As it is in GT5 it's old fashioned and pretty much the same as GT1.
If this was actually true, I wouldn't see the problem. The problem is that is isn't true, and most of the problems with GT5's structure are because it wasn't.
I apologise if I sound uninformed, but what exactly are the problems?
GT5 is comically linear in comparison.
In GT5 however, you don't need to acquire a licence at all, but leveling yourself in order to compete in that specific event. I disliked that. So hoping for GT6. PD will ditch the whole leveling system and go back to acquiring the licences to compete in events like once before from GT1 to GT4.
A-Spec and B-Spec were somehow combined with a storyline? Better than NFS's storylines yet keep the feel GT already has with the "realism" factor. Just a thought.
SimonKNo. No story needed, but A-Spec progession does need a complete overhaul. As it is in GT5 it's old fashioned and pretty much the same as GT1. Get some cars and enter events as you like, in any order (license or level withstanding). The events are also the same, so it's very dull and very old fashioned. If GT6 is exactly the same and I have to start out driving a 20,000 credit car around small courses in the sunday cup I won't be impressed.
There needs to be a good (ie, not an RPG level system) progress system starting from carts and working your way up through series through to the biggest events, like a real racing career.
jonjwleeLeveling up via licences is much better, in my opinion. And hey, here's an idea while we're at it: why not have the option to limit an online room to a specific licence, like almost every real life racing series does?
No. No story needed, but A-Spec progession does need a complete overhaul. As it is in GT5 it's old fashioned and pretty much the same as GT1. Get some cars and enter events as you like, in any order (license or level withstanding). The events are also the same, so it's very dull and very old fashioned. If GT6 is exactly the same and I have to start out driving a 20,000 credit car around small courses in the sunday cup I won't be impressed.
There needs to be a good (ie, not an RPG level system) progress system starting from carts and working your way up through series through to the biggest events, like a real racing career.
Well if the licences actually meant anything they'd have to actually be good and improve your driving.
I think a good compromise is level limiting, you're basically level 35 one you beat the 'sane' portion of A-Spec (eg. Excluding 2 hour+ races).
That means that PD can actually implement another feature; the ability to forbid any drivers trying to join your online lobby if they don't have the required license that you want them to have. So that only the good drivers will be able to join your lobby.
I said that alot , the best career mode i ever seen is GRAN TURISMO 4'S a-spec and b-spec are together and the events are organized in a way you never get bored .
B-Spec should purely be like how extra drivers exist to compliment real racing drivers - only there when the race can't be done entirely by myself.
In that respect, GT4 was actually better, because they did gave you the option. So, for example, in a 24-hour race, you could do an eight-hour stint and give the rest to another two B-Spec drivers, just like a real race.