC FF seems significantly less detailed than GT6, and I know and respect enough people on the AC threads to think I’m not getting the full experience.
Thoughts?