- 283
- PjotrStroganov
- PjotrStroganov
My best guess is that the vibration would probably eat up battery life with a wireless controller, thus leading to no vibration to try to conserve battery life. Will it impact GT5's success? Well... it depends. More hardcore gamers will want to feel the road and feeling the gripping of the road and onto curbs. My old PS2 controller (it wasn't a DualShock 2, it was an aftermarket model) vibrated like CRAZY when I played Swiss Alps in GT3. The thing wouldn't vibrate as much when I was driving on the wooden bridge. I do like the vibration while racing. But I'm also old-fashioned, so I can live without little things most of the time. I wouldn't be surprised if GT5 gets a bad review (like the dope who BLASTED GT4 on some other website) with one of the reasons being no vibration. And I'm sure nit-pickers will have a field day as well on this issue.
I think this will only be an issue for hardcore racing fans. Somewhat casual gamers may not be as concerned about this deal. But it all depends on the person. So, I'm 50/50 on this.
The Xbox 360 controller manages just fine with the rumble. I do however think the combination of rumble and the energy consuming bluetooth may be the cause of the omission of rumble. I doubt that Sony couldn't have come up with a tech that doesn't use any of immersions ideas or tech.
I personally think the lack of rumble sucks bigtime. It's very helpful when trying to feel the optimum braking point. With GTHD becoming even more realistic(locking up tires etc), it can be very useful to know when the moment of locking is almost reached. In GT4 it was helpful and in Forza(with tire lock) even more.