Will apple ever decide to produce a gaming system like the ps3?

  • Thread starter Thread starter klassykid9801
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They already did. It's called the Pipin. It was a complete flop, so they probably won't anytime soon
 
The iPhone is perhaps the most successful gaming device out there.
 
Omnis
The iPhone is perhaps the most successful gaming device out there.

No need to becaue of this. Besides, they can just do Mac games and rake in more easy money.
 
They actually have in the past.

pippin.jpg


They developed it and Bandai produced it, it failed miserably.
 
Omnis
The iPhone is perhaps the most successful gaming device out there.

Omnis is exactly right. No console can beat $0.99 games that you can take anywhere.
In my opinion, all Apple needs to do is put a better processor and a bigger battery in the iPhone/iPod Touch and you've got the iPod Touch G or the iPhone G. (The "G" is for Gaming.) Think about it, if you could fully utilize the Retina Display, you're talking graphics that could rival a console. I'm holding my iPod Touch 4 (which is what I'm posting from) eight inches away from my face and I can't see the pixels to save my life. Just a wonderful idea to flirt with.
 
The iPhone is perhaps the most successful gaming device out there.

Omnis is exactly right. No console can beat $0.99 games that you can take anywhere.
In my opinion, all Apple needs to do is put a better processor and a bigger battery in the iPhone/iPod Touch and you've got the iPod Touch G or the iPhone G. (The "G" is for Gaming.)

Think about it, if you could fully utilize the Retina Display, you're talking graphics that could rival a console. I'm holding my iPod Touch 4 (which is what I'm posting from) eight inches away from my face and I can't see the pixels to save my life. Just a wonderful idea to flirt with.

Total Apple iPhone (all gens) sales:

iphone_home.gif


• 74 million

Nintendo Gameboy sales:

nintendo_gameboy.jpg


• 118 million

Nintendo DS sales:

nintendo_ds.jpg


• 146 million


Sony toyed with the idea of a "high-tech" handheld gaming device (the PSP), and it sold fully half (71 million) as much as Nintendo's version (the DS). An iPhone for gaming wouldn't sell on the basis of a nice [touch-]screen alone.
 
Public'sTwin
Total Apple iPhone (all gens) sales:

• 74 million

Nintendo Gameboy sales:

• 118 million

Nintendo DS sales:

• 146 million

Sony toyed with the idea of a "high-tech" handheld gaming device (the PSP), and it sold fully half as much as Nintendo's version (the DS). An iPhone for gaming wouldn't sell on the basis of a nice screen alone.

Sir, your maths are flawed. The total sales of all iOS devices (iPhone, iPod Touch, and iPad) exceed 162 million, which is what Omnis probably meant. And I wasn't talking about just the nice screen, notice that I said a better processor, which means better physics also. The idea is a iOS device that is better optimized for gaming, which would give developers more freedom, and in turn give us better games.
 
Sir, your maths are flawed.
No "they" (I never did any math) aren't; although my statement may be false ("Apple sold 70ish million iPhones), you haven't proved such.

The total sales of all iOS devices (iPhone, iPod Touch, and iPad) exceed 162 million
Which isn't at all what I was talking about, because it isn't at all what Omnis was talking about:
Omnis talking about an iPhone
The iPhone is perhaps the most successful gaming device out there.

which is what Omnis probably meant.
QFA

And I wasn't talking about just the nice screen, notice that I said a better processor, which means better physics also. The idea is a iOS device that is better optimized for gaming, which would give developers more freedom, and in turn give us better games.

The iPhone's processor is already better than every "real" handheld's processor ever made, which we know does not automatically equate to "better physics" (and, incidentally, which we know does not automatically equate to better games). We should also note that "better physics" has almost nothing to do with what drives hand-held sales, and that intensive processor work does much to degrade battery life, which is central to the success of Nintendo's hand-helds, as well the impeccable game-design of much of its library.

Secondly, to say that iOS would be better optimized for gaming is almost contradictory, because it's made specifically for a multi-purpose device interface [and interface], not a single-device (unified) gaming-interface which doesn't have to accommodate a multitude of programming and functionality purposes.

Developers already have a great degree of freedom—moreso, arguably, than console developers—and yet we have not witnessed a mass gamer population gobbling up iPhones [for gaming].

Hai guise maybe the Samsung Galaxy S II will be the DS-killer, with its dual-core 1ghz processor?????? amirite amirite??

As for whether Apple will ever foray into some kind of console-gaming, we can only speculate; however, I doubt it will happen via an iPhone-like device.
 
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Pffft, sif anyone seriously considers an i-pod/phone/pad to be a serious gaming device.
 
Apple has sold somewhere around 150 million iphones alone and at the iPhone 4s launch they said that they had sold 250 million iOS devices in total
 
All the so called gamers on Ios systems are not gamers. 99% of these people won't ever buy a 50€ game.
Those people mostly play really cheap or free games. If games for IOs devices would cost the same (with the same quality level as) as DS or PSP games, the gaming aspect of iOS would not have been that succesful.
Clearly nobody gonna refuse a free game to kill time.
Pay 50€ to play while killing time, it would look different

Other than that Apple only penetrated in markets that where nearly non existant, meaning no competition.
On the console front, there is stiff competition already.

Apple wants money, but most consoles sell for less or equal the production costs, which won't please Apple.
Remember Pinpin. Sold 48000 units. (round of applaus)

What Apple will probably do is getting more features on the Air/TV device, or and releasing a TV with connectivity to other Apple products. (IPhony or IPod will serve as controller,...)
 
I doubt it. Mainly because Apple don't tend to desperately try and expand to new markets. Everything they've done has either been extremely innovative (iPod, Mac) or opened up a new market (iPad).

If they do, then expect it to bring quite a few new things to the table (iPod/iPhone/iPad controller compatibility anyone?).
 
I don't like apple, and I bet any system they create would be crap. But I would like some more competition in the sector so consoles get more advanced quicker.
 
I don't like apple, and I bet any system they create would be crap. But I would like some more competition in the sector so consoles get more advanced quicker.

Biased much? :lol:

I have to say, they are in a good position for it. Maybe if they made it compatible with Mac games, and got some good developers on board, then they could have a winner.
 
All the so called gamers on Ios systems are not gamers....Those people mostly play really cheap or free games.
:LOL: Can't tell if serious or...but just in case, the price of a game does not decide if someone is or isn't a gamer. That's just stupid.


Other than that Apple only penetrated in markets that where nearly non existant, meaning no competition.

I know right, like the PC Market, there was never any competition in that.

Oh and Smartphones, cause I forgot that Windows, Palm, Blackberry, etc didn't compete with each other in the segment years before Apple came about. How silly of me.

And of course no other company makes professional productivity applications, we'll just forgot Adobe exists and FCP was created first and invented the market.

Should I go on?
 
To everybody mentioning the Pippin, it's worth noting that it wasn't really a dedicated game console. Apple intended it to be a computer for children. Naturally, part of that entailed games, but it wasn't really a console in the traditional sense. Apple didn't want to produce it themselves though, so they licensed it to Bandai who marketed it as a console and not a computer.
 
No "they" (I never did any math) aren't; although my statement may be false ("Apple sold 70ish million iPhones), you haven't proved such.


Which isn't at all what I was talking about, because it isn't at all what Omnis was talking about:



QFA



The iPhone's processor is already better than every "real" handheld's processor ever made, which we know does not automatically equate to "better physics" (and, incidentally, which we know does not automatically equate to better games). We should also note that "better physics" has almost nothing to do with what drives hand-held sales, and that intensive processor work does much to degrade battery life, which is central to the success of Nintendo's hand-helds, as well the impeccable game-design of much of its library.

Secondly, to say that iOS would be better optimized for gaming is almost contradictory, because it's made specifically for a multi-purpose device interface [and interface], not a single-device (unified) gaming-interface which doesn't have to accommodate a multitude of programming and functionality purposes.

Developers already have a great degree of freedom—moreso, arguably, than console developers—and yet we have not witnessed a mass gamer population gobbling up iPhones [for gaming].

Hai guise maybe the Samsung Galaxy S II will be the DS-killer, with its dual-core 1ghz processor?????? amirite amirite??

As for whether Apple will ever foray into some kind of console-gaming, we can only speculate; however, I doubt it will happen via an iPhone-like device.
Look, all I was talking about is that it would be really neat if Apple better optimized their iOS lineup for gaming, bigger processor and a bigger battery to accommodate for the power-sucking-mega-huge processor. You could multitask and play some great games AT THE SAME TIME. Need I say more?

Probably the machine that killed off the PSP.
Yup.
 
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