Will there be a new GT6 branded steering wheel

  • Thread starter Thread starter NeuroticVows
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Yeah, clutch isn't absolutely necessary at all, but would just appease a lot of the more superficial type. Most people use button clutch these days anyway, that are serious about chasing speed I mean.

Please bestow us with your knowledge of how a clutch is simply a superficial embellishment on a device employed to simulate a vehicle's control interface?
 
I couldn't live without a clutch and an h shifter on a wheel. I have the old wireless ms 360 wheel for xbox and every time I use that thing I feel naked. G27 satisfies when I play on pc/ps3 that but not on xbox.
 
Please bestow us with your knowledge of how a clutch is simply a superficial embellishment on a device employed to simulate a vehicle's control interface?

Because it doesn't do a good enough job at simulating it so it's ineffective, slower - a novelty some people choose to use in order for them to enjoy it more - not necessary. Also, I didn't say the device was superficial, but that the people that insist on one are.

I couldn't live without a clutch and an h shifter on a wheel. I have the old wireless ms 360 wheel for xbox and every time I use that thing I feel naked. G27 satisfies when I play on pc/ps3 that but not on xbox.

I couldn't live without my paddles and left-foot braking, to each their own.
 
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I remember reading a similar article, however the one I read seemed a little more vague. It would still be nice to have a more clear, concise answer, and possibly even confirmation that they are working on a new wheel. At the moment I back and fourth between my G25 and my DFP to spread the wear and tear. They should keep going (fingers crossed) till they make a definitive announcement one way or the other.

In my first post on this thread I said about how I keep up to date with what's happening on the wheel front. It must have been longer than I thought since I last checked. In that time the Clubsport Shifter is now on the Fanatec site and Thrustmaster have introduced the Ferrari 458 Challenge wheel (which has made the T500RS a more promising prospect for me). I also found a PDF guide on the insidesimracing website that tells you how to remove the static shifters, apparently without invalidating your warranty. However, given my current setup the shifter would still present a problem mounting-wise.
 
Because it doesn't do a good enough job at simulating it so it's ineffective, slower - a novelty some people choose to use in order for them to enjoy it more - not necessary. Also, I didn't say the device was superficial, but that the people that insist on one are.

GT5 may have an issue with its method of manual/clutch simulation, however, that doesn't, in any way, make a manual/clutch setup ineffective. There are other simulation/games that achieve a much more effective simulation of a manual/clutch interface, yet, simply because GT5 fails do so faithfully, you deem a wheel with a manual/clutch - a device not restricted to any one platform or software - to be ineffective.

Moreover, if the simulation is not up to par, would it not be more logical to push for advancement in the simulation, rather than relegating it as not necessary? Following your logic, simulations would remain in a perpetual state of insipid stagnation.

In addition, if the manual/clutch interface is an integral part of one's enjoyment in driving, would that not, intrinsically, make it necessary? If not for enjoyment, what the hell is one doing it for? Even if it happens to be slower, if one were to receive great enjoyment from the experience, would that not be the paramount objective? Or, perhaps, enjoyment should be subjugated by the right to claim that one was fast in a game? A bit superficial, wouldn't you say?

Your lack of logic, on literally every count, is utterly appalling.

I couldn't live without my paddles and left-foot braking, to each their own.

People still left foot brake in real cars with manual transmissions and clutches.
 
People still left foot brake in real cars with manual transmissions and clutches.

True, it's particularly useful for cars with turbo as it keeps the turbo pressure up. My car hasn't got a turbo charger, but one day I experimented with left foot braking in real life. However, because my clutch pedal is on the heavy side and I'm used to applying more force, when I braked I did it far too hard and nearly had an accident in both meanings of the word.
 
By far the most do not.

It's quite a counter intuitive thing to do. Plus it's only useful to do in certain situations. I'm a little unsure of when it is appropriate to use this technique on track. I only really use it on RBR.
 
Your lack of logic, on literally every count, is utterly appalling.

Wardez is one of the biggest online sim racers on GTP and that doesn't just go to GT games. He has plenty of knowledge and logic in using such devices just letting you know. Also some people do use the clutch to have some authenticity to the simulation they are taking part in, not doing it for the fun. I know I don't do it for the enjoyment of it being there if that was what you were getting at.



People still left foot brake in real cars with manual transmissions and clutches.

When? Most regular people don't do this, they use their right foot like in an automatic and keep the left foot for the clutch. Most people don't know how to apply the brake to the same degree they do with their right foot. Also the only people doing that stuff usually use sequential shifters or clutchless shifting so...
 
When? Most regular people don't do this, they use their right foot like in an automatic and keep the left foot for the clutch. Most people don't know how to apply the brake to the same degree they do with their right foot. Also the only people doing that stuff usually use sequential shifters or clutchless shifting so...

It is an advanced technique which most people don't use or know how to apply effectively (myself included). There is an article on Wikipedia which explains some of the applications.
 
It is an advanced technique which most people don't use or know how to apply effectively (myself included). There is an article on Wikipedia which explains some of the applications.

I sort of know how to do it, but it is one of those things like with heel-toe that you must practice...anyways this is off topic and we should get back to the real topic, Steering Wheels.
 
I sort of know how to do it, but it is one of those things like with heel-toe that you must practice...anyways this is off topic and we should get back to the real topic, Steering Wheels.

Since posting on this thread I've gone back into research mode on the wheel front. If I come across anything particularly intriguing I'll report back :)
 
GT5 may have an issue with its method of manual/clutch simulation, however, that doesn't, in any way, make a manual/clutch setup ineffective. There are other simulation/games that achieve a much more effective simulation of a manual/clutch interface, yet, simply because GT5 fails do so faithfully, you deem a wheel with a manual/clutch - a device not restricted to any one platform or software - to be ineffective.

Moreover, if the simulation is not up to par, would it not be more logical to push for advancement in the simulation, rather than relegating it as not necessary? Following your logic, simulations would remain in a perpetual state of insipid stagnation.

In addition, if the manual/clutch interface is an integral part of one's enjoyment in driving, would that not, intrinsically, make it necessary? If not for enjoyment, what the hell is one doing it for? Even if it happens to be slower, if one were to receive great enjoyment from the experience, would that not be the paramount objective? Or, perhaps, enjoyment should be subjugated by the right to claim that one was fast in a game? A bit superficial, wouldn't you say?

Your lack of logic, on literally every count, is utterly appalling.



People still left foot brake in real cars with manual transmissions and clutches.

Take a good look at the name of this thread.

Seems like you kind of lost sight of the fact that we're talking about GT here.

Nonetheless I was talking about my take on using a clutch pedal set with a game like GT, that doesn't have an effective clutch model. How it's only there to serve as more of a gimmick

Moreover, simulations are always going to push harder into realism, and there's plenty of wheel rigs that can do the job for sim enthusiasts. But we're talking about a console racing game and this game's goals in realism aren't in the same vein. This is why I refer to it as a gimmick in my "dream" device. It would be there just to please those types of sim racers, and that's as deep as it gets. On something people would be paying over $300 for, it's definitely a necessity, but that's only because of the price and value you're getting.

Vis-à-vis, there's a problem; lack of perspective. Everything I say is only in relation to the way I like to drive my sims. I'm not trying to shove my way of driving down people's throat, just giving my take on the matter.

Furthermore, you mention "manual/clutch interface." Now, I take that as meaning the option of being able to use a clutch in-game, not that the clutch pedal itself is integral. I think that's very important to have as an option, for people to have fun with when they wanted, of course. To me it's the same as weather options. People that really want their driving games to have rain, how often are they going to be doing wet races? A handful of times at most? In my opinion, it's the same with clutch users. I challenge you to find more than a few absolutely dedicated clutch users that can't be bothered to use paddles or other, easier methods.

Additionally, if the game is about having fun first, as I agree it always should be, isn't it easier to have fun when things are... easier?
I'm all about giving people the option to use as many realistic features as the want, but I'm not about to pretend that the majority of gamers are going to be using those features all the time. This is the same reasoning PD has when developing their game. When a sim developer makes a title, they put in the clutch because their players are going to use it, when a console racer developer puts in a clutch, it's because their players are going to have fun with it.

Notwithstanding, my lack of logic, on literally every count, is utterly appalling.

Wardez is one of the biggest online sim racers on GTP and that doesn't just go to GT games. He has plenty of knowledge and logic in using such devices just letting you know.

Thanks, really appreciate that :cheers:
 
if the game is about having fun first, as I agree it always should be, isn't it easier to have fun when things are... easier?

I personally disagree with that statement as many people like a challenge. Other than that this is between you and whereSTheFUhd.
 
To be frank, a lot of people don't want to be challenged too much when they're playing a game. For me, I relish a challenge for sure, 'cause nothing satisfies me quite like winning a race, meeting a lap time goal, or the like. Wouldn't you agree that most people aren't like that?

You know, pick up and play types? Not a lot of people have the motivation to sit down and force themselves to get used to driving with a wheel. I have a good friend that I tried to get into wheel driving with. I let him borrow my CSR and pedals to play Forza with, after two weeks he said he much prefers to just sit back on his couch and play with a controller to relax and enjoy the game more comfortably. A majority of people, you'll know, are the same way.
 
To be frank, a lot of people don't want to be challenged too much when they're playing a game. For me, I relish a challenge for sure, 'cause nothing satisfies me quite like winning a race, meeting a lap time goal, or the like. Wouldn't you agree that most people aren't like that?

You know, pick up and play types? Not a lot of people have the motivation to sit down and force themselves to get used to driving with a wheel. I have a good friend that I tried to get into wheel driving with. I let him borrow my CSR and pedals to play Forza with, after two weeks he said he much prefers to just sit back on his couch and play with a controller to relax and enjoy the game more comfortably. A majority of people, you'll know, are the same way.

I do agree that there are a lot of people like that, but it's hard to gauge the proportion. I mean in the case of a forum such as this, I think the majority would prefer minimal assists and generally a more realistic and challenging experience. However that is a little meaningless as far as the big picture goes. People who are more casual probably wouldn't be posting here in the first place. So overall your argument probably holds more water, but as said it is difficult to work out the true amount of casuals vs hardcore.
 
People still left foot brake in real cars with manual transmissions and clutches.
By far the most do not.

By far, most do not, period - full stop - regardless of whether a car is manual/clutch or automatic. The point was, the presence of a clutch does not impede one's ability to left foot brake (or use paddles). Conversely, the lack of a clutch, obviously, does, in fact, impedes one's ability to utilize a clutch.

Wardez is one of the biggest online sim racers on GTP and that doesn't just go to GT games. He has plenty of knowledge and logic in using such devices just letting you know.

Whether he is one of the biggest online sim racers on GTP, or elsewhere, or any semblance of knowledge/logic he may have applied elsewhere has little, or nothing, to do with the glaring lack of logic applied to his statements here. It would make no matter if he was the POTUS, if he makes egregiously fallacious statements, he is liable to be called out on it. Just letting you know.

Also some people do use the clutch to have some authenticity to the simulation they are taking part in, not doing it for the fun. I know I don't do it for the enjoyment of it being there if that was what you were getting at.

That still has no bearing on the fact that there are people who derive enjoyment in the ability to use a functional clutch. Whether you personally do so or not, with the presence of a functional clutch, you and everyone else who lies along the spectrum can still be catered to.

Personally, given the option between a manual and an automated transmission in a vehicle, I will invariably choose a manual equipped vehicle for on-track use in real life. That is part of the driving engagement with the vehicle that many derive enjoyment from. That extra visceral connection and control that one has is worth more than any fraction of a second one might gain otherwise, especially in a non-competition environment. That is how I derive my pleasure from driving on a track. Even the majority of those who partake in the highest levels of competition in real life motorsports, invariably prefer a manual for driving pleasure, whether it be on a track or a winding back road.

Likewise, there are those that will choose the automated dual clutch transmission option in a vehicle simply because it is faster. Yet, nine times out of ten, on a real track, those are the same people that are slower, even in a faster car equipped with a faster transmission. It's one thing if a person defers to an automated dual clutch transmission simply because they are not comfortable with having to switch their own gears in a manual/clutch vehicle. However, to choose a paddle shift solely because you get a faster vehicle in a non-competition setting is ridiculous – perhaps, what one might call superficial.

So, what I was 'getting at' was that to claim a clutch as unnecessary and superficial is an inane and fatuous statement. If anything, to discount the use of a clutch simply due to it being slower would more readily qualify as superficial.

People still left foot brake in real cars with manual transmissions and clutches.
When? Most regular people don't do this, they use their right foot like in an automatic and keep the left foot for the clutch. Most people don't know how to apply the brake to the same degree they do with their right foot. Also the only people doing that stuff usually use sequential shifters or clutchless shifting so...

Yes, most people don't know how to or are not comfortable left foot braking. However, the ability to left foot brake is not dictated by the presence of a clutch pedal, or the lack thereof. Likewise, you are, categorically incorrect, if you are claiming that only non-clutch users utilize that method of braking. Someone who is adept at left foot braking can continue to do so in a clutch equipped vehicle (so long as he is comfortable utilizing a clutch).

Take a good look at the name of this thread.

Seems like you kind of lost sight of the fact that we're talking about GT here.

Nonetheless I was talking about my take on using a clutch pedal set with a game like GT, that doesn't have an effective clutch model. How it's only there to serve as more of a gimmick

Moreover, simulations are always going to push harder into realism, and there's plenty of wheel rigs that can do the job for sim enthusiasts. But we're talking about a console racing game and this game's goals in realism aren't in the same vein. This is why I refer to it as a gimmick in my "dream" device. It would be there just to please those types of sim racers, and that's as deep as it gets. On something people would be paying over $300 for, it's definitely a necessity, but that's only because of the price and value you're getting.

Seems like you kind of lost sight of the fact that you're backpedaling here. It doesn't matter if you're talking strictly about GT - any wheel, GT branded or otherwise, will still not be confined solely for use in GT. Your argument is ridiculous. Regardless, if clutch simulation is lacking, the logical assessment that should follow is that PD needs to properly address the implementation of a clutch, not that the use of a clutch is superficial and unnecessary.

Vis-à-vis, there's a problem; lack of perspective. Everything I say is only in relation to the way I like to drive my sims. I'm not trying to shove my way of driving down people's throat, just giving my take on the matter.

Indeed, the problem is that it is essentially you who is lacking perspective. You can't claim that "everything [you] say is only in relation to the way [you] like to drive your sims" and that you have no desire to impinge on other's preferences and replace them with your own, when you've categorically claimed clutches as unnecessary and superficial (claiming any distinction between those who insist on a clutch and the the object of their insistence - as if calling the person superficial is any better - makes no effable difference to your argument).

Attempting to preface your previous claims with the qualification that it only applies to your own preference does not bar it from requiring any substantiating logic. Your statements are tantamount to someone, with a preference to manual/clutch shifting, claiming that clutchless shifting is absolutely not necessary at all and superficial, if, for instance, they were not simulated faithfully, as opposed to claiming that the simulation of clutchless shifting should be improved. Clearly such a statement is flawed.

If you don't like to use a clutch, that's fine, don't use it. However, don't make unwarranted categorical claims of calling those who prefer to have a functioning manual/clutch superficial, especially, if any line of logic to arrive at such a conclusion is wholly absent.

Furthermore, you mention "manual/clutch interface." Now, I take that as meaning the option of being able to use a clutch in-game, not that the clutch pedal itself is integral. I think that's very important to have as an option, for people to have fun with when they wanted, of course. To me it's the same as weather options. People that really want their driving games to have rain, how often are they going to be doing wet races? A handful of times at most? In my opinion, it's the same with clutch users. I challenge you to find more than a few absolutely dedicated clutch users that can't be bothered to use paddles or other, easier methods.

I'm not making any distinction between the ability to use a clutch via a gamepad button or a pedal. For a simulation centric game focused on driving/racing, the basic aspects of driving, such as a properly functioning clutch pedal, need to be covered. If the proper use of a clutch pedal exists, there should be no problem in implementing it for gamepads.

If you concede that the presence of a clutch via a gamepad button is essential for people's enjoyment, how is that line of logic selectively not applicable to a clutch pedal? Ostensibly, the logic is nonexistent.

Additionally, if the game is about having fun first, as I agree it always should be, isn't it easier to have fun when things are... easier?
I'm all about giving people the option to use as many realistic features as the want, but I'm not about to pretend that the majority of gamers are going to be using those features all the time. This is the same reasoning PD has when developing their game. When a sim developer makes a title, they put in the clutch because their players are going to use it, when a console racer developer puts in a clutch, it's because their players are going to have fun with it.

Again, your egregious lack of logic is dumbfounding. Are you really attempting to objectively categorize a subjective concept, such as fun, for everyone? You're content to suggest that easier invariably equates to fun and that it should be forceably affected upon all.

Accepting such a ridiculous premise, that 'easier' should be the true goal, why not just press a button and have the console race the game for you? Better yet, perhaps, PD should send someone over to your house, gently pick up your finger, and press it against the button for you? Why have any movies that involve anything other than blowing ish up? Do away with complex story lines in movies, games, books, etc. – all we need is easier. That's a completely asinine statement.

If a challenge should be avoided, why even bother with the simulation aspects of the game – just toss them all out and settle for an arcade-centric game? Such a notion makes no sense – you can't have the core of a game be founded on simulation and then simply disregard it. A game built with a focus on simulation should, first and foremost, strive to fulfill its main reason for existence. It is intrinsically compelled to an ever increasing degree of fidelity in regards to that which it attempts to simulate. You can't simply strip the core of a game's essence. At the same time, by simply overlaying the proper optional driving assists, accessibility and the accommodation of the casual player need not suffer.

Likewise, if the measure of a game's necessary features were derived from what the majority of gamer's used, perhaps simulation games should not exist at all. After all, relative to all of the arcade racers out there, simulation games are more of a niche genre. Do the majority of gamer's use ABS, traction control, automatic transmission, etc.? Perhaps, the physics should be dumbed down to make all these assists unnecessary. That would save PD a lot of time, as opposed to trying to improve the physics engine. Again, I would be wary of the state of simulations, if the genre were to adhere to the implications of your logic.

Notwithstanding, my lack of logic, on literally every count, is utterly appalling.

I'd have to agree. Judging by the substance of your continued arguments, I'd stand firmly by my utter distaste for your lack of any semblance of logic.

To be frank, a lot of people don't want to be challenged too much when they're playing a game. For me, I relish a challenge for sure, 'cause nothing satisfies me quite like winning a race, meeting a lap time goal, or the like. Wouldn't you agree that most people aren't like that?

You know, pick up and play types? Not a lot of people have the motivation to sit down and force themselves to get used to driving with a wheel. I have a good friend that I tried to get into wheel driving with. I let him borrow my CSR and pedals to play Forza with, after two weeks he said he much prefers to just sit back on his couch and play with a controller to relax and enjoy the game more comfortably. A majority of people, you'll know, are the same way.

This argument still does not have any merit. Same as above.
 
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I couldn't live without my paddles and left-foot braking, to each their own.
Same here, when it comes to racing in game that is the way to go. I will sometimes use the clutch pedal and gated shifter, mostly driving muscle cars and the like but that is more just having fun instead of trying to be fast.

People still left foot brake in real cars with manual transmissions and clutches.
I can't say that I have ever saw anyone do this [or at least not on purpose] nor have I ever considered doing it myself.

I do drive left foot braking in my cars which are automatic and right foot braking in my truck which is a manual.

I did on one occasion after not driving my truck for a long time brake with my left foot and of course the result was that I stalled the engine as I forgot about the clutch.

btw my wheel setup does have a clutch but I only use it for playing around. when racing or hot lapping I am always left foot braking and using the paddle shifters.
 
I'd have to agree. Judging by the substance of your continued arguments, I'd stand firmly by my utter distaste for your lack of any semblance of logic.

And I have an utter distaste for your attempts to try and define me. Not gonna
have it.

I don't see the thrust of your point, you make many assertions about my judgment value, though ultimately, I want to understand what it is exactly that you want. So far it's just a lot of non-sense spewing out arguing against a character you made up for yourself.

I'm all for making things more effective. My argument was that if the clutch needed to go, it could, and it wouldn't be much of a functional compromise, but one of value alone since the game, if it's the same as GT5, won't simulate the clutch function well. I'm not saying the clutch should be taken out at all, which is what you seem to be characterizing me as wanting.

The problem as I see it is that we're orbiting points without penetrating a discussion.
My perspective is that I get my enjoyment from going as fast as possible, which is perfectly possible in any sim racer you could name but wouldn't function the same as in a Gran Turismo game. If pure functionality were my obsession, I could play any number of PC sims, if pure speed were my vice, they still make titles for that gratification alone, but Gran Turismo is the game I play. It's about what's most effective, in both racing and competitive sim racing, and what works basically, for my personal enjoyment but also for the ultimate good of the game.

If you conflate the lack or ineffectiveness of the clutch system in GT as a failure of the developers, that's perhaps not illogical - but I see it as irrational. Ultimately, my point is that I won't be losing any sleep over this issue when you really get down to it. If you really take your own point that seriously, then explain to me in basic language without colorful analogy why it's so important to you with regards to this game and not the dozens of others that actively cater to your tastes.

If you can, do it in one paragraph or less.
 
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I can't say that I have ever saw anyone do this [or at least not on purpose] nor have I ever considered doing it myself.

I do drive left foot braking in my cars which are automatic and right foot braking in my truck which is a manual.

I did on one occasion after not driving my truck for a long time brake with my left foot and of course the result was that I stalled the engine as I forgot about the clutch.

btw my wheel setup does have a clutch but I only use it for playing around. when racing or hot lapping I am always left foot braking and using the paddle shifters.

A few posts back I mentioned the value of left foot braking. It is an advanced technique that not many people use or know how to use effectively. There is an article on Wikipedia which describes some of it's applications :)
 
Personally, I'm just going to be buying the G27 wheel for Gran Turismo 6. It seems to be the best all around steering wheel for the price. As far as I know, the steering wheel has great force feedback, is quiet, has a clutch & H shifter, and best of all you can find it being sold for as $200 at some retailers.

I do believe that a new entry level steering wheel needs to come out though. The DFGT has been out for almost 6 years, and the G27 has been out for over 3 years. In that frame of time I'm sure technology has made it easier to build these wheels at cheaper prices. The Thrustmaster T500 is way too overpriced for not even coming with a shifter, and Fantec wheels are good, but add up since their parts are all sold separately.

Someone should just come in and make a G27 spec wheel (with wheel, pedals, shifter), use some plastic components instead of aluminum, and sell it for $175 or something and they'll be selling like hot cakes
 
I find it funny and sad that I can go out and (could always) buy a Logitech- they are always in stock :(
 
Rumors have been flying around for a while of Thrustmaster bringing out a lower-cost but still quality wheel - think something that would compete with the G27 and midrange Fanatec setups. If it had a load cell brake and was in the sub-$300 range, it's something I'd consider, especially if equipped with a clutch and shifter.

On the whole clutch debate, I don't care if it's faster or slower, I just want to replicate the experience of driving a real road or race car. I'm a racer who plays games, not a gamer who's into racing games, so for me the most important thing is finding a substitute for real trackdays since it's not possible to be at the track every weekend.
 
I heard they have a new production series of G27 wheels with new packaging and higher price.
 
I find it funny and sad that I can go out and (could always) buy a Logitech- they are always in stock :(
I couldnt buy a Logitech wheel for six months here in Ireland. They had stock problems

I heard they have a new production series of G27 wheels with new packaging and higher price.
Thats true. The wheel now costs €299 instead of €279 and the packaging is different but its the same wheel.
 
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