I don't see what's wrong with having people work for things. Keeps them playing longer after all.
Because this isn't an MMO or an RPG. This is, or at least was originally,
a racing game. I'm not sure what sort of game it is now because racing seems to be the lowest priority on the list.
When playing online against friends 99% of the time we prefer to race the same vehicle against each other. This removes the car performance variable & makes it a content of skill.
My friends & I who used to play earlier GT's socially no longer bother despite all having GT5, wheels, headsets & FTTC connections. We are fairly casual players, who don't know vast amounts about cars (we're all bikers!).
We got tired of the "I don't have one of those!" issue when attempting some casual beer fuelled social racing. In fact we haven't had an online session since the trading limits were introduced.
The simple fact is that the more people there are that own any given car, the greater your opportunities to
race that car.
Why do some players care more about how you acquire a car than whether or not you can drive it?
A game involves being presented with a challenge, overcoming that challenge, earning a reward, and repeating that process until you reach an ultimate reward and/or an ending. Like GT's career mode.
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As far as I am concerned the appropriate psychological reward for a racing game is being able to have a decent race against good and equal competitors, with winning being a bonus.
New ideas are great. PD should think of new and exciting ideas for future titles. But what you're asking for goes against one of the core elements of the franchise. Many fans were furious at PD for not including a career mode in GT PSP. That open-ended, start from nothing and race your way to the top system is synonymous with Gran Turismo. It's one of the major draws of the series.
Well with PD's continual insistence on marketing GT as a 'simulator' you shouldn't be surprised when people want to be able to play it as a simulator. In GT's of the past it wasn't an issue because the constraints on what you could drive were directly analogous to real world limiting factors.
1) Passing a license test
2) Having enough money to buy the car.
In GT5 they decided to implement a Behavioural psychology 101 theory and introduce arcade based mechanisms which were designed to keep making people put money in a coin operated arcade machine.
How does the method other people use to acquire their cars affect your enjoyment of your game?