OK well you are right and Sony are wrong. Let's see how that one pans out.
You really don't know how EULAs work, do you? The provisions contained in them are only (
only) enforceable if they don't contradict already-established laws. That includes case law. In fact, most EULAs even state as much directly. And while you certainly can
try to overturn those laws through civil lawsuits; the process is long, very expensive and in no way guaranteed to not make things
worse for you.
But, you know, keep acting clever.
OK you are right, and we should all be able to unlock all available content in three months, thus rendering a game that took 6 years to create pretty much finished, and redundant. Two words: Replay Value
You know, repeatedly banging on about a point that is so obviously irrelevant and acting like it is ironic that people keep ignoring it also isn't particularly clever. But I'll bite anyways:
Perhaps if GT5 wasn't
so damn short, there wouldn't be a problem with people expecting to be able to do the events whenever they wanted to (you know, like
every other game in the series).
OK firstly you got personal, which sadly just proves you are unable to argue your points without resorting to being a little infantile.
Oh, I'm so sad. You sure pegged me.
I'm not "full of myself", i'm just tired of people who whine about very small, hard to substantiate points and pretty much ruin the gig for everyone else. That's not "twisted" (seriously, WTF?)
And I'm tired of people defending aspects of the game by dodging points and making up interpretations of other's statements.
Secondly, you did and still do refer to hype Sony/PD "put out" and haven't delivered on or lived up to, and I am questioning that. Examples please? I just don't remember much hype leading up to the release of the game.
How are those 18 megapixel photomode shots? What about the GT5
save transfer? The Siena go kart track? Mechanical damage in A-Spec mode? NASCAR specific rules? Leaderboards? Matchmaking? Standard cars in Photo Travel? This is off the top of my head without even bothering to look at the News archives on GTP or on the GT website, and about half of them are things that PD obviously had the capability to do very easily and
intentionally didn't do them.
This is also ignoring the very easy-to-find statements made by Kaz regarding how the game was finished months and months before it shipped and similar nonsense; and it is also ignoring things that PD have only just recently patched into the game several months after release.
I also question your memory, because between E3 2010 and the game's release, there was
nothing but constant hype coming from PD about the game, both from PD directly and from dozens of gaming website and magazine articles/interviews.
1% comments by the creator and 99% hype
Except with "celebrity" developers, their comments
absolutely constitute hype. And PD as an entity were releasing stuff about the game anyways.
EDIT: "Shouting" in bold print doesn't help either
Neither does acting like a smartass when you don't know what you are talking about. And besides, I finally got you to actually
read it, so it seems like it was worth the effort.
You must either have a very short term memory, or never wanted very many cars in any Gran Turismo, Tor.
In GT4, the pinnacle of the Gran Turismo series to many and a game with tons to do and accomplish, I still did scads of grinding, and still didn't get all the cars I wanted. "Scads" are a lot, by the way.
Yeah, no. Not even remotely the same thing. For starters, the situation itself is completely different, because GT4 had scads of events to do and you could do the overwhelming majority of them whenever you wanted. GT4 was also far, far friendlier in terms of handing out credits, and 99% of the cars cost less (and more realistic) money. GT4 also had B-Spec mode integrated, so you didn't even have to grind GT Mode at all to rake in the dough. Most importantly, GT4 (and GT3, and GT2, and GT1) isn't particularly linear in any notable way. You have to do certain things first, and you have to do certain things last, but otherwise you can do whatever you want, however you want, whenever you want to do it. Money is the
only limiting factor.
They are an order of magnitude different in regards to player-friendliness.