why did PD map the stars?

  • Thread starter Thread starter stormbringer
  • 194 comments
  • 12,190 views
That is to be expected when PD doesn't address essential issues, but instead spends time on adding features that are 'nice-to-have' at most.

So you think the track modelling team should have spent 5 minutes working on the sounds. That should really do the trick, why didn't they think of that?
 
So you think the track modelling team should have spent 5 minutes working on the sounds. That should really do the trick, why didn't they think of that?
Nope, track modeling team should have worked on getting in new and improving existing tracks (for GT6 or a future GT7). Not model the sky. Not hard to understand, is it?
 
Let's be honest here. There's people who will find anything to complain about. If the stars were less exaggerated people would complain that it's not exaggerated enough and vice versa. These people are known as pessimists.
 
Pessimists are optimists with life experience. :sly: Or in that case with PD experience.
Look I'm just looking for people to call pessimists ok. Stop following me around you stalker! :scared:

Again another poor stab at humour...
 
Nope, track modeling team should have worked on getting in new and improving existing tracks (for GT6 or a future GT7). Not model the sky. Not hard to understand, is it?

I heard it was the lighting model team. Positioning of the stars data was supplied by NASA

The stars came free as part the the lunar buggy package
 
But it's good to see that you never fail to seize an opportunity to complain about it.
That is to be expected when PD doesn't address essential issues, but instead spends time on adding features that are 'nice-to-have' at most.
You got your answer eran.

So you think the track modelling team should have spent 5 minutes working on the sounds. That should really do the trick, why didn't they think of that?
Nope, track modeling team should have worked on getting in new and improving existing tracks (for GT6 or a future GT7). Not model the sky. Not hard to understand, is it?

Track modeling team should have worked on tracks, in any case. No doubt about that.

Now, eran, stop talking about time and start thinking abour MONEY. Instead of investing in

-stars mapping (how many people actually care?)
-GPS (how many people actually care?)
-3D (how many people actually care?)
-course creator (how many people actually care?)
-triple monitor support (how many people actually care?)
-head tracking (a big fail)

PD should have invested money in:
-THE SOUND DEPARTMENT (synthesized vacuum cleaners still reign)
-multiplayer (a big mess, not easy to use, slow, shuffle races removed, etc)
-collisions (bumper cars still reign)
-customization and tuning (no liveries, small choice of body parts, no fast pause-play tuning etc)

which are some of the major flaws of Gran Turismo for the past 5-6 years. The majority of players are complaing about these things.

I'll leave graphic glitches out of this because PD did everything they could with the PS3 hardware.
 
Last edited:
Pessimists are optimists with life experience. :sly: Or in that case with PD experience.
Not that old saw...I've been around for quite some time, lived in lots of different situations, including a short time of being homeless; yet I remain optimistic in general.

Pessimists on the other hand can only see things one way - they are definitely the glass-half-empty type.

...Now, Eran, stop talking about time and start thinking abour MONEY. Instead of investing in
-stars mapping (how many people actually care?)
-GPS (how many people actually care?)
-3D (how many people actually care?)
-course creator (how many people actually care?)
-triple monitor support (how many people actually care?)
-head tracking (a big fail)
I think there are quite a few people who like pretty much all of those feature. The first has revealed a few here in this thread.

The second, there was quite a bit of discussion about GPS in relation to the course creator.

Some have used 3D and loved the level of experience it brought them. That was probably a Sony requirement anyway, what with them being heavily involved in the 3D TV thing.

Course creator is very popular.

I hear a lot of triple-monitor question for many driving games...

Head tracking like 3D has its fans too, even other games thought it was a good enough idea to implement and a number of folks liked it there.
 
Last edited:
I think there are quite a few people who like pretty much all of those feature. The first has revealed a few here in this thread.

The second, there was quite a bit of discussion about GPS in relation to the course creator.

Some have used 3D and loved the level of experience it brought them. That was probably a Sony requirement anyway, what with them being heavily involved in the 3D TV thing.

Course creator is very popular.

I hear a lot of triple-monitor question for many driving games...

Head tracking like 3D has its fans too, even other games thought it was a good enough idea to implement and a number of folks liked it there.
It's not all about the elite members (a few hundreds maximum) of forums like GTPlanet.

That's why I said that the majority of players (based on the millions Gran Turismo copies sold) care about something else than what you just mentioned.
 
It's not all about the elite members (a few hundreds maximum) of forums like GTPlanet.

That's why I said that the majority of players (based on the millions Gran Turismo copies sold) care about something else than what you just mentioned.
Probably not, but they'll only play the game occasionally or for a while until the next game comes along. The cool features are for the people who stay with the games, after all, we have had to put up with certain physics modifications to suit the casuals, so why shouldn't we get some fun stuff in return?
 
Probably not, but they'll only play the game occasionally or for a while until the next game comes along. The cool features are for the people who stay with the games, after all, we have had to put up with certain physics modifications to suit the casuals, so why shouldn't we get some fun stuff in return?
Which are not necessairly 3D, triple monitor support and GPS, just taking a look at the comments section of articles right here on GTPlanet.
For example.

Adding features (and "investing") for
-200 people with 3D tv's
-30 people with triple monitors
-1 with a GAZOO Racing 86/BRZ Race car + $900 USD Sports Drive Logger + access to Fuji Speedway International, Tsukuba Circuit 2000, and Suzuka’s International Circuit

Talking about investment.
Really future proof.
 
Last edited:
Nope, track modeling team should have worked on getting in new and improving existing tracks (for GT6 or a future GT7). Not model the sky. Not hard to understand, is it?

Yes, let's have tracks with no sky. That's going to look great.

You got your answer eran.

I'm not asking for answers, I'm providing them :P

But you still don't seem to get it:

- Accurate star skybox = easy, quick, low cost, require a 3D artist and some NASA footage
- Making a new track = hard, time consuming, high cost, require 3D artists and lots and lots of reference data
- Making new sounds = not even done at the same department
 
Last edited:
I may have criticised it's authenticity but as I already said, implementing this would not have taken long at all. It's a simple, flat skybox that rotates at the correct speed and angle.
Exactly :)
 
Yes, let's have tracks with no sky. That's going to look great.



I'm not asking for answers, I'm providing them :p

But you still don't seem to get it:

- Accurate star skybox = easy, quick, low cost, require a 3D artist and some NASA footage
- Making a new track = hard, time consuming, high cost, require 3D artists and lots and lots of reference data
- Making new sounds = not even done at the same department
You seem to forget the costs of all the other features that we mentioned and that only a few care about.

"Making new sounds = not even done at the same department"

that's why I said stop thinking about time and start thinking about money...
 
-200 people with 3D tv's
-30 people with triple monitors
-1 with a GAZOO Racing 86/BRZ Race car + $900 USD Sports Drive Logger + access to Fuji Speedway International, Tsukuba Circuit 2000, and Suzuka’s International Circuit.

Could you provide a link which proves only thirty people have triple monitors on GTP. I certainly got the impression from here and other forums that a lot of people want and expect this.

Don't forget that the GPS feature for the GAZOO BRZ is only a part of the functionality - an aspect of this will also be used in conjunction with the course creator. I mean, I don't drive, so won't be able to use this feature, but that dosen't stop me appreciating it. Also, who knows, maybe there will be a similar share function like we had with GT5 so I can get to drive my friends' favourite jaunts.
 
Could you provide a link which proves only thirty people have triple monitors on GTP. I certainly got the impression from here and other forums that a lot of people want and expect this.
If it's not 30 it's 31...

I think there are quite a few people who like pretty much all of those feature. The first has revealed a few here in this thread.

The second, there was quite a bit of discussion about GPS in relation to the course creator.

Some have used 3D and loved the level of experience it brought them. That was probably a Sony requirement anyway, what with them being heavily involved in the 3D TV thing.

Course creator is very popular.

I hear a lot of triple-monitor question for many driving games...

Head tracking like 3D has its fans too, even other games thought it was a good enough idea to implement and a number of folks liked it there.
But still nothing compared to the number of players who asked for things like

-new sounds
-better multiplayer
-realistic collisions
-advanced customization and tuning

over the years
 
Last edited:
They mapped the stars cuz they will add twinkle twinkle little star in the music libary in the next update
 
Regarding the complaints about the stars and planets being too large/bright/visible:
How stupid would it be if they mapped all of that and you could barely see it? Or couldn't find it at all?
 
To be honest if they wouldn't have bragged about it i would have never noticed. PD need to get on the ball with GT6, this game needs updates for pretty much everything. But i still had a blast playing it, pd still got that soul surfer.
 
Last edited:
...But still nothing compared to the number of players who asked for things like

-new sounds
-better multiplayer
-realistic collisions
-advanced customization and tuning

over the years
I do believe that new sounds are being worked on (okay, might or might not be ready for GT6) but better MP is due with one of the updates.

As for collisions and broader customisation options - that would be up to PD. People can want other stuff all they like, but if Kazunori-san doesn't want it, then it isn't likely to happen.
 
I do believe that new sounds are being worked on (okay, might or might not be ready for GT6) but better MP is due with one of the updates.

As for collisions and broader customisation options - that would be up to PD. People can want other stuff all they like, but if Kazunori-san doesn't want it, then it isn't likely to happen.
I read the news about the sound patch and I was very, VERY excited about it....but now I lost faith. Kazunori talked about it before the release of GT6 (before December 6), today it's April 6. Still nothing.

Multiplayer really needs to be reorganized, it's really a mess. They will never get something easy and fast to use like Forza's MP.

How can Kazunori be so perfectionist in terms of physics, reproduce them in the game...and leave collisions out?
He himself stated he got involved in an car crash (he was driving a skyline).
 
I read the news about the sound patch and I was very, VERY excited about it....but now I lost faith. Kazunori talked about it before the release of GT6 (before December 6), today it's April 6. Still nothing.

Multiplayer really needs to be reorganized, it's really a mess. They will never get something easy and fast to use like Forza's MP.

How can Kazunori be so perfectionist in terms of physics, reproduce them in the game...and leave collisions out?
He himself stated he got involved in an car crash (he was driving a skyline).

Trust me when i say this, Forza mp is easy and fast for the match making, it has no better multiplayer it's just a bunch of guys/nfs ducks trying to wreck you out 90% of the time. You get your best races with friends making your own lobby. And this is really why i quoted you right here. "Leave collisions out? as in crashing? damage let me just say that getting physical damage to be realistic on a simulator is not going to happen with real manufacturers, you can say well forza4 does it? well no it doesn't a bumper flying off and some ms paint scrapes don't count as damage.

This isn't flatout or burnout paradise where the graphics take a downgrade so the damage is good" and the physics was completely left out. Their gone and not coming back. Just look at the sound engine on GT6, it's the worse thing i have ever heard. Twisted metal black had more realistic car sounds.. But Gran Turismo 6 graphics and physics are better then any game i mentioned above. Do you see the trade off?

Not to sound like i hate Forza4 it is a more rounded off game if you want the jack of all trades master of none. Turn 10 have did a great job. If you want a little bit better graphics and physics and sounds from a gameboy color GT6 does alright. I set up my G27 six speed manual clutch and realize i'm hearing a can opener with glasspacks strapped to the back. Ill take a tuna sandwich ...no crust.
 

Latest Posts

Back