Hi all... On the subject of wheel modelling in all of the GT games - am I the only one to notice that the wheel models are a bit of a letdown? they appear to be solid entities, i.e you cannot see through them completely?
Its very clever design - as you can see through to the brake disks, yet beyond that...hmmm! I would assume this is to cut down poly counts? It just seems a little overlooked as the rest of the car modelling is the best out there...roll on GT4 release - cant wait to spank round Nurburgring
I'm still playing GT3 and just driving round complex string, tweaking the car, lap after lap just sooo good - zone out time! anyone know where and if its worth sending any GT4 game ideas in to Polyphony??
cheers
*v
Its very clever design - as you can see through to the brake disks, yet beyond that...hmmm! I would assume this is to cut down poly counts? It just seems a little overlooked as the rest of the car modelling is the best out there...roll on GT4 release - cant wait to spank round Nurburgring
cheers
*v