Will GT Sport Bring rain and variable weather to tracks like mount panorama etc. making wets useful?

  • Thread starter Thread starter BlackHammer
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Isn't there a Mission or two in the wet already (been so long since I did 'em!)? I recall they looked awesome. So much for lighting baked into the game...

I think PD is avoiding the mistake that Project Cars 2 made... Leaving themselves nowhere to go, nothing needed to add.

PD, by ditching night racing, ToD progression and wet racing (all features from GT6) have guaranteed themselves you will pay through the nose to get these legacy features, whether they work well or not. They can probably eke these out gradually through a couple of full priced titles. Ever felt played?!

Project Cars, OTOH, went flat out and had full ToD progression, weather progression (from heat wave to blizzard!) and track condition progression (from green to rubbered in, to damp to full wet to drying line and back to dry). Wet tires and intermediates. Road tires and all-terrain. Which leaves them, basically, up a creek without a paddle!

The only thing they can add now is to make them actually work flawlessly (they have issues at times). How are they going to get us to shell out our hard earned pocket money with so little needed? They already have a track and car list that, at current pace, PD can't equal for nearly a decade. PC3 is going to be a tough sell. TBH, racing the AI is generally more fun that public lobbies. Leagues are about the only decent clean racing in PC2. What could PC3 possibly add to ensure we don't refuse to migrate until we get reports of a far less buggy game than PC2 is?

If there's one thing PD knows, it is how to get us to buy each game. Give us JUST enough to not make us leave. And close the servers on the old game, leaving us the excremental AI as the only option to continue playing it..!
 
Call me a cynic, but after a year has passed I wouldn't imagine any huge, fundamental changes like variable weather etc...I just feel like if it were even a possibility it would have been something spoken of at launch as a selling point, to counter to rival games variable weather, with it labelled as a priority from the outset, and that it was on the way within, what, say 3 months?

But with relatively little mention of it, if any, (is that correct?) and with the track and car count being what seems the major focus for players, and therefore one would assume for the developers too, I think it is highly unlikely they will use resources on it so late into the games life...and yes, I know a year isn't a huge amount of time; but in many ways it is in modern gaming.

I suppose there could be a sudden announcement, some cryptic tweets, teasing the issue, from the top PD staffers who interact most often with the public (Kaz, I presume?).

But, again, I just don't see it.

Plus, is it even that important in terms of what to prioritise?

Personally, I would rather 3 or 4 single seater open wheelers (v10 2000s f1, 90s Indy etc...), some more varied touring cars and hypercars (Pagani, Koenigsegg), as well as some classic fantasy tracks from old games and some great real world offerings.

That feels more likely too...at least some of it.
 
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Isn't there a Mission or two in the wet already (been so long since I did 'em!)? I recall they looked awesome. So much for lighting baked into the game...

I think PD is avoiding the mistake that Project Cars 2 made... Leaving themselves nowhere to go, nothing needed to add.

PD, by ditching night racing, ToD progression and wet racing (all features from GT6) have guaranteed themselves you will pay through the nose to get these legacy features, whether they work well or not. They can probably eke these out gradually through a couple of full priced titles. Ever felt played?!

Project Cars, OTOH, went flat out and had full ToD progression, weather progression (from heat wave to blizzard!) and track condition progression (from green to rubbered in, to damp to full wet to drying line and back to dry). Wet tires and intermediates. Road tires and all-terrain. Which leaves them, basically, up a creek without a paddle!

The only thing they can add now is to make them actually work flawlessly (they have issues at times). How are they going to get us to shell out our hard earned pocket money with so little needed? They already have a track and car list that, at current pace, PD can't equal for nearly a decade. PC3 is going to be a tough sell. TBH, racing the AI is generally more fun that public lobbies. Leagues are about the only decent clean racing in PC2. What could PC3 possibly add to ensure we don't refuse to migrate until we get reports of a far less buggy game than PC2 is?

If there's one thing PD knows, it is how to get us to buy each game. Give us JUST enough to not make us leave. And close the servers on the old game, leaving us the excremental AI as the only option to continue playing it..!

How is having more a mistake? GT established itself by being the game that had more content than anyone else.
 
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