Will there be a trade-limit?

  • Thread starter Thread starter I Love GT6
  • 70 comments
  • 3,389 views
And it wouldn't take much effort to stop the trading of duped cars if that was the goal. All you need to do is add a tag to any car that you acquire and label it the "original" version. When you dupe it, a second original version shows up in your garage and gets labeled a "duplication" and the game could prevent it from being traded. Simple enough programming and it would ensure that only cars acquired "legitimately" are traded.

How is that possible if duplication is done by removing said car and reinstalling a save containing such car?

It's not obvious at all. Because it's not even true. It's also not the only way to find longevity.

Seemed pretty obvious to me.

If the PD's only way to maximize time spent in GT5 is the trade limit or similar, they've failed in making a good game.

You've mentioned this "only way" thing twice now. No one said it was the only way. Where do you come up with this stuff?
 
How is that possible if duplication is done by removing said car and reinstalling a save containing such car?

If you remove the car by trading, the game would recognize that you traded your unique version of that particular car purchase. If it shows up in your garage as a duplicate, it would recognize that and not allow you to trade the car. You can still use it for any other purpose, racing, selling etc...you just can't trade it again or send it to anyone.

If another one pops up in the UCD, you can buy it and it becomes another unique copy of that car. You could buy 50 of them from the UCD and each one a unique copy of the car.
 
Seemed pretty obvious to me.
And yet you can find racers who hate it because it makes getting a car a pain. You can find collectors who hate it because it makes getting cars a pain.

And if you think about it, it's only going to make one thing take longer, getting all the cars. So it's only possibly going to extend the life of the game for people who are going to get everything and then drop the disk like a rock. Who knows if they will even get that far.

It does nothing for people who primarily want to race (except get in the way) and it does nothing for league racers (except get in the way). Along with this, PD introduced seasonals, the OCD, the half price OCD, the half price OCD with new cars, and login bonus which all counter the idea of hindering car collection progress.

The limit is a senseless addition with as far as I can tell has no reason to exist. At least not a good reason. It did not even make selling X1's impossible, nor does it make much sense that text files would be destroying servers, especially when driver gear has no such limit.



You've mentioned this "only way" thing twice now. No one said it was the only way. Where do you come up with this stuff?
If it's not the only way, why is it obvious? Especially considering all its shortcomings and negative effects on the game?

If it's so obvious why the limit was included then there must not have been much in the way of alternatives to accomplish PD's goals.

-X1 trade > make X1 untradeable, make X1 easily acquirable
-game longevity > Ship the game with more than 5 events, event creator, multi event racing (ie 24 hrs LeMans have P1 version, P2 version, GT1 version, etc), longer races, built in support for leagues and serious online racing
-Server overload > yeah...
 
arora
Has anyone mentioned selling x1's on ebay? That and taxing pd's weak ass excuse of servers is why the limit was placed.

No one cares how long you play or don't play the game.

I don't know if that is a "weak excuse". Some people were selling them going into the $100 range. Selling them to people who didn't know any better. I knew someone that almost got scammed by someone, I had just happened to be in the room to send the guy one for free. He almost dropped $50 on one.
So you tell me if that might not be a good way to stop that. That whole thing was a big deal at the time.

But yeah, they don't care how long you play.
 
Taxing PD's weak excuse of servers I said, I didn't say wanting to stop the ebay scam was a weak excuse to put the trade limit in place. Not sure how you came to that conclusion?

It is exactly what they said, something to the effect of "please use the share function instead of sending gifts'.
 
arora
Taxing PD's weak excuse of servers I said, I didn't say wanting to stop the ebay scam was a weak excuse to put the trade limit in place. Not sure how you came to that conclusion?

It is exactly what they said, something to the effect of "please use the share function instead of sending gifts'.
Ahhhh. Sorry I misunderstood your post. I get what you are talking about now.
 
If you remove the car by trading, the game would recognize that you traded your unique version of that particular car purchase. If it shows up in your garage as a duplicate, it would recognize that and not allow you to trade the car. You can still use it for any other purpose, racing, selling etc...you just can't trade it again or send it to anyone.

But the save shows a record of the car before the trade happened. As if it never happened.

If it's not the only way, why is it obvious? Especially considering all its shortcomings and negative effects on the game?

If it's so obvious why the limit was included then there must not have been much in the way of alternatives to accomplish PD's goals.

You do realize that the 'obvious' thing was not associated with whether or not it was the only way, right? You're coming up with unassociated ideas again.
 
You do realize that the 'obvious' thing was not associated with whether or not it was the only way, right? You're coming up with unassociated ideas again.

Saying it's obvious is the same thing as saying it's the only way. You're saying that it's clear why they did what they did and nothing else. I don't see it that way.
 
I'd like a real trade feature. Someone puts a car up and you put a car up and they're traded to the other at the same time.
 
Saying it's obvious is the same thing as saying it's the only way.

Since when?

You're saying that it's clear why they did what they did and nothing else.

Again, where are you pulling this stuff from? That has no relation to this what-so-ever if I'm understanding correctly.
 
But the save shows a record of the car before the trade happened. As if it never happened.

The trade or sending of the car is recorded separately. It doesn't disappear when you reload a game save, it's still in the larger system. All it would take is a flag to denote that your unique version of the car has been traded, and the car reappearing in your garage with the same unique tag would then become untradeable. Again, it would not prevent you from using the car in any way, other than trading it.
 
Back