When is it a feat - and when is it a cheat? [The Suspend/Resume Bug]

  • Thread starter Thread starter Famine
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The two example races are examples of normal, mixed-condition races. As you can see, my AI lose AN HOUR in a completely dry race compared to a normal mixed-condition one...
 
Heres hoping PD fixes this soon. With this and the suicide laps fixed, I will redo this race.

Yeah agreed, will be a while before I get around to it as only 5 hours into the Tsukuba 9 hour race at the moment, then comes the Le Mans 24hr, though is that affected too?

But I would prefer to know that it had been fixed and i'm not getting some artificial help!

EDIT: Ah OK, sorry Famine my bad, I thought you were saying the other examples were evidence of the exploit too, as they had apparently won by several laps in cars somewhat slower than the competition!
 
Tyger
Yeah agreed, will be a while before I get around to it as only 5 hours into the Tsukuba 9 hour race at the moment, then comes the Le Mans 24hr, though is that affected too!

As Famine mentioned, the Suzuka 1000km and both Le Mans 24hr and Nurburgring 24hr are affected by this bug, so yes it may mess up your race if you suspend.
 
Actually that was a typo, should have read "though that is affected too?"...anyway i'm hoping Tsukuba will be enough for me to reach Level 40 (level 39 bar is about 2/3 - 3/4 full, it seemed to add about 50% when I did the 4hr ring, nice!), I think i'll take a break from the endurance races after that and see if PD address this issue =)
 
Finally people are starting to notice this. I've only utilized this feature when I was participating in the Nur 24 hour event. I was leading in a Schulze GT-R fighting against a Pescarolo-Judd in second place. I had a 6 minute lead and counting, due to his tires being gone by his 3rd lap. I suspended on the 18th hour and resumed. Once I had done so, my lead just kept on decreasing. No matter what I did, even beating my previous best lap, my lead kept on decreasing. Usually, my lead would decrease a bit on his first and second lap after pitting, but I'd regain a lot of that plus more on his 3rd lap. Not this time. It just kept on decreasing, as if he wasn't pitting or his tire wear suddenly became non-existent. Your findings would explain a lot. Although I wish I would've done this work-around instead of starting over. Thanks for the report. 👍

Yes, this worked against me while doing Le Sarthe 24hr A Spec. Had a comfortable 1 lap lead after 6 hours straight racing (I do with a mate and we do realtime driver changes at pit stops) then suspended the race and switched off PS3 overnight. I then resumed the race the next evening and hadn't noticed the complete change of conditions. I went out on the wrong tyres and ended up having multiple off, and then rooting my tyres. I lost 1.5 laps while rectifying the problem and then had to drive really hard to get back in the lead. I won't use the cheat for the N24 I will be starting this week, but will certainly pay keen attention at suspend/resume times.

Very interesting thread!👍
 
Not sure if this is a result of the Suspend/Resume bug but I recently completed the Suzuka 1000K and experience some issues.

Race Report

1. After the 2nd resume, only 3 cars were on the lead lap (was pretty close before), me and 2 others
2. The 2 cars were running 30 lap stints when I barely got 12-15 laps (Assuming they were only pitting for fuel)
3. 1 Car wasn't being serviced in the pits and just cruised along
 
Not sure if this is a result of the Suspend/Resume bug but I recently completed the Suzuka 1000K and experience some issues.

Race Report

1. After the 2nd resume, only 3 cars were on the lead lap (was pretty close before), me and 2 others
2. The 2 cars were running 30 lap stints when I barely got 12-15 laps (Assuming they were only pitting for fuel)
3. 1 Car wasn't being serviced in the pits and just cruised along

I did notice cars in cruise mode when I did the Le Mans 24hr race
 
Ha nice spot!
I am actually running a 24h Le Mans and its raining but all the previews has been bone dry. I suspended the race everytime I pit, and i did experience that I gain a lot of time through the pitstops but when I get out again the two cars I am racing for the lead gains some 2-3 seconds pr. lap, yet I still remain in a comfortable lead because I gained so much time in the pits.
This must be the reason that I am still leading the race by half a minute despite being a lot slower.
 
Clearly a major oversight by PD, and one that needs to be fixed.

But it's not the only way to cheat the enduros, nor even the easiest.

The biggest problem I have with it is that it requires effort to NOT do it.
 
Other issues I found on enduros:

When the track is drying up, the AI will do unreasonably good lap times. I noticed that when the track was at 30%, the AI lap was identical to a fully dry lap.

I also noticed that at times it looked like the AI had no tire wear, because it was being able to run much longer than usual without dropping the lap times.
 
Other issues I found on enduros:

When the track is drying up, the AI will do unreasonably good lap times. I noticed that when the track was at 30%, the AI lap was identical to a fully dry lap.

I also noticed that at times it looked like the AI had no tire wear, because it was being able to run much longer than usual without dropping the lap times.

Yeah, not to mention that they can run more laps on racing softs before pitting, than what I can do on racing hard.

The whole tyre thing in GT5 seems a bit broken. :irked:
 
I'm seeing all sorts of weird crap at le mans too. I'm just short of half way thru and it's been raining most of the race. AI have next to no grip in corners yet I'm ok and taking about 6s a lap off the Bentley while I'm in the jag. The dry period they were taking best part of 15s off me, no matter what I did. Even the viper was gaining on me yet my times were consistent with the conditions, theirs leaped best part of 30s almost instantly.

With 100% rain the rain tyres are useless. I was a good 15s slower than I am on inters. They have sod all grip and were toast in 5 laps.

The fastest lap is also stored incorrectly when resuming. The time is right but it reset the lap to the last one completed, not the actual lap it was done on.

Also at Tsukuba I found the last hr countdown was totally out of sync with the race clock. It was dropping time each lap, I've seen the PS3 clock screw up like when a CPU is over clocked and wondering if the game is suffering from a similar problem.

It all adds up to a pretty poor racing experience from a game I've got used to excelling...
 
currently running the 24 of le mans, the weather hasn't dramatically changed after resuming. Started raining 3 hours in and stopped at about 12 hours in. 14.5 hours in I'm up 3 laps, using the 01 Audi R8 bone stock. Haven't noticed anything weird.
 
Now 15 hours in, dry and losing time hand over fist. AI seem to be on soft tyres that last a lifetime, my hards last no more than half a tank of fuel....
 
Pardon me for reviving this but I see a couple people wondering why the AI is sometimes incredibly fast, more so in drying conditions.

Now 15 hours in, dry and losing time hand over fist. AI seem to be on soft tyres that last a lifetime, my hards last no more than half a tank of fuel....

I'm in the same boat as Hepatic right now, but in B-spec so I'm even more powerless. We've seen the AI using Sport Super Softs before, that's all it is. It happened on my last Le Mans 24H, and now on my first run at the 'Ring 24H.

Both started with a downpour and 100% surface water, I saved and resumed and the rain had vanished, track moisture remained but dropped quickly. When the time came for the AI to switch to inters they put on the SSS, and have stayed with them regardless of track moisture. It kills them when the track moisture is upwards of 80-85%, but once it starts dropping into the 70% margin, there's no racing compound that can hold a candle to them, doubly so at the Nurburgring. They could do 5 dry stints without breaking a sweat, to say nothing of what they could last on a damp track.

I'm 8 hours into the 'Ring 24H now, weather isn't changing abruptly upon resuming anymore, yes the menu screen shows all kinds of crazy numbers, but once I actually resume on pit lane the weather is as it was when the game saved.
Once the rains lets up and the track is drying it's absolute murder though, I can't use slicks on 35% to 60% moisture without my Bobs running off into the grass at every other bend, and intermediates in those conditions can last about a lap and a half, IF I keep my Bobs completely cool. Meanwhile the AI goes flying around the track on SSS with one line of pixels of wear every 6 laps.

Edit: Not that it's of much relevance to the issue, but I also noticed that after the 2nd time I resumed, 3 of the Audi R10 Bobs apparently went on strike. The one driving it is completely spent and comes in every lap but the AI doesn't switch him out. Only on the R10 though, I think it happened because on the instance of my 2nd save the Audi was in the pits at the time. I guess if you save at the right moment when an AI car is stopping at its pitbox, it botches up the driver rotation for that car.
 
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Quick update to confirm the reverse conditions in the wet.

I'm running the Le Mans 24hr right now and was just about 3 laps up after 11 hours when it started to rain. I opted to suspend with the weather at 100% and still raining. At that time I was gaining or losing around 2s per lap to the lead AI Audi R8 in those conditions - 4'10 as a rough average.

When Resuming the Resume screen weather was 0% and dry. The race when resumed was 100% and raining and now I was losing 10s every lap to the Audi, despite the conditions remaining constant and my lap times being fairly representative - still 4'10 as a rough average. However the Audi pitted after about fifteen laps (2 laps and 1'10 down) and the times suddenly stabilised again at a ~2s loss or gain each lap.


Now I know that tyres wear less in full wet conditions - they're kept cool by the water and it's very difficult to make them even go red - so it seems the AI equipped race hard tyres and just plugged on with their natural traction control preventing spins, to 3'50-4'00 lap times with very little tyre wear.

Exactly the same phenomenon, but the complete opposite effect. Strange.
 
Interesting. I made a thread about the preview screen conditions not matching race conditions about a month ago, and was mostly ridiculed. Probably the way I described the issue but its funny the implications of it...

Edit: found the thread https://www.gtplanet.net/forum/showthread.php?t=258368

The issues are rather severe, and it's a severe oversight on PD's part unfortunately, but nothing you can do :ouch: Especially the way it occurs in Endurance races, I wasn't aware it could possible occur at levels below that. That's useful info 👍
 
Looks like PD have finally fixed the tyre changing issues when resuming, according to the 2.08 update changelog. If true, this is excellent news 👍

Fixed an issue where the tires would change when resuming a suspended endurance race

Might try and test this later, though I may not have time to see.

EDIT: Ok, tested it quickly at suzuka 1000km, did the normal suspend, wait for complete weather change thing. AI didn't pit, which I assume means they kept their tyres. If thats true this is a good fix.

However, I can't test on B-Spec as I lost all my levels when my HDD failed :banghead: so no true proof until then. But promising anyway.
 
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