Will you be using the map?

  • Thread starter Thread starter AlexGTV
  • 62 comments
  • 4,008 views

What will you do with the map?

  • Turn it off.

    Votes: 34 25.0%
  • Leave it on as I use it.

    Votes: 54 39.7%
  • I don't care, I'll keep it there.

    Votes: 48 35.3%

  • Total voters
    136
I would use the map first to learn the track, and then to determine opponents' positions if they use to be far away from me
 
I think the only thing you can change is the map, according to Amar.

Ah ok, well I keep it on anyway. Its easier to just look at that to see where cars are because it obviously covers a greater area than you can actually see in the game.

Someone before mentioned using the mirrors. Doesnt anyone actually use those?
 
I'll leave it on until I don't need it anymore and learn all the new tracks, but quite honestly I like using it to see where the other cars are as I don't have a team manager telling me.
 
I like to see where the other cars are on track, especially in Endurance races. I don't think its unrealistic because in RL your Pit crew would be feeding you this info anyway.
 
Some need to remember that you are more than just a driver, but a race manager as well, so having a map isn't cheating or doesn't make the game any more of an arcade game than if it wasn't there...

Nobody looks at the map to see what turn is coming up next, but I do glance at the map in other games and I'm sure it will be the same in GT5 for one major reason... Delta Times!

No game that I've ever played gives you a Delta Time, but what I can do is see where the guy behind me came out during a Pit Stop, or look at Sector Times to see how far back he is and come up with a close Delta Time for my pit stop... I can also see if I'd come out in a gap in front of a back marker - where am I going to be in traffic after my stop. It's not perfect, but it is better than not having anything at all.
 
If you don't want to use the map, don't look at it. I don't think we can disable it anyway. It's nice to have in endurance races so you can see where the rest of the field is (track positioning for all rather than guessing on position with split times). You can also use the map to see when cars are pitting.

Falango said it best.👍
 
I tend to leave it on and use it for reference while I'm learning the track. Once I know the track I keep it there but barely look at it. Although the game takes a sim approach I think it's kinda cool having it like some kind of high tech sat nav equipment.
 
The only time I look at the map is to see where the other cars are. Never used it to see what corners are coming up etc.

This, firstly it's handy to learn a new track (especially since I never use the racing line) but mostly, and since Prologue, I use it online to see what my opponents are doing.
How far back are they (or how far ahead.....), not only the cars directly behind or in front of you but the entire field, are they battling each other or did they simply stop somewhere to easily collect credits or for whatever reason, something a time-difference simply won't tell you.
 
I don't find that having a map gives you much of an advantage in driving. Just because you can see a top-down view doesn't mean you will know when to brake, turn in, apex, etc. Not like having the driving line turned on.

I will, however, keep it on because I like to glance and see where the other cars are. Otherwise I won't be looking at it.
 
Probaby not but I won't care to take it away if it doesn't get in the way.

Gotta admit it is a bit too NFS for my taste though.
 
I'll be using the map. Without a pit crew telling me how far back the other cars are and telling me when to come in for a pit stop, making a sound pit strategy would be harder. with it off. Real drivers also use maps anyway; static ones though with notes on gears and corner speeds. For some open wheelers, they have it on the steering wheel itself, while others have it on their dash, or posted somewhere in the cockpit. So it's really not that unrealistic, but I get the OP's point. :D
 
2. Braking/Shifting Indicator

You can't turn it off? That's lame... you could turn it off in GT4. I want to have to find braking point landmarks on my own, not have the game give me a reference that's almost impossible to ignore (bright red blinking letters)

Guess I'll have to tape off that part of my screen :irked:
 
I'm keeping it on. I want to see how far the others are from me and whatnot.
 
It's not like the driver never sees the circuit they're racing on. Even in some racing cockpits there is a map tacked up. I've seen this in F1 and Le Mans Series racing. I will use and look at them until I am familiar with the new tracks then turn off, if possible.
 
You can't turn it off? That's lame... you could turn it off in GT4. I want to have to find braking point landmarks on my own, not have the game give me a reference that's almost impossible to ignore (bright red blinking letters)

Guess I'll have to tape off that part of my screen :irked:

Me too, I'm not joking, I'm actually going to use Post-It notes colored in with sharpie (the post-it notes not the screen :lol:) . 👍


My main request is why the heck do we have the navigator in the rally car tell us which way we are going when the map is at the center of the screen!!!?!???!

No seriously, the map is dead center in rally mode. Stupid much PD???? (Take the map off, let's just use the navigator, that's what he's for you know!!!)


They still have to fix the idiot shadows too.
 
Well, arcadey it might be, however in 'real life' if you're participating in a professional race chances are you are quite familiar with the track you're racing on.

There are still definite 'arcade' elements to GT. However if the game was really pure simulation I don't think people would enjoy it as much.
 
Well, arcadey it might be, however in 'real life' if you're participating in a professional race chances are you are quite familiar with the track you're racing on.

There are still definite 'arcade' elements to GT. However if the game was really pure simulation I don't think people would enjoy it as much.

true 👍
 
I won't use it and turn it off. Maybe i would've had it on, but there's too much stuff on the screen atm imo. Map, speed, damage/fuel, AI drivers names (what for are they, really? sure it's cool for online, but AI...)...
And because i heard the only thing that can be turned off is map, i'm doing that just to "clean the screen".
 
I think I'll leave it on and zoomed in, seems like you can see quite accurately where other cars are positioned, so it could be useful.
 
I'll leave it on. I sometimes get in a kind of trance during long races, where I drive without really thinking about it (and pretty well at that!). I need to know where I'm at when I wake up from those:)
 
No.

Surround sound and mirrors are for locating other cars.

Rally has pacenotes.

NASCAR should (butprobably wont)have spotters...
 
I'll probably leave it on, but I won't use it. Or notice it. In GT4, when racing the Nurb, I will be focusing too much to notice it on the left hand side. The only thing I would want to turn off on the HUD is the positions, looks fun for a bit, but then would become a nuisance.

And for people saying "It's a bit arcadey", of course it is! You have to remember that not everyone has been playing racing games for x amount of years, or is a hardcore racer. Most people will use the map because it is an aid of sorts, like TCS and ASM. Most people will want to enjoy the game, not take it to the max.
 
I never really use it anyway.

No map in real life....so I don't want a map in my car. I want this to be as close to a sim as possible. Sure in real life you have your pit crew telling you the distance between the cars on your headset, but theres no floating map in your face in real life....so , its getting hidden for me :)
 
I use the map a lot.
I have no sense of direction whatsoever.
In real life i always need someone in the passenger seat telling me where to turn.

I can only turn off the map when i memorize the track. I know Laguna Seca like the back of my hand now.
 
I'll probably keep it up there. Helps if I'm on an unfamiliar track (since a real driver would be able to study the track before going out) and lets me know the positions of other drivers (real drivers have pit boards and constant updates over radio about where other cars are, how much of a gap I need to pit and come out in front, etc).

Hell, if we wanted it to be really realistic, in top tier races it would literally tell us the best strategy to use and when we should pit, thanks to a team of boffins sitting behind a bank of screens in our pit bay...
 
Wouldn't be too sure of the 'arcade' element of the game, seeing as a game is always a game and it will never be the same as real life racing... but real f1 cars and stuff have small printouts of the track stuck to the sidewall of the cockpit, so maybe it isn't so arcade-ish
 
I usually use the map to get a feeling of the directions on the track. It good when you want to memorize a track, using the map as backup.
 
I ask because in an otherwise very realistic game, the map is obviously an "arcade" element of the past. It is good for learning the tracks and preparing for the next corner but I reckon it as unnecessary for more advanced players.

Now I know what you'll say to me about the random tracks of the track generator. But then again isn't this indispensable really for newcomers to the series? From my point of view it would be really fun to listen to my co-driver in the rallies and be bold in anticipation of the unknown.

So will you turn it off immediately or after you know most tracks? What about the random generated tracks. You will leave it as it is though you won't depend on it, maybe? Discuss.
Key word there, "game". As good as GT5 might be, it's actually nothing like driving a real car in terms of actual feel and consequence. So, why pretend otherwise? Besides, having the map there doesn't bother me in the slightest, and it even offers some reference for the spread of the field.
 
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