- 41
- United States
- Stony17
I created this thread in hopes that PD would recognize these minor but very irritating issues
Many of you may have already encountered the wall issue. Im aware this issue has been around for some time. If you have not encountered this issue then allow me to explain.
On some turns on certain tracks the corners of walls will seem to have an invisible pole on the track side of the barrier that when hit, scraped or bumped immediately sends your car in another direction and drastically drops your speed and forward momentum. for example Cote d'azur has a fews turns with an invisible pole or claws that prevent you from even slightly touching these unforgiving corners.
This issue is not limited just to corners there are section of parallel walls that have invisible pole or claw-like obstructions at the end of the wall placement. Some of you may have experienced this at ascari. Just after the first "S"-turn there is a small section of wall that ends at about the same point your driving line brings you closest to the wall. Light contact can be made with the wall, but if this contact is made with the end of the wall, by either the front corner or back corner, your car reacts as if it hit an invisible barrier.
A more recent issue was noticed shortly after the dreaded 1.17 update that left us tuners unable to tweak our trans. While that issue was corrected another issue is still present.
The other issue is with the bump-n-run procedure when racing AI drivers. Typically we could pull right up on the bumper and brake late and use the car to help slow down. this is kinda sloppy and dirty but it gets the job done for many less experienced drivers. Recently (since 1.17) Ive noticed that even the slightest of rear-endings performed by "you" are causing the AI car in front of you to suddenly gain about 100 hp for a brief moment but long enough to gain about a 1/2 sec. jump on you.
The problem I have with both of these issues is that neither makes a bit of sense when compared to the real world of racing. Please do something about this PD
Many of you may have already encountered the wall issue. Im aware this issue has been around for some time. If you have not encountered this issue then allow me to explain.
On some turns on certain tracks the corners of walls will seem to have an invisible pole on the track side of the barrier that when hit, scraped or bumped immediately sends your car in another direction and drastically drops your speed and forward momentum. for example Cote d'azur has a fews turns with an invisible pole or claws that prevent you from even slightly touching these unforgiving corners.
This issue is not limited just to corners there are section of parallel walls that have invisible pole or claw-like obstructions at the end of the wall placement. Some of you may have experienced this at ascari. Just after the first "S"-turn there is a small section of wall that ends at about the same point your driving line brings you closest to the wall. Light contact can be made with the wall, but if this contact is made with the end of the wall, by either the front corner or back corner, your car reacts as if it hit an invisible barrier.
A more recent issue was noticed shortly after the dreaded 1.17 update that left us tuners unable to tweak our trans. While that issue was corrected another issue is still present.
The other issue is with the bump-n-run procedure when racing AI drivers. Typically we could pull right up on the bumper and brake late and use the car to help slow down. this is kinda sloppy and dirty but it gets the job done for many less experienced drivers. Recently (since 1.17) Ive noticed that even the slightest of rear-endings performed by "you" are causing the AI car in front of you to suddenly gain about 100 hp for a brief moment but long enough to gain about a 1/2 sec. jump on you.
The problem I have with both of these issues is that neither makes a bit of sense when compared to the real world of racing. Please do something about this PD