Why are the AI competitors so SLOW???

  • Thread starter Thread starter katentek
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I don't understand the lack of competition as I progress through the game.

I'm almost lvl 21, have unlocked the "Extreme" events, and am on the 9th lvl of the Super Licence.

I'm not some super driver but I creamed the competition in the first Extreme event (for German cars) on my first attempt. All I'm driving is an "09 Audi R8. Yes I've spent money on it but I should not be winning races by 15 or more seconds.

How come the competition is not tougher? Is there some way I can set the difficulty level that I'm missing??

I generally love the game but get gold cup after gold cup too easily. As I said I am no great driver! Just average.

Cheers,

PS. GT6 MUST (please) include The Mount Panorama circuit.
 
I call the A.I. Artificial Idiots. Although in some races they are very competitive. Also sometimes the AI amaze me , like yesterday when an AI crashed and was pointing the wrong way in the grass he waited for the rest of the cars to rejoin the race.
 
I don't understand the lack of competition as I progress through the game.

I'm almost lvl 21, have unlocked the "Extreme" events, and am on the 9th lvl of the Super Licence.

I'm not some super driver but I creamed the competition in the first Extreme event (for German cars) on my first attempt. All I'm driving is an "09 Audi R8. Yes I've spent money on it but I should not be winning races by 15 or more seconds.

How come the competition is not tougher? Is there some way I can set the difficulty level that I'm missing??

I generally love the game but get gold cup after gold cup too easily. As I said I am no great driver! Just average.

Cheers,

PS. GT6 MUST (please) include The Mount Panorama circuit.


I agree that the a-spec AI should become increasingly difficult, but the way the game is set up you have to buy a poorer car (or tune it less) to get a more challenging race.

Conversely, they have made some of the special events so difficult that a average to poor driver can't be bothered spending all the hours needed to complete them for the relatively poor prizes and XP you get from them.
 
To be fair its easy to say use the "search button" on every thread, but why not go the extra mile and provide a link ( to the thread you are talking about ) to help the OP??

I just searched for "Rubbish AI" and "Crap AI" and even "AI" on its own, but it didnt bring much up if anything about what the OP is asking.. If all you are going to say is "use the search button" just dont bother saying anything at all, the MOD's are here for a reason, let them do their job 👍

And to the OP, try and use a car that has less power than the cars you are racing against, it makes it far more fun and interesting to try and beat cars with more power than you 👍:)
 
The AI does leave a lot to be desired. Just watch your B-Spec driver in action and you'll find yourself wanting to switch the PS3 off!

For instance you can drive a 38 - 40 second lap on Daytona in some cars, put your B-Spec driver in and he slows down for every corner. And if there is a car in front of him doing 100, he'll pull in behind him instead of power past. The AI sticks too rigidly to the driving line and that really needs to be fixed as it is unrealistic (in the sense that in a real race a driver wouldn't try going around the outside or cutting across the inside line).

I've kinda lost the will to race some of the A spec races and am working on getting golds on my licenses instead.

If you really want a challenge katentek, find one of the lowest powered cars for the event you're racing in and see where you finish, it'll improve your driving skills rather than relying on nothing but sheer power to win ;)
 
It's ironic that players often complain that the A-Spec AI opponents are not competitive, yet it's usually necessary to have a more powerful car to beat them. On the other hand, in B-Spec, Bob has to overpower the AI opponents too. Personally, I think the fundamental problem is to make a race winnable for the human player. Sure, the AI responses could (and probably will) be improved. But, it's like computer chess; how many players can beat a good chess program --unless it is deliberately weakened, even handicapped? I agree with the idea that AI level should be equivalent or slightly higher than the human opposition. Realistically, this would mean that players' win percentages would go way down.
 
If the AI was harder this thread would be called:
"Why are the AI competitors so FAST???"

The only real solution is something like a scale system, the harder you make the AI, the more Cr. you get.
 
You might think its too easy, but what about for the casual gamers? It might be hard for them. Just use a less powerful car.
 
I agree. For example you, and how you contributed nothing to this thread.

But you were so much more helpful to the thread weren't you?

I agree the A.I is a little easy and not very competitive. I just have some fun though if I know I have little chance of losing. One game is to try and get the slowest A.I driver to cone 2nd by boosting him or blocking the rest. You can experiment with other cars you might not necessarily use normally. Just try lots of different and more challenging cars and see if that makes more competition :)
 
Ok, that's enough gents. Please stay on topic before we need to step in and hand out warnings.

Yes, please do use the search facility first to see if it brings up anything related. You may use the advanced search too! It is not perfect but we never said so either.
 
I still argue that "competitive" means that the player has a chance of losing. If there are 15 other cars, what would competitive be? That 8 of them are faster or ahead of the player? Or, would all 15 AI opponents be 'rabbits?' And, what about the infamous rubber-band effect where as soon as the player passes the AI suddenly develop turbos?

I always wonder why when I put an O lvl Bob in an rm Camaro in a beginner's race he can't seem to stay on the course. Yet, put an O lvl Bob in the Nurburgring 24H and he comes out a winner. I don't think it's a matter of the AI being fast or slow. It is funny, though, to watch some of them drive those Rufs.
 
Thanks for the constructive replies.

I get that I meed to "downsize" my cars so the competition is tougher but to be honest that seems a little sad. It also seems to defeat the point of including the super cars and the elaborate tuning that can be done to them. It seems to me the game should maybe be able to detect the mods done to your car and load appropriate competitors for that.

Surely by the time you reach "Extreme" events your going to be up for some tough competition.

Don't get me wrong ... I see the labour of love that developing this game has been ... beautiful attention to detail. But the fundamental point of a driving sim is the racing. I want to battle to win in the best car I can afford to put on the track.

With all its faults at least in F! 2010 I still just can't drive well enough to win at some of the circuits.

Anyway cheers again, Pb
 
I wonder if the game should have changed some of it's AI cars depending on which car you choose. For example : To get over the 10 million credit mark for the first time, I have been grinding the Dream Car Championship with the FGT. Obviously that car simply overpowers the competition. What if the game automatically threw in 3 or 4 AI FGT cars to give me a challenge? That would be sweet. The same could go for other races in other difficulties too. It seems like the game was designed so that if you race clean and don't make mistakes, providing you aren't completely overmatched in horse power, there should be no reason you can't win every single race.
 
The trick to this is to not use an Audi R8 because if you look at the competition they are all slower more average German Cars although they should have put more thought into it and raised their horsepower or gave them different cars its not that bad, just try use a tuned out 98 S4 Audi Instead and you'll have a lot funner time, or some other lower power but tuned out german car :)
 
I agree with the OP. I just ran the level 16 supercar race. I tried to select a car at the bottom of the performance scale compared to the "Typical Cars" they listed. (A slighly modded Ferrari 458 Italia I think). I blew everyone away by lap #1, including a Bugati AI car that stayed in the middle of the pack. I then switched to a Bugati (that I won, sweet) and was surprised to find that I blew everyone away even faster, out accelerating everyone to the first turn. Why wouldn't the AI Bugati have done the same thing?

In GT5 Prolog the performance point system made it easy to select a competitive car for a race, and if your PP's were close to the AI cars, it would be very difficult to beat them, requiring clean laps with good lines and no ramming (which would get you a penalty).

In the Full GT5 the AI is slow and there are no penalties for ramming or cutting corners, etc. so there is almost no challenge to move up through the ranks.

Am I missing something? the easiest way I have found to downgrade performance is with tires, by the way, but that doesn't chanbge the fact that I shouldn't blow by an identical AI car easily every time.
 
I call the A.I. Artificial Idiots. Although in some races they are very competitive. Also sometimes the AI amaze me , like yesterday when an AI crashed and was pointing the wrong way in the grass he waited for the rest of the cars to rejoin the race.

:sly:
I never heard that one until now! haha

I am only level 16 but I, too, have noticed that the AI is awfully slow especially in corners where I can take it at 50mph and when I watch the replay the AI cars will take the same corner at 35mph tops!
:dunce:

It is hard coming from PC racing sims where I have to turn down the AI in order for myself to finish midpack to GT5 where I have to purposefully tune down myself to have a fun competitive race with the AI.
 
It's ridiculous, because my Bob (who happens to share his first initial and surname with my dad) drives so slowly. Driving a tuned SLS, he was nearly beaten by people driving in 4cyl hatchbacks. The AI really doesn't know how to unlock the potential in the cars.
 
I don't understand the lack of competition as I progress through the game.

I'm almost lvl 21, have unlocked the "Extreme" events, and am on the 9th lvl of the Super Licence.

I'm not some super driver but I creamed the competition in the first Extreme event (for German cars) on my first attempt. All I'm driving is an "09 Audi R8. Yes I've spent money on it but I should not be winning races by 15 or more seconds.

How come the competition is not tougher? Is there some way I can set the difficulty level that I'm missing??

I generally love the game but get gold cup after gold cup too easily. As I said I am no great driver! Just average.

Cheers,

PS. GT6 MUST (please) include The Mount Panorama circuit.


If you find the A1 to easy then de-tune your car or use something with less power Simples.
 
I wish they use the same system as Midnight Club LosAngeles... the AI adapts to your driving... for instance why not have the AI drive at your average lap times?
 
The AI should drive Volvos as they suit their driving style. Safety first!
not necessarily... i was testing a ZR1 earlier in the Polyphony Digital Cup and in the replay watched as one jackass in a way juiced AI S2000 tried to pull a move on the 4th place IS-F in front of him in Grand Valleys first corner... he went in too hot.. his back end got away from him as he shot past the Lexus.. right into the back of the 3rd place Esprit... with sufficient force to stuff both the Lotus and Honda backward into the gravel trap... so i guess it depends where you race... because that Honda was out of control..
 
i wish they used a porportional system as in the AI matches what you bring... instead of way juiced cars... because that ZR1 had alot of trouble shaking the modified GT-R in the race.. i had to restart a bunch.. ( and just so you know.. the S2000 crashed every time..) i later noticed the GT-R was on Sport Softs too.. whereas the ZR1 was on Sports hards... do the tires make that much of a difference?
 
Tires make a huge difference. But now that you mention it, I have seem the AI come close to losing control. I got fishtailed twice in the A-Spec extreme series NASCAR challenge today in one race.
 
hmm i guess ill try the ZR1 on sport softs then next time... i tried the NASCAR race its irritating you cant contol the things..
to add to your comment about cars losing control.. i have a course maker track with a hard uphill braking zone that drops into a tight downhill off camber right hander.. its set up in such a way where it fools the AI cars into gassing it off the track into the weeds.. only to bounce off the wall and come back in front of you... sometimes in multi car heaps that you have very little time to dodge.. good entertainment.. another one of my tracks has a long high speed section with up and down elevation changes... at the end of the last uphill the track goes flat and into a small right hand corner... by this point im typically going very fast... so i slow down to about 150 mph so my car doesnt go flying off... but of course the Computers dont... their cars typically hit that lip at 170+ and go sailing into the wall on the far side of the track... only to bounce off.. and fly back into the middle.. where they park themselves lengthwise on the track for you to dodge... its definitely not dull to say the least..
 
If you've played B-Spec then you know the answer to "why are the AI cars so slow". It's because they love to use the brakes. There is nothing that makes an AI driver happier than braking. On a corner, on a straightaway, doesn't matter. They love their braking.
 
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