widarHaha, love the way you where beating on it not being realistic and with proper setup it was too much for you.
With S3 tires RWD cars are extremely hard to drive. Almost enough to break a man's spirit.
IRL do cars like the Z '06 have traction control and stability management? Without those things these cars seem dangerous. I don't see why they would be allowed on streets.
Without those things these cars seem dangerous. I don't see why they would be allowed on streets.
I'm using N3s front and rear, as I recall them being recommended (possibly even S1s for the higher powered cars?)
Well at least his being honest![]()
jweaver.
First lap i jumped into the 'Vette Z06 was really scary!
I haven't really played Prologue yet. But I don't really think it has changed a tiney bit yet, from GT HD. So I'm not going to spend money this time on the Prologue version.
Perhaps out of curiousity in a few days but I don't expect too much from it.
GTHD was terrifyingly awful; just a very, very mild improvement over the atrocity that was GT4's physics. Playing the kiosk demo at GameStop left me doubtful of GT5I haven't really played Prologue yet. But I don't really think it has changed a tiney bit yet, from GT HD. So I'm not going to spend money this time on the Prologue version.
Perhaps out of curiousity in a few days but I don't expect too much from it.
From what I've seen in the GT series, tires only affect when your car loses traction but now how.
If you break traction with a powerfull car on racing tires it should still be very very sudden.
And this sudden break of traction has never been simulated well enough IMO.
Because if a racing tire loses traction just a bit, the car that's powering the wheels will probably spin through the tires immediatly as well.
So it's from racing tire grip, to no grip in a second.
And all the g-forces that will break free in that force should get the car spinning of violently.
In Gran Turismo the car loses traction as well. But it's not crashing into the railings immediatly because of it.
So yeah the car loses traction, but not in the way it should be losing it.
And I hope this gets fixed for GT5 as well.
I haven't really played Prologue yet. But I don't really think it has changed a tiney bit yet, from GT HD. So I'm not going to spend money this time on the Prologue version.
Perhaps out of curiousity in a few days but I don't expect too much from it.
jweaver, I would highly suggest sticking to the Pro physics with all aids off, and simply start practicing with slower cars, working your way up until you can control something like the Viper again. I personally think slower and lighter cars offer a fulfilling driving experience that high-grip high-power monsters can't provide, anyway.
No matter how you slice it, practicing on one physics model in preparation for another doesn't really work. You'll still have to work just as hard to adjust.
GTHD was terrifyingly awful; just a very, very mild improvement over the atrocity that was GT4's physics. Playing the kiosk demo at GameStop left me doubtful of GT5and GT5.
However, though I too have yet to play Prologue, I have heard from GTP members I trust that it is a massive leap above GTHD in terms of physics realism. If you already have a PS3 anyway, Prologue might not be a bad buy (personally I'd be more concerned about the relative lack of content than the enjoyability of the physics).
That I understand, but it didn't stop fans of the series from showing enthusiasm for the small changes on this forum, setting my expectations high before playing the demo. In any case, I was afraid that GTHD signified that PD was content with GT4's physics and wouldn't be making any sort of leap with GT5.To be fair to PD they never claimed any leap forward with the GT:HD physics, being quite open that it was a mildly tweaked version of the GT4 engine with better visuals.
I caught wind of the ABS thing in another thread. Impressive stuff, though I wonder if it's pointless to try with a controller, a la Forza 2.It is a massive leap forward from GT4 and HD, with a ground up physics engine in the professional mode and it does show in a huge way. Very well realised under and oversteer, with great transition between the two. All manner of oversteer can be initiated, from power-over to lift off, flick and shift locks all doing the job (the latter being good for getting a Suzuki Cappo sideways - well power over is never going to work in that). The addition of the latest update also allows the ABS to be completely disabled, something that one again makes a huge difference.
Regards
Scaff
Which is why its always important to differentiate between what PD actually say and what people say they have said.That I understand, but it didn't stop fans of the series from showing enthusiasm for the small changes on this forum, setting my expectations high before playing the demo. In any case, I was afraid that GTHD signified that PD was content with GT4's physics and wouldn't be making any sort of leap with GT5.
If not had long enough to play around with it to a great degree myself (got GT5I caught wind of the ABS thing in another thread. Impressive stuff, though I wonder if it's pointless to try with a controller, a la Forza 2.
That I understand, but it didn't stop fans of the series from showing enthusiasm for the small changes on this forum, setting my expectations high before playing the demo. In any case, I was afraid that GTHD signified that PD was content with GT4's physics and wouldn't be making any sort of leap with GT5.
I caught wind of the ABS thing in another thread. Impressive stuff, though I wonder if it's pointless to try with a controller, a la Forza 2.
yes I tottally agree the urgency is missing for both the gear shift perspective (only finished B class so far with DFP) and the engine load characteristics which arn't as good as FM2's.. The M3 was a typical example. I have seen and driven the new M3 and it certainly does NOT bog down on an upshift.
just a quick vid infact showing that you dont need 100000bhp to spins wheels freely. My competition car has 185bhp in a 900kg car and runs 205 wide TOYO T1R tyres.
http://www.youtube.com/watch?v=9wP54FknaHM
yes I tottally agree the urgency is missing for both the gear shift perspective (only finished B class so far with DFP) and the engine load characteristics which arn't as good as FM2's.
Ps. nice car control, but me thinks that polished/smooth concrete like the ones used in factory floors and shopping car parks help with the wheelspin considerably!
In Gran Turismo the car loses traction as well. But it's not crashing into the railings immediatly because of it.
So yeah the car loses traction, but not in the way it should be losing it.
And I hope this gets fixed for GT5 as well..
excuse my ignorance but where/when can you turn the ABS off? its not on the pre race screen with the steer assist, race line and tyre choice option. Just curious because i may have the ABS still turned on and i hate using any of that driver aid crap so wudnt mind getting rid asap.
I agree, people like you shouldn't be playing GT5P. You're the kind of person who formulates an opinion having not really played the game and yet you give us some spiel about how the physics aren't very good?
FAIL!