when did the T/C come back when on grass?

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It's not traction control. Your car's wheels simply can't spin when it's stuck.

It is forced traction control, the red traction control bar instantly comes on and shows how much it is limiting your input/wheelspin when trying to get going again when on the grass. I'm pretty sure cars are capable of wheelspinning on a slippery surface, and also on off track tarmac areas.

I find it frustrating, just let me wheelspin my way out, it's much faster. You can fight against the forced TCS a little bit by being in second gear, it limits your wheelspin less. I don't remember it being so bad in 1.00, I made a post back then saying how it was nice that the TCS barely kicked in when off track. Having the acceleration majorly cut because you went slightly wide on to spare tarmac is silly and needs to be removed.
 
It is forced traction control, the red traction control bar instantly comes on and shows how much it is limiting your input/wheelspin when trying to get going again when on the grass. I'm pretty sure cars are capable of wheelspinning on a slippery surface, and also on off track tarmac areas.
I'm almost certain that you get the same "traction control" when you're in the gravel traps. On that basis, I think it's safe to assume that PD has not modelled grass and gravel surfaces properly.

I still don't think it's traction control.
 
I still don't think it's traction control.


Then if it's not traction control, what is it?

In GT6, take a powerful rear wheel drive car and go to somewhere with lots of tarmac run off areas - Silverstone, La Sarthe 2013, Bathurst. Try and perform a burnout on the run off area, you'll find it impossible. Then try and perform a burnout on the circuit itself, no problems at all. The same happens when you park the rear tires on a patch of grass, it's impossible to perform a burnout until the rear tires touch the circuit again. The same happens in the gravel traps. In all of these circumstances, the red traction control indicator shows up even when you have TCS disabled.

I can understand not being able to move in a gravel trap because the car is stuck or beached, but the rear wheels should always be able to spin. As I asked, if this is not forced TCS, then what is it?
 
I think its used to rreplicate loss of traction when grip setting is set to real. If you are in a gravel trap it limits yout speed fairly realistically the run off areas arr ssupposed to be high grip asphalt similar to the cokoured shell used in high risk sections of road in the uk
 
I honestly dont see why they implemented the forced traction control. This pointless idea ruined a few really good drift sections like SPA, Daytona and willows springs.
 
I don't know. Gravel traps seems like a hard place for wheels to spin.

You didn't seem to read the part where I said you can't wheelspin on off track tarmac or on grass, and when a car is stuck or beached in a gravel trap, even though the car cannot move, the wheels will still spin.

I just took a full tuned Cobra on to La Sarthe 2013 on CH tires, all aids off to demonstrate this. I can upload it to show you that the game is forcing TCS on (throttling the acceleration by up to 90%). It involves getting out of gravel and blasting through it, same as with grass and tarmac areas.

How does a car wheelspin at 90mph on the circuit with ease but cannot wheelspin on grass at any speed? Last thing I knew about grass in comparison to tarmac, was that grass was more slippery.

Also, this completely disproves what you are saying:

 
Then if it's not traction control, what is it?

In GT6, take a powerful rear wheel drive car and go to somewhere with lots of tarmac run off areas - Silverstone, La Sarthe 2013, Bathurst. Try and perform a burnout on the run off area, you'll find it impossible. Then try and perform a burnout on the circuit itself, no problems at all. The same happens when you park the rear tires on a patch of grass, it's impossible to perform a burnout until the rear tires touch the circuit again. The same happens in the gravel traps. In all of these circumstances, the red traction control indicator shows up even when you have TCS disabled.

I can understand not being able to move in a gravel trap because the car is stuck or beached, but the rear wheels should always be able to spin. As I asked, if this is not forced TCS, then what is it?

It's like a much more powerful version of the Skid Recovery Force.
 
I still don't think it's traction control.

Here's a test you can do to experience it for yourself: Take a reasonably powerful muscle car to Daytona Road Course. Do a burnout on the track to get a benchmark for what your car normally does. Then go to one of the paved sideroads that leads out of from the track (like the grey one by corner 2 in the picture below) and attempt to do the same.

Daytona_International_Speedway_-_Road_Course.svg
 
If I've turned the Traction Control off it should actually be off, it shouldn't come back on just because I've gone off track. That annoys me no end. :irked: I don't think PD understands what the word "Option" really means! :lol: They give us the option to turn it off, but then force it back on us.


PD, for the love of common sense, please stop patronizing your customers!
 
VBR
If I've turned the Traction Control off it should actually be off, it shouldn't come back on just because I've gone off track. That annoys me no end. :irked: I don't think PD understands what the word "Option" really means! :lol: They give us the option to turn it off, but then force it back on us.


PD, for the love of common sense, please stop patronizing your customers!


In rFactor it doesn't come on when your'e off the track. The first few times it took a couple of minutes to get back on track! It was that difficult when I'm used to GT. This "aid" is there just to make the game more enjoyable for everyone, not just hardcore sim players. I agree with this decision. It's realistic where it needs to be.
 
This "aid" is there just to make the game more enjoyable for everyone, not just hardcore sim players.

That's a contradiction, simply because "everyone" includes hardcore sim players, & they're most certainly not happy. Having 2 separate traction control options, one for the car & one for the track, would solve this issue. Or, just including the track TC in the Grip settings (online lobby Real/Low) & having it available in all modes, would do the same.
 
VBR
That's a contradiction, simply because "everyone" includes hardcore sim players, & they're most certainly not happy. Having 2 separate traction control options, one for the car & one for the track, would solve this issue. Or, just including the track TC in the Grip settings (online lobby Real/Low) & having it available in all modes, would do the same.

OK, more enjoyable for the majority then. Still, Majority>Minority
 
Willow springs, you can race across the desert plains more or less like it is tarmac. Other tracks not like that at all.
 
It is forced traction control, the red traction control bar instantly comes on and shows how much it is limiting your input/wheelspin when trying to get going again when on the grass. I'm pretty sure cars are capable of wheelspinning on a slippery surface, and also on off track tarmac areas.

I find it frustrating, just let me wheelspin my way out, it's much faster. You can fight against the forced TCS a little bit by being in second gear, it limits your wheelspin less. I don't remember it being so bad in 1.00, I made a post back then saying how it was nice that the TCS barely kicked in when off track. Having the acceleration majorly cut because you went slightly wide on to spare tarmac is silly and needs to be removed.
Yes and "grass" grip need to be reduced, so many people cut corners half on kerbs half on grass without being slowed down. You just can't do that in real life without loosing time, expecially on F1's and GT race cars.
Have you ever driven a car?
I second that.
 
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