Several PC sims. Tokyo XTreme Racer Drift 2.
I didn't ask for any example. I asked for those saying it's easy to show me it's so easy.
It's great other games have some gimmic level equipment failure.
Some do a fairly OK job, but mostly it's not very realistic.
I think this is a lot like damage. Don't bother including it until you are capable of doing it right. A phony version of equipment failure is more distracting to me than none at all.
Just my opinion, but it seems this kind of thing is extraordinarily difficult to capture. That's the reason GT5 doesn't have it.
The guy complaining they have helmets instead of damage is the perfect example of what I'm talking about. Helmets probably were 10000X easier to include than realistic equipment degradation over a race. It trivialized what you're asking for.
It's like asking why your school teacher wasted time teaching you the names of the planets when she should have been teaching string theory.
Yes, of course I'd prefer a GT with cars that fall apart, brakes that overheat and stop working, tires that actually tear apart, engines that run out of coolant, etc etc. That is the core of what I find interesting in motorsport. I'm not saying they shouldn't try... I'm saying it's a very very tall order.