With night tracks? Would it be amazing? Does it have to work with time costraints during development back then or hardware limitations?
Probably the former that you just said, if it ever existed at all in any point of GT2's development cycle and/or was being considered.
As well, GT1's HiFi mode doesn't use one of the graphics layers (to save resources), or something like that. Some of the 'backdrops' in the night tracks are missing if you look closely, maybe PD didn't want to do this again for whatever reason.
As well, GT1's HiFi mode doesn't use one of the graphics layers (to save resources), or something like that. Some of the 'backdrops' in the night tracks are missing if you look closely, maybe PD didn't want to do this again for whatever reason.
This is something new I learned. I guess this solves the question in any case.The average GT2 car almost has twice the polygon count, wheel models are 4 times more complex, so the game can't handle a clean 50-60fps even with simpler tracks.
Yeah, I kinda poked at that in my previous post. It's still cool though, lol.Plus, it really was just a gimmick, and more of a tech demo rather than an actual feature anyways.
The average GT2 car almost has twice the polygon count, wheel models are 4 times more complex, so the game can't handle a clean 50-60fps even with simpler tracks.
I'm really unsure if this part of your post is a joke or not seeing as there's already about 600 of them in the game.additional cars?
I'm really unsure if this part of your post is a joke or not seeing as there's already about 600 of them in the game.
I'm really unsure if this part of your post is a joke or not seeing as there's already about 600 of them in the game.
Some were cut.
Like the CLK-GTR that might have been added in if PD could get the licenses or had more time.
Some were cut.
Like the CLK-GTR that might have been added in if PD could get the licenses or had more time.
Like the CLK-GTR that might have been added in if PD could get the licenses or had more time.
Interesting how GT2 was going to feature Ferraris, Lamborghinis, Mclarens and Porsches thanks to licensing and maybe politics that these cars never made the cut.
Kinda reminds me of the Lamborghini Diablo fiasco with Gran Turismo 3 in this regard where they used a licensing loophole (going through the sponsors rather than the actual brand if I'm not mistaken) to have the car available in the Japanese version of the game.From the way the remnants of these cars are named, it looks like PD were trying to use a JGTC series license to get all of the 1997 to 1999 season cars. Unfortunately series licenses don't work that way, I believe they generally only include the teams, drivers and liveries, not the cars themselves.
Given your post a lot of them were non-Japanese, wonder if PD scaled back due to the cost of international licences. (Or the fact there's obvious nationalism showing up, like the fact there were no European cars evidenced to have used dealerships, US ones did have them at some point before they were scrapped; kinda a theme with Japanese game-stuff in general - even to this day - for them to screw over/underrepresent everyone but themselves (and usually USA), particularly in niche genres of games like JRPGs. Yes, you read that right, they're a niche genre over here lol.)There are at least 45 cars known to have been cut at various points in development, so it's quite likely that some of them would have been finished off if the game had come out later.
Porsches thanks to licensing and maybe politics that these cars never made the cut.
HKS Celica
Wish that car was in the game.
Not only do I like the look of the HKS livery.
But the HKS celica would've completed the set.
A FF HKS Drag
A FR HKS Drag
A AWD HKS Drag.
Part of me wishes HKS should've also built another one based off an NSX or MR2. Then we have all the drivetrains FF/FR/MR/4WD