Would the GT series be better if...

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Yes or No

  • Yeah!

    Votes: 13 15.1%
  • Nah

    Votes: 73 84.9%

  • Total voters
    86

Slash

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slashfan7964
A-Spec and B-Spec were somehow combined with a storyline? Better than NFS's storylines yet keep the feel GT already has with the "realism" factor. Just a thought.
 
Just need to be able to change into B-spec when doing endurance, good enough.
 
I don't see how that would do anything but divert attention away from progression problems that it would be easier for PD to just fix.
 
no-meme-rage-face.jpg
 
No.

In terms of career mode, it should be like the one in Codie's F1 games, where you can't just race any event at any time you want, but you have to follow a specific calendar.

The F1 games aren't really a big game. The track list is much smaller, and there are fewer events. However, this is made up since all the events are really expanded. In GT5, all you get to do is race, and then move on to the next event. With the F1 games however, there's a Practice session, Qualification session, and then the race itself.
 
No. No story needed, but A-Spec progession does need a complete overhaul. As it is in GT5 it's old fashioned and pretty much the same as GT1. Get some cars and enter events as you like, in any order (license or level withstanding). The events are also the same, so it's very dull and very old fashioned. If GT6 is exactly the same and I have to start out driving a 20,000 credit car around small courses in the sunday cup I won't be impressed.

There needs to be a good (ie, not an RPG level system) progress system starting from carts and working your way up through series through to the biggest events, like a real racing career.
 
I don't think so -- the GT series isn't that kind of game (although I agree that the career progression needs to be redone).

However, someone should pick up the mantle and create a racing game with a more cinematic playing experience. I was intrigued with The Run's concept, but felt it was rather hamstrung by the actual driving experience itself (and by having EA as a publisher).
 
As it is in GT5 it's old fashioned and pretty much the same as GT1.

If this was actually true, I wouldn't see the problem. The problem is that is isn't true, and most of the problems with GT5's structure are because it wasn't.


Maybe I have no imagination, but if GT5 was structured like GT4 or (especially) GT2 than most of the fundamental problems with it would cease to exist by default.
 
If this was actually true, I wouldn't see the problem. The problem is that is isn't true, and most of the problems with GT5's structure are because it wasn't.

I apologise if I sound uninformed, but what exactly are the problems?
 
GT1's career was good in it's time. Now though, that same career format is highly outdated. At least IMO.
 
I apologise if I sound uninformed, but what exactly are the problems?

GT1-GT4 was open-ended. You do the licences, and you can do any event you own a car to compete in except the Extreme Hall and (in GT4) the Endurance races.


GT5 is comically linear in comparison.
 
GT5 is comically linear in comparison.

That's true. The level system for A-spec is idiotic, especially when it comes to buying cars -- if I can afford a car, shouldn't I be allowed to have it? Also, it renders getting licences almost completely useless.

Leveling up via licences is much better, in my opinion. And hey, here's an idea while we're at it: why not have the option to limit an online room to a specific licence, like almost every real life racing series does?
 
I only with it where more like GT4 there where so many choices of diffrent kinds of racing.
like the manufacturer specific ones in the dealership
 
Nope. No storyline is needed for the GT series. But I can say you what it's main story is about. Becoming a GT champ by completing GT Life mode.

I actually liked when you finish a licence test, which you need to acquire to participate in that event. Your able to do those events for acquiring that specific licence you've completed the test in.

In GT5 however, you don't need to acquire a licence at all, but leveling yourself in order to compete in that specific event. I disliked that. So hoping for GT6. PD will ditch the whole leveling system and go back to acquiring the licences to compete in events like once before from GT1 to GT4.

Same goes for the cars. I rather buy any car I wish to buy, not leveling myself to a specific level in order to have that specific car I wanted. All cars should be level free.
 
In GT5 however, you don't need to acquire a licence at all, but leveling yourself in order to compete in that specific event. I disliked that. So hoping for GT6. PD will ditch the whole leveling system and go back to acquiring the licences to compete in events like once before from GT1 to GT4.

Id like to see both actually that and making the level system unlimited.
 
A-Spec and B-Spec were somehow combined with a storyline? Better than NFS's storylines yet keep the feel GT already has with the "realism" factor. Just a thought.

I don't like the idea of a "storyline" for the game, but the presentation could use an overhaul. It definitely doesn't need A-Spec and B-Spec combined, however.
 
Horsepower restricted races, Power and speed to be included with the release of the game like all other GT games, and the same style of events that GT4 had, as well as Bspec as an option to race with when using Aspec
 
SimonK
No. No story needed, but A-Spec progession does need a complete overhaul. As it is in GT5 it's old fashioned and pretty much the same as GT1. Get some cars and enter events as you like, in any order (license or level withstanding). The events are also the same, so it's very dull and very old fashioned. If GT6 is exactly the same and I have to start out driving a 20,000 credit car around small courses in the sunday cup I won't be impressed.

There needs to be a good (ie, not an RPG level system) progress system starting from carts and working your way up through series through to the biggest events, like a real racing career.

Agree except start with low powered FFs instead.

jonjwlee
Leveling up via licences is much better, in my opinion. And hey, here's an idea while we're at it: why not have the option to limit an online room to a specific licence, like almost every real life racing series does?

Well if the licences actually meant anything they'd have to actually be good and improve your driving.

I think a good compromise is level limiting, you're basically level 35 one you beat the 'sane' portion of A-Spec (eg. Excluding 2 hour+ races).
 
No. No story needed, but A-Spec progession does need a complete overhaul. As it is in GT5 it's old fashioned and pretty much the same as GT1. Get some cars and enter events as you like, in any order (license or level withstanding). The events are also the same, so it's very dull and very old fashioned. If GT6 is exactly the same and I have to start out driving a 20,000 credit car around small courses in the sunday cup I won't be impressed.

There needs to be a good (ie, not an RPG level system) progress system starting from carts and working your way up through series through to the biggest events, like a real racing career.

This! Fully agree:tup:
 
Well if the licences actually meant anything they'd have to actually be good and improve your driving.

I think a good compromise is level limiting, you're basically level 35 one you beat the 'sane' portion of A-Spec (eg. Excluding 2 hour+ races).

The main problem with the levels is that there isn't actually any skill required. The system currently in place rewards you the same for a victory, whether you're racing slower car than the competition or a much faster one (X2010/2011 drivers step forward). So a level 35 driver does not necessarily translate to a good one; just one that's won a lot.

Whereas because the licence tests are the same for everyone (same corner, same car, same times), a driver with an S licence, for instance, is more likely to be better, more mature and more experienced, and therefore better to race against. And, of course, the licenses are immensely helpful, teaching drivers several essential cornering techniques, as well as getting them accustomed to a car's various handling quirks, such as understeer and oversteer.
 
That means that PD can actually implement another feature; the ability to forbid any drivers trying to join your online lobby if they don't have the required license that you want them to have. So that only the good drivers will be able to join your lobby.
 
I said that alot , the best career mode i ever seen is GRAN TURISMO 4'S a-spec and b-spec are together and the events are organized in a way you never get bored .
 
That means that PD can actually implement another feature; the ability to forbid any drivers trying to join your online lobby if they don't have the required license that you want them to have. So that only the good drivers will be able to join your lobby.

My point exactly.

GT5's online mode is extremely limited when it comes to placing restrictions on players entering rooms. There's only so much you can do with PP and driver aid limits, and whilst the penalty system is alright, it's far from foolproof. Licence requirements are easy to implement, because the system is already in place in the game; also, you have a much greater control over the kind of racing and who gets to race with you. So, for example, you can set the licence requirement in your room to 'S' but remove collision penalties, and enjoy close racing with ample light contact while worrying less about someone punting you into the gravel trap and walking away with an easy win.

I said that alot , the best career mode i ever seen is GRAN TURISMO 4'S a-spec and b-spec are together and the events are organized in a way you never get bored .

I, for one, wouldn't want A-spec and B-spec to be grouped together, because then there would be no incentive for you to finish the game yourself (or, conversely, train your drivers). B-spec is somewhat fun, but I wouldn't want to do every race again as a director; a compacted B-spec mode would be more enjoyable. Also, the fast-forward feature and the ability to permanently set the driver's pace should definitely make a comeback, because otherwise I'd have to be there to tell the driver how fast he should drive the entire race, and as well as being impractical, I don't think that's how it is in real life.
 
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B-Spec should purely be like how extra drivers exist to compliment real racing drivers - only there when the race can't be done entirely by myself.
 
B-Spec should purely be like how extra drivers exist to compliment real racing drivers - only there when the race can't be done entirely by myself.

In that respect, GT4 was actually better, because they did gave you the option. So, for example, in a 24-hour race, you could do an eight-hour stint and give the rest to another two B-Spec drivers, just like a real race.
 
In that respect, GT4 was actually better, because they did gave you the option. So, for example, in a 24-hour race, you could do an eight-hour stint and give the rest to another two B-Spec drivers, just like a real race.

Exactly how it should have been in GT5.
 
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