Why doesn't PD provide more options?

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zqxvjw
Am puzzled by PD's apparent resistance to implementing some changes in updates as options. For instance, cockpit camera shake. It has been previously noted that in other games the amount of camera shake is an adjustable option. In 2.02 they have apparently reduced it, now some are happier and some are disappointed. Do they think there is something inherently evil about providing advanced options?

💡
 
They scare casual gamers away somehow? Lack of options is a disturbing trend these days, making you wonder who the games are being made for. Despite lots of odd omissions, GT5 is actually better than many others.

At least it isn't:

Music Volume
SFX Volume
Change [between 2 bad] controller layouts
Exit to Main Menu


But you're right, a number of changes probably should be optional.
 
They scare casual gamers away somehow? Lack of options is a disturbing trend these days, making you wonder who the games are being made for. Despite lots of odd omissions, GT5 is actually better than many others.

At least it isn't:

Music Volume
SFX Volume
Change [between 2 bad] controller layouts
Exit to Main Menu


But you're right, a number of changes probably should be optional.

Polyphony Digital is making games for auto enthusiasts. All of these options that everyone keeps harping on about are what appeals to "gamers".
 
Polyphony Digital is making games for auto enthusiasts. All of these options that everyone keeps harping on about are what appeals to "gamers".

:lol:

It's a rare breed who can with a straight face imply that not having usability options in a game is a good thing.
 
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There is no doubt about it, PD have issues regarding putting options in GT5. Even now with all the patches, when they do give us a new option, its pretty ham fisted. They have taken some really strange game design choices.

The give us grinding in vanilla GT5, they didn't give us a restart option.
They gave us mechanical damage, online only at first, then arcade and practice but not GT Life itself.
They gave us an AI in spec II which produces some of the best wheel to wheel racing ever seen in the GT series. They forgot though to think it maybe good to have it in other places than just arcade.

Its very simple, logical options like that can just take the shine of a product. I think PD needs a producer to work alongside Kaz, to just ask the question how everything will come together to make a complete package
 
Simple, we haven't asked for it. I noticed that when we ask for options we get them, look at the HUD, first they gave us that limited mess but we started going crazy as to why is it we can't select what we want on the screen when we race, lo and behold 2.02 there it is. Just head to the appropriate thread and make it known, PD definitely checks up on GTP for what to add, and what to remove. So just make it something that is feasible in terms of timeliness and actual worth adding to the game. We wanted to swap rims and PD slowly got to work on them, if you had the original GT5, standard rims looked horrible but about 4 updates later the rims started looking far better than the cars, then the cars started to look cleaner and so on and so forth. GT5 is what we want, slowly but surely it's going in the right direction. Now for some things that need to be addressed, drag strip use of the Runway part of TGTT(common sense, it's straight and very wide, also somehow make use of two drag race, down and around the come back that would surely be fun especially in online lobbies. You have not because you ask not. :)
 
They gave us an AI in spec II which produces some of the best wheel to wheel racing ever seen in the GT series. They forgot though to think it maybe good to have it in other places than just arcade.

I would kill to have the arcade AI in Aspec, or honestly any option that would TURN OFF THE PARKING. Ran my first ever arcade race the other day and it was astonishing the fun you can have with damage, fuel, tires and an AI that fights and DOESN'T PARK. Did I mention that I hate the parking that has completely ruined the offline game since it was added with no option?
 
Its always a matter of balance. Too many can also be a bigger problem than less options. There is always more thought put into decisions than what most people think. I have been aware of work where it can take 9 months to just ok a small/minor change on a website!
 
I wouldn't mind having the online lobby options integrated into A-spec somehow. That might be too much to ask for in GT5, but maybe not. I've always had fun setting up my own races on PC Sims and this would be no different. Even shift 2 had a very basic event creator which was fun.

I've always liked games with lots of options. Its nice to customize your experience because everyone has a different skill level.
 
Am puzzled by PD's apparent resistance to implementing some changes in updates as options. For instance, cockpit camera shake. It has been previously noted that in other games the amount of camera shake is an adjustable option. In 2.02 they have apparently reduced it, now some are happier and some are disappointed. Do they think there is something inherently evil about providing advanced options?

💡

GT5 is a console game and PD is locked into the idea that they have to make all the decisions for the players. Although I think that GT5 draws crowd from traditional PC simracers which are more into customising the experience.
 
Polyphony Digital is making games for auto enthusiasts. All of these options that everyone keeps harping on about are what appeals to "gamers".

That doesn't make any sense. Why would "auto enthusiasts" not like options to adjust a car game to their liking? Unless they are some sort of telepathetic life form with no variation in taste between each individual or they're all just clones of Kaz, created to take over the world.
 
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Polyphony Digital is making games for auto enthusiasts. All of these options that everyone keeps harping on about are what appeals to "gamers".

Oh man, I'm dying here :lol:

Of course we need more options. Some people don't like the new chase cam, (love it, personally), so let's have the option to change it back. We need more in-game options for music, audio, cockpit settings, driving line on/off, etc.
 
Guys, the PS3 only has 256mb of RAM. It's quite astonishing they're able to cram as much technical wizardry into this game as they have. Adding some of these things we all wish for probably isn't as simple as everyone seems to think it is.
 
My main gripe is how there's many 'options' which can only be adjusted in the main menu that in many other games it gives you access to at any time during gameplay in the pause menu. Things like adjusting sound levels, adjusting brightness and other graphics options, adjusting controls and others. It would be massively helpful to have a menu like this in GT5, and especially for those with 3D there's big problems setting it up right, with abstract settings which in reality can only be checked when playing in the game.. but if not right... exit race, go to menu, adjust to another random parameter to see, go back into a race, rinse repeat... it's just tedious and very user un-friendly. It's little things like this, and there's many other simple logical things PD could implement, there's no reason, literally no reason why they could not build the game to operate like that.

I for one desperately want a quick change car option in game. You can pretty quickly and easily change your car when you're at a track when playing online, but in open practice or GT Life stuff it's always a quit to menu, choose car, go back and load it all up again, for every single car change. WHY?! I really love the new changes but yet to give it a proper test with my wheel, glad to see cockpit cam is a bit smoother now, I like some movement but it could be really headache inducing beforehand, it certainly seems they listen to us, though it takes a while for the changes to filter through. In many ways PD are building the ultimate Gran Turismo, in a similar way to the C.A.R.S. project which is in open beta and being developed in concert with players making suggestions.... to be honest it's good, I just hope everything learned makes it through to GT6 and for some reason they don't just start from scratch all over again, that would make no sense whatsoever. It's not ideal but PD and Kaz really are tailor making this game for us and for that they should be applauded, at the end of the day they are honouring our purchase every month and doing all in their powers to please us all, as difficult as that may be, we're a demanding bunch! Go easy on them ;)
 
:lol:

It's a rare breed who can with a straight face imply that not having usability options in a game is a good thing.

And this from the guy who says they want to delete a car that he bought with actual MONEY, all so that he could rebuy it in the game later, even though he had it in the first place. Coo-koo!!.

But I forgot, I'm not using "gamer logic".
 
That doesn't make any sense. Why would "auto enthusiasts" not like options to adjust a car game to their liking? Unless they are some sort of telepathetic life form with no variation in taste between each individual or they're all just clones of Kaz, created to take over the world.

You know, why? Because they don't care. Someone who's into cars looks forward to getting the car, and not about whether or not he can tweak 50 individual settings.

When you start getting into this obsessing about micromanaging a game, it descends into geekitry!
 
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:lol:

Keep going. It's rare that I have this much fun on Christmas.

You know the old saying, funny because it's true.

Did you or did you not say that you wanted to sell the downloaded cars, even though you paid money for them, because now that they were integrated into the dealerships, because you could buy them later, even though you had them in the first place, which would make buying them redundant? Usually it takes more than two steps to engage in a circular
argument, you managed to do it one. Think about you're answer; silence is self-incriminating, dismissal in the form of typical gamer haughty derisive laughter is tantamount to a denial, which would simply be not true on your part.


By they way, I saw the Halloween photo you posted...

BigBangTheoryFlash.jpg


;)
 
What's true? That you once again completely misunderstood the topic being discussed, and then kept reentering the thread to argue with people when you have no idea what they are even talking about?



For crying out loud, you're arguing against the people who play the game being able to customize the game's presentation to their liking, including the ability to control an option forced on players that is giving some motion sickness. Who does that?
 
What's true? That you once again completely misunderstood the topic being discussed, and then kept reentering the thread to argue with people when you have no idea what they are even talking about?



For crying out loud, you're arguing against the people who play the game being able to customize the game's presentation to their liking, including the ability to control an option forced on players that is giving some motion sickness. Who does that?

So you ARE denying it? Hey, it was YOUR explanation, now don't get angry at me because you painted yourself into a corner by using typical gamer double-talk.

I can do this all night, but hey it IS Christmas Eve, and the Giants just won, so let's wrap this up ;)
 
Denying what? That you have no idea what you are talking about (again)?

You entered this thread and replied that people should not have the option to customize the game's presentation, including not being able to turn off something that PD forced on players that is making some physically sick when they use it. Your reasoning given for this is real auto enthusiasts wouldn't care, and PD targets their games towards them and not "gamers." What does that even mean? In sane terms, please.
 
I would with any other game but with a sim it is not realistic. You should be able to adjust everything like you do in a car in the game but stuff like cockpit shake you cant adjust that in real life. I think PD are testing on what is the most accurate cockpit shake and when they have it will implement it in non-customisable fashion. I also think that the controller sensitivity option is also not needed....yes some cars should have CS 7 but some should not. It is unrealistic to be able to change the steering wheel of truck in half a second with the wheels reacting the same way.

Its just not realistic.

There is also the unfair advantage an individual gets.....a person with CS 7 may have an advantage over a person with CS 0.

However options that can be changed in real life should definitely be made available.
 
You know, why? Because they don't care. Someone who's into cars looks forward to getting the car, and not about whether or not he can tweak 50 individual settings.

When you start getting into this obsessing about micromanaging a game, it descends into geekitry!

Someone who's into cars will want to adjust even more things than your average gamer. Ever seen a person about to drive a new car on a track day? He'll spent 15 minutes tweaking every little nob to make sure it's perfect for him before he goes out on the track.
 
Updates changes they make is for better but obviously they should have some option to change the settings. Cockpit view should not be static. They do not want to give too many options because then player can get confused.
 
Polyphony Digital is making games for auto enthusiasts. All of these options that everyone keeps harping on about are what appeals to "gamers".

This is THE most confound, paradox inducing...for the lack of a better term...stupid statement I think I've ever seen. Please tell me how PD is making games for "car enthusiasts" and not for those pople who have controllers in their hand and connected to a tv. I mean really? PD makes games for late middle aged men who wipe their cars down with diapers and kiss them goodnight? Get a grip.
 
Guys, the PS3 only has 256mb of RAM. It's quite astonishing they're able to cram as much technical wizardry into this game as they have. Adding some of these things we all wish for probably isn't as simple as everyone seems to think it is.
system ram.
ps3 has 512 mb ram. It's split into two pools 256mb vram & 256mb system ram
how the ***** do u think it can run amazing looking games like gow3, uc2 , and(at times) gt5 , running at mostly 60fps on 256mb , u haven't a clue.
 
system ram.
ps3 has 512 mb ram. It's split into two pools 256mb vram & 256mb system ram
how the ***** do u think it can run amazing looking games like gow3, uc2 , and(at times) gt5 , running at mostly 60fps on 256mb , u haven't a clue.

How did he say something different? Vram is being used by the GPU which makes it something very different so the actual amount of RAM that acts as a bottleneck in this case for the system is 256, like he said.
 
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