Will the lack of vibration in PS3 controllers hurt the next GT?

  • Thread starter Thread starter BoiBoi
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My best guess is that the vibration would probably eat up battery life with a wireless controller, thus leading to no vibration to try to conserve battery life. Will it impact GT5's success? Well... it depends. More hardcore gamers will want to feel the road and feeling the gripping of the road and onto curbs. My old PS2 controller (it wasn't a DualShock 2, it was an aftermarket model) vibrated like CRAZY when I played Swiss Alps in GT3. The thing wouldn't vibrate as much when I was driving on the wooden bridge. I do like the vibration while racing. But I'm also old-fashioned, so I can live without little things most of the time. I wouldn't be surprised if GT5 gets a bad review (like the dope who BLASTED GT4 on some other website) with one of the reasons being no vibration. And I'm sure nit-pickers will have a field day as well on this issue.

I think this will only be an issue for hardcore racing fans. Somewhat casual gamers may not be as concerned about this deal. But it all depends on the person. So, I'm 50/50 on this.

The Xbox 360 controller manages just fine with the rumble. I do however think the combination of rumble and the energy consuming bluetooth may be the cause of the omission of rumble. I doubt that Sony couldn't have come up with a tech that doesn't use any of immersions ideas or tech.



I personally think the lack of rumble sucks bigtime. It's very helpful when trying to feel the optimum braking point. With GTHD becoming even more realistic(locking up tires etc), it can be very useful to know when the moment of locking is almost reached. In GT4 it was helpful and in Forza(with tire lock) even more.
 
I love to get hand-arm vibration syndrome from playing video games....

Vibration feature was pretty boring to me. Plus, I use a wheel for Gran Turismo, so I wont miss it.
 
I see no problem with vibration.

Indeed.. I use DFP. But downgrade a joypad? Why?
Turn it off or on if you wish, but please do not REMOVE a feature.

Is is the same thing as removing "racing modification".
Don't use it if you don't want to.
 
taking away the vibe function is just plain stupid.

Amen. I also do not like the idea of wireless controllers and if there is a cord to 'recharge' it like on the 360 then i'll be keeping it plugged in all/most of the time most likely.

I'm going to have to try racing in GT4 to see what it feels like without vibration, but yeah. Not good.
 
You know as has been pointed out many times before, there are bigger reasons why they removed the vibration function than to annoy the few people that arn't able to tell by any other means that they've wandered off the track in GT.
 
So they got sued, who cares? It was their fault and they shouldn't act all 'childish' and choose not to use the hardware anymore because they lost millions of dollars. Should have just did what Microsoft did. If that isn't the reasoning for this then what is it (i haven't been keeping up to date about anything game related for months)?

And if referring to me by this comment "annoy the few people that arn't able to tell by any other means that they've wandered off the track in GT" then i take it as an insult. The vibration function adds to the realism of the game because you can FEEL the ripple strips, engine, collisions etc as well as SEE them. I'm sure there are hundreds if not thousands out there like me who share this same opinion and don't use the vibration function just so we know if we are still on the track or not (that is why the game has visuals...).
 
Vibration is crucial for certain aspects of not only GT or racing games, but other types of games, too. For racing games, it lets you know that you're going off the track, or getting wheelspin, or hitting a rumble strip, or a rough surface, or that you just nicked the wall and ruined your hotlap. For flight games (such as Sony's Ace Combat), it lets you know that you're being hit by machine gun fire, or that you're going to stall soon if you keep slowing down, or that you have your afterburner on. For first-person-shooters, it lets you know that you've been hit, or that the "water" you just jumped in is actually acid and is draining your health as you wade around, or that the weapon you're using has a strong kick to it...

All of this "information" comes naturally to the player, and allows them to make instinctive reactions to whatever it is that caused the rumble, without having to actively look or listen for visual/audial clues. If vibration was a useless extra that no one cared about and really didn't matter, then the N64 rumble pack would have been the only big-name use of the technology, and we would not have seen every single sixth-gen console use the technology, with three of those four consoles implementing rumblers that are built into the controller. Also, the Wii and 360 would have dropped the rumble to save battery life on their wireless controllers, because if rumble is so "useless," that would have been the logical thing for them to do.

If you don't think rumble is important, that's fine. There's a reason why many games offer an "on-off" option for the rumble. However, there's no reason why any of you should be glad that Sony was "forced" to remove the feature entirely.


Oh, and "there's always the DFP/G25" isn't an excuse, either. Not all of us can be arsed to build ourselves a cockpit or set up a make-shift table in front of the TV just to play a racing game. In fact, even if I had one, I personally couldn't even be arsed to use a cockpit every time I play a racing game. I'd much prefer to be able to lean back in my chair, prop my feet up, and take a few casual laps around some of my favorite courses in my favorite car.

Furthermore, not everyone has extra money laying around to spend on a videogame wheel (my friends think I'm crazy for doing so). The $300 that the G25 commands could be used to buy a crappy, yet very functional car. A real one. One that you might need to drive to work.
 
If you don't think rumble is important, that's fine. There's a reason why many games offer an "on-off" option for the rumble. However, there's no reason why any of you should be glad that Sony was "forced" to remove the feature entirely.
I agree with this entirely, but the polar opposite to that is someone that doesn't know all the facts spouting on about Sony being stupid for dropping it. They were forced to remove it. To put the function back in would not only mean removing the motion sensing ability but would also mean a huge loss for Sony on top of the huge loss they've already got to deal with. Sony isn't financuially fantastic at the moment, some people just can't seem to understand the concept that for a company to include a function or an idea it has to be financially viable be it short term or long term. Sure having an extra function is better than not having one, however I would not insult Sony for having thier hadns tied behind their backs.

On a personal note I think the motion sensing will be far more involving, it's an extra way for you to input commands to the game, the rumble isn't a method of control or input. Sure it had good uses, but we'll see.
 
You make a good point, and I did say that Sony was forced into removing it. However, I put "forced" in quotation marks because, although I don't know all of the legal stipulations of the whole thing, I do know that Nintendo and Microsoft still produce controllers with vibration -- Microsoft is able to do so because they bought shares in the company that holds the patent, if I recall correctly, and Nintendo is able to do so for reasons unknown to me. As far as I can tell, even if this wasn't something that Sony could "fix" without losing money, it seems like something that they could have avoided from the beginning, by honoring the patent when they had the money to do so, or by making some sort of other deal (like Microsoft did).
 
Personally, I loved the vibrating function. It really made me aware of what I was actually doing and helped me avoid going too far and losing control.

I never knew Sony was forced into removing it. Yet, Microsoft and Nintendo continues to use it. I wonder if generic brands could achieve the same effect. I have a controller that can't vibrate because it's so cheap. It doesn't feel very realistic and therefore, it is extremely hard to control. Although, it's pretty much what you'd expect for $5.00.
 
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Well, Immersion's patent for rumble is so broad pretty much rumble of any sort is against copyright. That's why the Wii and X360 controllers are so expensive.

Well it worth the money then. I think it is a very stupid move of Sony to produce a pad without a rumble feature. I really really hope, that they just wait to the very last minute in order to get a cheap price for the licence...
 
You make a good point, and I did say that Sony was forced into removing it. However, I put "forced" in quotation marks because, although I don't know all of the legal stipulations of the whole thing, I do know that Nintendo and Microsoft still produce controllers with vibration -- Microsoft is able to do so because they bought shares in the company that holds the patent, if I recall correctly, and Nintendo is able to do so for reasons unknown to me. As far as I can tell, even if this wasn't something that Sony could "fix" without losing money, it seems like something that they could have avoided from the beginning, by honoring the patent when they had the money to do so, or by making some sort of other deal (like Microsoft did).

Next to that: ninty has both rumble and motion sensing.
 
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