Why can we not remove the "Chassis Reinforcement"?

  • Thread starter Thread starter BigMackAttack
  • 42 comments
  • 4,913 views
Messages
711
United States
Springfield, Missouri
Messages
brettfavre26
I swear that this ruined the handling (and thus lap times) on my Stealth GT-R GT500. And since it is DLC, I cannot get a new one. I mean it just looks like two bars. Couldn't any competent person with the correct wrench be able to remove it?
 
Last edited:
I swear that this ruined the handling (and thus lap times) on my Stealth GT-R GT500. And since it is DLC, I cannot get a new one. I mean it just looks like two bars. Couldn't any competent person with the correct wrench remove it?

i think you can just go to the store, download the car again, and your car will be back to normal in the game. you'll loose all the other parts, though.
 
Frankly, all the parts should be removable. I can't think of anything you can do to a car in GT5 that you couldn't undo. Try the suggestion above though, good luck.
 
The car may need some re-tuning. In my experience, chassis reinforcement is only a detriment to performance if you had a bad tune to begin with. A properly balanced car will see 1-2% lap time improvements easily with chassis reinforcements installed.
 
The car may need some re-tuning. In my experience, chassis reinforcement is only a detriment to performance if you had a bad tune to begin with. A properly balanced car will see 1-2% lap time improvements easily with chassis reinforcements installed.

Ok, Ill go look for a good tune. But still, we should all have the ability to take this off because not everyone has access to tunes of even knows they exist.
 
It can't be un-done because it involves stitch and seam welding in various places to reduce chassis flex. My drift R32 had this done a couple of seasons ago and it involved stripping the car and stitch welding almost the entirity of the body (basically every join which is under load).

If you don't know what i mean, go look at where two metal parts of your car are joining under the hood. You will see the welds are actually dots (or spot welds). They look like this:
( . . . . . . . )

With stitch welding it looks like this:

( _ _ _ _ _ _ _ _ _ )



So as you can see, much more weld, therefore much stiffer joins, therefore stiffer chassis. And it can NEVER be undone, unless you want to get out an angle grinder and start cutting your car up. :D
 
Last edited:
It can't be un=done because it involves stitch and seam welding in various places to reduce chassis flex. My drift R32 had this done a couple of seasons ago and it involved stirpping the car and stitch welding almost the entirity of the car (basically every join which is under load).

If you don't know what i mean, go look at here metal parts of your car are joing under the hood. You will see the welds are actually dots (or spot welds). They look like this:
( . . . . . . . )

With stitchwelding it looks like this:

( _ _ _ _ _ _ _ _ _ )



So as you can see, much more weld, therefore much stiffer joins, therefore stiffer chassis. And it can NEVER be undone, unless you want to get out an angle grinder and start cutting your car up. :D

Thanks for telling me this! I would have never known. Well, you learn something new every day!

Too bad Gran Turismo 5 isn't a video game, and we cant undo this... :sly:
 
Too bad Gran Turismo 5 isn't a video game, and we cant undo this... :sly:

Technically, you are correct... anyone can pick up a hacksaw. The car would probably end up being weaker than it was prior to installation though due to materials in the original framework which may have been altered or removed in the process.
 
I swear that this ruined the handling (and thus lap times) on my Stealth GT-R GT500. And since it is DLC, I cannot get a new one. I mean it just looks like two bars. Couldn't any competent person with the correct wrench be able to remove it?

It's almost as annoying as the chassis-deformation effect, which means you have to restore the chassis of almost every car from the UCD, effectively doubling their price. Come on PD.. It's not as if having so many standard cars in the game wasn't bad enough... Why did you have to artificially degrade their state as well? 👎
 
Wouldn't the Stealth GTR500 be the same as a regular GTR500 such as the Xanavi?

It should be afaik, I was looking to find a regular tune but seems not of the reputable garages have one yet. The Xanavi is currently the car being tuned in the tuning contest (see sticky thread in tuning forum) so if you can wait a few weeks there will be plenty to choose from.

Nevermind, we're tuning the other Xanavi, the Nismo '06...

No it has a lower overall weight and higher stock BHP

Mind sharing the stats, not everyone has access to the Stealth cars. ;)
 
Last edited:
Ill go check another my other account, it is stock on there. (Remember, you cannot gift Stealth Cars)

Can you get also all the default suspension settings? Ride Height range min/max front and rear, default spring rates, default dampers, default anti-roll bars... I can run it through my formula and see what I come up with.
 
I did, It downloads, but nothing happens. I think its a one time deal :/

Just a shoot in the dark here.
But I'm guessing it's gets installed into the GT5 game data utility file. So in order to get it back to normal again. You would have to delete that file first. Then re-download the car (and all the game-updates).
 
Frankly, all the parts should be removable. I can't think of anything you can do to
a car in GT5 that you couldn't undo
I don't know about whats undoable in a real-life car, but GT5 is after all a video game
and should have that feature

NFS Shift has it, and its very handy. Whatever you think of Shift, thats a good feature
 
I don't know about whats undoable in a real-life car, but GT5 is after all a video game
and should have that feature

NFS Shift has it, and its very handy. Whatever you think of Shift, thats a good feature

Forza had all the upgrades set to removable as well, even the if you stroked the engine significantly you could magically add the metal back and make the displacement back to stock. Silly, but nice.
If I'm tuning something I usually buy a second car to keep stock anyway, but it's still an annoyance.
 
It can't be un-done because it involves stitch and seam welding in various places to reduce chassis flex. My drift R32 had this done a couple of seasons ago and it involved stripping the car and stitch welding almost the entirity of the body (basically every join which is under load).

If you don't know what i mean, go look at where two metal parts of your car are joining under the hood. You will see the welds are actually dots (or spot welds). They look like this:
( . . . . . . . )

With stitch welding it looks like this:

( _ _ _ _ _ _ _ _ _ )



So as you can see, much more weld, therefore much stiffer joins, therefore stiffer chassis. And it can NEVER be undone, unless you want to get out an angle grinder and start cutting your car up. :D
This is a seriously awesome and informative post! I'd have never know this without your help. :dopey:👍
 
It's a bit unfortunate you have to effectively buy a new car (when possible) if the chassis reinforcement "ruins" the handling of your car.
Don't know that much about real life chassis reinforcements but I'm guessing you can decide how much reinforcement is applied unlike the option in GT5 (and previous GT games) whereby PD decides how it affects the handling.
It should perhaps also come in stages or even better (for the cars already "affected") they could add a similar system like they did recently for adding ballast and reducing the horsepower.
A slider for reducing or increasing the rigidity or stiffness in percentages when this part is fitted, maybe not realistic but like I mentioned before, in real life you can decide what parts to fit and how to build it (or how much rigidity you want/need).
And again, it's still above all a videogame.
 
It's a bit unfortunate you have to effectively buy a new car (when possible) if the chassis reinforcement "ruins" the handling of your car.
Don't know that much about real life chassis reinforcements but I'm guessing you can decide how much reinforcement is applied unlike the option in GT5 (and previous GT games) whereby PD decides how it affects the handling.
It should perhaps also come in stages or even better (for the cars already "affected") they could add a similar system like they did recently for adding ballast and reducing the horsepower.
A slider for reducing or increasing the rigidity or stiffness in percentages when this part is fitted, maybe not realistic but like I mentioned before, in real life you can decide what parts to fit and how to build it (or how much rigidity you want/need).
And again, it's still above all a videogame.

Real life is pretty much guess work aswell, it's not like most people have the money to strip their car multiple times adding more and more seam-welding until the chassis is as stiff as you need.

You just have to strip it, add as much chassis mods as you think you need, and hope you got it right. If you add too much, there's nothing you can do about it. If you add too little, you won't realise until you are back out on track and by then, you're looking at another full strip and rebuild to add more. It's a LONG job, especially when you add in the fact you'll also have to strip all the seam sealer off the joins prior to welding, prep the metal, and then respray afterwards.

Most people will just fully stiffen the chassis and then soften off the suspension to compensate if it's a little too stiff. I'd imagine GT5 is the same, stiffen the chassis, soften the suspension. :)
 
Can you get also all the default suspension settings? Ride Height range min/max front and rear, default spring rates, default dampers, default anti-roll bars... I can run it through my formula and see what I come up with.

Nissan GT-R GT500 Stealth Model (Stock)

545 BHP
1050 kg

Suspension Settings (NOTE: These are the Stock Settings, not "Tuned" Settings)
Ride Height 0/0
Spring Rate 15.8/14.3
Dampers (Extension) 8/8
Dampers (Compression) 8/8
Anti Roll Bars 6/6
Camber 1/0.5
Toe 0/0.2

In comparison to-

Motul Autech GT-R 2008 (Stock)

443 BHP
1130 kg

Xanavi Nismo GT-R 2008 (Stock)

493 BHP
1100 kg
 
Real life is pretty much guess work aswell, it's not like most people have the money to strip their car multiple times adding more and more seam-welding until the chassis is as stiff as you need.

You just have to strip it, add as much chassis mods as you think you need, and hope you got it right. If you add too much, there's nothing you can do about it. If you add too little, you won't realise until you are back out on track and by then, you're looking at another full strip and rebuild to add more. It's a LONG job, especially when you add in the fact you'll also have to strip all the seam sealer off the joins prior to welding, prep the metal, and then respray afterwards.

Most people will just fully stiffen the chassis and then soften off the suspension to compensate if it's a little too stiff. I'd imagine GT5 is the same, stiffen the chassis, soften the suspension. :)

Fair enough, although rebuilding an engine/chassis, add parts or even paint a car is also much more difficult, timeconsuming and costly in real life than it is in GT5 obviously.
Even when it's done by a professional tuning firm with the skills, knowledge, resources and knowhow to know exactly what they're doing and why.
I know you can fit parts to your car which stiffen the car or reduce flex somewhat but not entirely like it's the case in GT5.
A slider like I suggested at least replicates the trial and error approach you mention is the case in real life, and far less costly when you screw up. :)
 
You can reset your Stealth Cars (only if you redeem the code and download directly from PSN). In your Game Data folder, there's a 40KB file, delete it then go to Download History and redownload the car. Voila, your DLC cars is now back to 0 mile.
 
Nissan GT-R GT500 Stealth Model (Stock)

545 BHP
1050 kg

Suspension Settings (NOTE: These are the Stock Settings, not "Tuned" Settings)
Ride Height 0/0
Spring Rate 15.8/14.3
Dampers (Extension) 8/8
Dampers (Compression) 8/8
Anti Roll Bars 6/6
Camber 1/0.5
Toe 0/0.2

Try these (untested - I don't have the car) produced via formula:

Ride Height -2 F / -1 R
Spring Rate 13.5 F / 12.1 R
Extension 9 F / 9 R
Compression 10 F / 10 R
Anti Roll Bars 5 F / 5 R

Important figures here are the Ride Height and the Spring Rate; the dampers, roll bars, and camber can be adjusted to suit driving conditions.

Dampers, you can try 8e/8c, 8e/9c, 9e/9c... I usually go with compression +1

Anti Roll Bars... you can add +1 to rear if you need more oversteer, or +1 to front if you want more understeer, etc.

Camber, with the dampers stiffened you can probably ramp the default ratio up and then test changes to the ratio for fine tuning, so try the default, then 2.0/1.0; 3.0/1.5; 4.0/2.0, etc. and if you find 4.0/2.0 feels close to what you want but you need more understeer than adjust ratio to 4.0/2.5, etc.
 
I rarely install the reinforcement only for cars with major body roll under cornering do I consider adding it.
 
HN7
You can reset your Stealth Cars (only if you redeem the code and download directly from PSN). In your Game Data folder, there's a 40KB file, delete it then go to Download History and redownload the car. Voila, your DLC cars is now back to 0 mile.

Ok, ill try that. But we should still be able to remove this, and I would still love a tune.
 
Back