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I'd guess people willing to pay irace prices consider themselves more serious about the sport, and have more respect for those around them. That does not make the game better than another game though.
No, but iRacing is better set up for the purely online racing aspect. You could also make the point that having a high bar to entry makes people take the racing more seriously, just like real life racing, and that self-selection process is quite an important part of getting the pool of multiplayer drivers that you want. Ultimately, it adds up to a game where the racing is cleaner (without getting into the physics and damage advantages that iRacing has).
GTS is unfortunately trying to straddle a kind of middle ground that I'm not sure really exists. Everyone wants clean racing, but I find that a lot of more casual players take that to mean that they want to be able to drive how they want while other people keep out of their way. That's not really how it works, the reality is that if you want clean racing you learn to spot the lunatics and drive in such a fashion that it's very hard for them to wreck you.
I'm not sure that there's actually overlap between the "just jump on for a quick race" crowd and the "I take clean racing seriously enough to give up positions if I have to" crowd. See below.
I just hate how the rating system has pussified the racing. If you get hit... you lose rating, if you hit back... you lose rating, if you quit... you lose rating. The only option is to move over when a dirty driver is nearby... and that ain't racing.
Yeah, it is. And your mindset is the exact problem that GTS has with trying to implement a safety rating system with the more casual drivers. For most of them, it's not as fun. You don't get to feel like Lewis Hamilton for that one lap when he stormed up the inside and took three places. You get to feel like Lewis Hamilton when he drove 59 intelligently cautious laps to take an unspectacular victory.
How do you feel about stewards and driving standards rules in real motorsport?
Ideally the system should be one where you drive how you drive, regardless of the length. If there is a big disparity between how you drive short vs long, something up. Especially if you’re faster and safer on a long race (according to their metrics).
Perhaps I explained that poorly. I think the system functions fine for short and long races. It's simply that human drivers, especially the more casual ones, approach short races with a different mindset to long races. Specifically, they tend to be more aggressive and more prone to take risk.
Motorsport as a competitive activity really isn't set up to deal with sub-10 minute races well. I understand that people just want to jump on for a quick race, but that's pretty antithetical to the idea of drivers who race cleanly, calmly and with good knowledge of track and vehicle.