Would this be good/useful in GT5?

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L8erBaby
So, I had this idea for some days now and i really wanna say it to the world.

I've wanted to use my Prius TC for the 24 Hour races, but then i realized that it would way to slow. The only thing i wanted from the Prius was the looks. Then i though ''Why not have ''Car Building'' in GT5''? Meaning that whenever you would buy a car (This example is Ford Focus and Toyota Supra), you would receive ''Toyota Supra Shell'' ''Toyota Supra Engine'' and so on. Then buying the Ford Focus and getting the same parts, but Ford Focus parts, so ''Ford Focus shell'' and so on. Then going into Car Building mode and choose the Supra shell and the Ford Focus parts. Then you have a Supra with Focus performance.

Hope that made sense. :)
 
Manufacturers would never allow it and it doesn't make much sense. You couldn't just take the entire guts out of a Focus and put it in a Supra, nothing would fit.
 
Why do those cars look like they're floating...? What's that all about then? :sly:

And as for "X won't fit in Y"... anything is possible if you throw enough money at it.

But I still wouldn't want this in a GT game. 👎👎👎
 
Kind of reminds me of the hours spent trying to create insane hybrids on GT2 using the gameshark ... as much fun as that was I'd rather they just expand the tuning options already available within GT5 👍
 
Hours is correct. The gameshark for gt2 is the closest I've ever been to a computer programmer.

My favorite car I made was a fiat 500 with 3003hp and awd.

That's why I joined gtplanet in 2001.
 
I think that if they did it where you could fit only things smaller or equal to it and from the same manufacturer, then it would work.
 
Manufacturers would never allow it and it doesn't make much sense. You couldn't just take the entire guts out of a Focus and put it in a Supra, nothing would fit.

I work on cars alot and I have seen Small block Chevy,ford and dodge engines put in cars as small as a Miata and one 1200 beetle(FR conversion). with Cars the only real limiting factor is your pocket book. And thats with any thing in auto repair and customization. As far as gt5 customization I would rather have an engine swap option that allows you to swap engines from the same company or family of companies into a car(i.e. 240zg with the GTR RB26DETT swapped into it, one of my favorites from FM1).
 
I work on cars alot and I have seen Small block Chevy,ford and dodge engines put in cars as small as a Miata and one 1200 beetle(FR conversion). with Cars the only real limiting factor is your pocket book. And thats with any thing in auto repair and customization. As far as gt5 customization I would rather have an engine swap option that allows you to swap engines from the same company or family of companies into a car(i.e. 240zg with the GTR RB26DETT swapped into it, one of my favorites from FM1).

Engine swaps, transmission swaps are common of course. The OP seems to talking about transplanting the entire guts of one car onto the body of another, which isn't generally done. You would have to make so many changes it wouldn't be the same.
 
I would use this function, but only with one stipulation: the only interchangeable cars would be the 2CV and the X1. For instance, an X1 engine in the 2CV, and vise versa.
 
McClarenDesign
I would use this function, but only with one stipulation: the only interchangeable cars would be the 2CV and the X1. For instance, an X1 engine in the 2CV, and vise versa.

:lol:

I think a X1 with a 2CV engine would have a little too much downforce for general use. :sly:

And it wouldn't work as said above because manufacturers would never allow it. I do remember in Forza 2 you could perform a power train transplant only from the engines that the manufacturer of the car you were modifying produced. That would be an interesting compromise.
 
...engine swap option that allows you to swap engines from the same company or family of companies...

This.

If they do it, it should be very close down to what makes sense, not swapping X1 Engines into any possible car, but within one Company like GM or something! Why not?

again...should be very limited tho, no ZL1´s in a say Corsa...
 
Would really like greater customisation, but my way would be to select the base car, then the existing cars suspension and aerodynamics is used as the base, then you select the engine by drawing the power/torque curves perhaps using 10 points which are then joined up. Then the engine noise should be selected from existing sounds.

Also selectable drivetrains and fully customisable gearboxes, with selectable number of gears and ratios. also weight and weight distribution can be set

You would then be able to make practically any engined variant of a particular car, for example if your real life car is in game but it's perhaps a bigger engined variant, you can adjust the settings to match your own car with it's engine.

The problem is, as shown in the Forza video, everyone will just set the engine to the most powerful available in the lightest car. :guilty:
 
The problem is, as shown in the Forza video, everyone will just set the engine to the most powerful available in the lightest car. :guilty:

Doesnt always turn out as kool as you'd think. When I was playing FM1 and built my rb26dett 240zg, it was shearly for doing burnouts and donuts. for godsakes the thing could roast em starting in 3rd. 4th you could get a little squeal. I only had 5 Gears lol. But, it would be nice to mate the Z06 Handling Package with the ZR1 power plant. The ZR1 just doesnt seem to put the power down like the Z06.
 
Back in the 1960's a friend of my father fitted an XK120 engine into an Austin A55. The gearbox was almost on the back seat and he canged gear by reaching well back into the rear seat foot area.

He also fitted much better brakes, again from a large Jaguar and beefed up the suspension, although handling was said to be, err... interesting!

Almost anything can be done, if you are mad enough.
 
The problem is, as shown in the Forza video, everyone will just set the engine to the most powerful available in the lightest car. :guilty:

Have you ever played Forza?

How can this be true when literally everyone says this, implying that everyone looks down on it?

The same thing was said about the X1 and GT5 online. Even after PD gave just about every single player an X1 for free, they are still not common online and they can't even enter most races because of the rules.

So what? If every put Saturn V rockets in a shopping cart, why is that bad? Should Racing Soft tires be removed from GT5 because I don't use them?
 
This.

If they do it, it should be very close down to what makes sense, not swapping X1 Engines into any possible car, but within one Company like GM or something! Why not?

again...should be very limited tho, no ZL1´s in a say Corsa...

I feel each engine should only be swapped between cars it would fit into. So you wouldn't fit a ZL1 in a Corsa, but a Vectra? Maybe.
If you only put a manufacturer limitation in, then you'd end up with X1 powered Go Karts, or a Ferrari F1 V8 powered Fiat 500.
 
I really like the idea. I've had similar thoughts before. It would be awesome to basically create your own car. But it would be inevitable that people would make some stupid ridiculous cars that would overrun online lobbies.

I think if they did it to where you couldn't throw race car engines in street cars, and anything from the X1 was off limits, it would be good 👍 I would love to do some realistic swaps. S2K motor in a Miata, LS1 in an FD RX-7 etc.
 
If you only put a manufacturer limitation in, then you'd end up with X1 powered Go Karts, or a Ferrari F1 V8 powered Fiat 500.

The latter was probably done in real life, so it's fair game. Besides, it would be such an awful car that no one would use it in a real race. This is what PP is for. You could put any engine you want into anything, it won't end up making racing unfair.

I hope if PD does allow engine swaps, it's as realistic as possible. And by this I mean they don't put in unrealistic limits where by some force of magic, V-8 engines can't be stuffed into Mini's.

What matters is how detailed engine swaps are to be modeled. If it's something simple like engine volume + weight vs car engine bay volume, we'll get something pretty limited. However if the tuning shop gives you extensive chassis rebuild options, you should be able to put just about any engine in any car.

At the very least, I would expect a fair variety in terms of engine swaps since we already are given the ability to modify the chassis via reinforcement, weight reduction, and RM. Between those three options we should easily be able to put in engines or double or triple the original engine's power into a car.
 
I feel each engine should only be swapped between cars it would fit into. So you wouldn't fit a ZL1 in a Corsa, but a Vectra? Maybe.
If you only put a manufacturer limitation in, then you'd end up with X1 powered Go Karts, or a Ferrari F1 V8 powered Fiat 500.
As good an arguement that may be, i see some potetial for some pretty hilarious online fun.:dopey: Do the cart glitch online and start whooping enzo's and veyron's with a Go Cart. 350mph in a go cart. but, bumpy tracks would be suicide:crazy:
 
I would use this function, but only with one stipulation: the only interchangeable cars would be the 2CV and the X1. For instance, an X1 engine in the 2CV, and vise versa.

Sounds good :D

@l8erBaby, I think the GT series should only go for manufacturer engine swaps, and drivetrain swaps.
 
Just had an awesome thought. Caterham is a subsidiary of Lotus, which is part of the Ford Family as it Shelby. A Shelby 427 Cobra jet in the Caterham Seven. Who needs a hood.

edit: Just realized power to weight and weight Dist. on that would render it useless.
 
Sounds good :D

@l8erBaby, I think the GT series should only go for manufacturer engine swaps, and drivetrain swaps.

I'm getting bored of people telling me 4WD drifting is stupid so...

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Drivetrain swaps would have the problem sorted out for all, only problem is that means more handling lines have to be created/ programmed by PD
 
Drivetrain swaps would have the problem sorted out for all, only problem is that means more handling lines have to be created/ programmed by PD

Not really, I have noticed that the racing lines are all the same or really similar(+/- 5-6 inches from inside.).

edit: I'm tired of the awd cant drift thing too. I just want to slide my Element in peace lol.
 
No it's not.



No it's not.

I know that Lotus was a part of FOMOCO and that caterham built the Seven Fireblade off of the lotus Seven Frame and that both the Lotus Elise and the Caterham Seven both in base form used a Ford Engine actually i believe it was the same 2.0 4cyl in the Focus RS retuned for higher output.
Edit: to the google cave. DA nanananana da nananananana
Edit: The Caterham Seven is actually a reproduction and Update of the Lotus Seven the right to which were sold to Caterham. Caterham Later Swapped a Ford 2l 4cyl into the Seven so my chain works with a detour around Lotus.
 
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I know that Lotus was a part of FOMOCO and that caterham built the Seven Fireblade off of the lotus Seven Frame and that both the Lotus Elise and the Caterham Seven both in base form used a Ford Engine actually i believe it was the same 2.0 4cyl in the Focus RS retuned for higher output.
Edit: to the google cave. DA nanananana da nananananana

Just so we're clear; Caterham is a privately-owned company



Lotus is owned by Proton

Pretty much this. Using a customer engine doesn't make you part of a family.
 
Not really, I have noticed that the racing lines are all the same or really similar(+/- 5-6 inches from inside.).

edit: I'm tired of the awd cant drift thing too. I just want to slide my Element in peace lol.

It seems you do not know what a handling line is.

A handling line, is the scripted code that makes each vehicle behave as it does, it is not the racing line, which is what you're referring to.
 
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