- 1,796
- Gambleboyen
Mapping the stars probably didn't take them long. But recreating the moon and moon rover was surely a waste of time.
Whats the point of PD accurately mapping the sky and stars?
sure its pretty, but what does it have to do with a car racing game?
Not really. They already had a pretty accurate moon model, and the physics were only a math problem away from the engine they already have. and the rover got modelled while they were at GM (they have the rights to the car and were showcasing it to PD on a tour/meeting) from the interview, I'd say it was a convenient "hey, thats cool, lets add it" thing. Kaz didnt even hint toward any hard work going into it.Mapping the stars probably didn't take them long. But recreating the moon and moon rover was surely a waste of time.
We got some near us, dog cocks his leg, pees and always misses, those damn 2D trees.
Let me see ...It’s mostly the ears that drives the sound to our brains, not the eyes.
Having realistic milky way coordinates doesn't involve hiring the MIT’s hall of fame. It is (caricaturatly) a simple equation organizing the rotation of a spherical texture mapping.
Integrating a solid new sound engine is a lot more demanding thing. They are aware of the flaws, they are working on it, and will eventually succeed in integrating it on a relatively limited and aging platform.👍
We're all made of stars!
Seriously though, i've no idea. Just one of those quirks you don't get in Western developed games!
Because, you know, they got tired of making a racing game.
they forgot the moon though!!!
hope they patch it in
Whats the point of PD accurately mapping the sky and stars?
sure its pretty, but what does it have to do with a car racing game?
I understand your frustration with some of the persistent issues in the series, but I think you are vilifying the starry sky unfairly. I doubt it takes away from any aspect of the game.
On a personal note I'd love a modern racing game that completely drops textures in favour of super-fast frame rates, complex sound generation and 50+ on track opponents with human-like AI. But that would look something like this much loved relic, and I'd probably be the only one who'd buy it..
Racing games sure have come a long way. Some of y'all youngsters have no idea![]()
Maybe PD just misinterpreted the whole idea being watching a "Star in a Reasonably Priced Car"...
Incidentally, I was trying to use the stars to (roughly) locate Apricot Hill... Ursa Major points straight to the North Star (Polaris), and at Apricot Hill, it appears that Polaris is almost on the horizon, which would put Apricot Hill roughly on the equator - which means that Apricot Hill is either in South America, central Africa, or Indonesia... or in the Ocean. Maybe I'm reading too much into this...
You'd still need a lot more thrust and momentum to go into Moon orbit, far more than the ol' Rover could muster....Im no astronomer, but dont you guys think driving and jumping around on the moon the way GT portrays it would most likely send youinto orbit..unrealistic in theory?
Racing games sure have come a long way. Some of y'all youngsters have no idea![]()
I have been wanting to make this comment for a while now, but resisted in fear of being called 'Grandad'.
Now the floodgates are open, I'd like to wholeheartedly agree.
Some of the comments around here have been a little ridiculous of late, with heart wrenching tales of tearing artificats and unmodelled dashboards. Wake up and smell the coffee kids, GT6 game looks amazing.