- 1,554
- SlyckTires
It seems that a lot of mobile phone games are totally designed around this concept. You get the game 'free' but then find the credits and levels you need to progress are actually available through purchases, which are set at pennies, so you don't think it's much. But they do add up.Agreed. Sadly this is not the prevailing attitude in an era of paid-DLC "time saver" packs available for many games. These same brats would be more than willing to pay $5 for 5m in-game credits.
I wound up spending an extra 20 quid on Burnout Paradise addons, but found that once you could buy a pack that gave you everything rather than having to earn it, the online experience was degraded. I can easily see the same thing happening with GT5, which in my experience has always been more for the hardcore gamer rather than the 'casual' who just wants to spend 20 minutes hooning around with their mates on a Friday after the pub.
One of the odd things about the game is the lack off offline - take a look at how many events GT4 had. When I went thru the menus after the first install, I thought the screens would scroll down to reveal another page of events at each level.
When I had to start again (YLOD with the disk stuck in and no way to get at my saved file) I was releived to find the bonus races with their big xp, were going to get me back into the game quickly. However, they should be more like the offline in that certain high xp races should only be available to those on high xp already, to prevent the possibility of levelling up the first or 10 in one go. They should also be tighter on the entry regulations.
One thing that would help is if xp was related to the car you did the race in, i.e the more PP, the less XP. That way it makes it worthwhile to go back and do races again in less capable cars, once your skills have become honed.
Anyay, to sum up; what the OP said.