would you like GT5 to incorporate engine swaps

  • Thread starter Thread starter AuToNoMy
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Would you like the option to engine swap on GT5


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    220
  • Poll closed .
If they do, no SLR McLaren engines in a Gullwing Merc from the 50's! (cannot rember name at the moment.)
 
slashfan7964
Over 400ci. for a 351W is really pushing it. Most can only be safely push to 60 over without worrying of blowing up the engine. I have 2 351W, one bored 30 over and the other 60. Both are sitting outside my door right now.

For the Camaro I totally forgot it was a 302 lol. I knew that (was debating if it was a 289 or 302, since Ford has made both I couldn't remember what Chevy did). But even still you really need to be careful boring a 302 out that much. Safely you'd probably only get 60 over, maybe 80 over.

Still though I don't think your going to be able to get a 302 over 355cid (safely). That's just me though. Personally I would go over 60 over in a 302 due to the fact the wall of the block could blow out and blow up the engine.

Yes 60 over for boring is a lot but I'm talking about stroking too which for the 302 is not common but I know that 351 windsors have stroker cranks that will offer up to 434 ci including an overbore (not sure if it's 60 over or what)
 
Oh lol I didn't realize you were talking about stroking too. Yes that can increase your displacement quite a bit too haha.

The popular overbore if your going to stroke a 351W is 30 over, but I have seen them up there with bores.
 
Yes, but with some restrictions

-Physical Size - one should not be able to put the W16 out of a Veyron into an Original Mini, or any less extreme examples.
-Physical orientation - one should not be able to put a natively longitudinal engine into a transverse layout.
-Weight - this absolutely must be factored, including weight balance.
-Cost - The cost of the swap should reflect the amount of custom work involved. Putting a RB26 into a S13? Not that much. SBC into a Miata? Little more. Putting a RB26 into a Miata? Plenty.

Otherwise, I say no (as my vote reflects). I don't really see the point of it either, since aside from peak power and the curve, individual nuances of specific engines aren't modeled in-game.
 
i would love this...NFS shift2 did it. unfortunatly, i hate the way the cars drive in that game so it was a waste of money. in shift2 though, they only had about one or maybe two engine swap options for cars. if they did it in gt, imagine how many times you would surprise people. role up with a silvia w/ a 800hp rb26 in it lol.
 
Yes, but with some restrictions

-Physical Size - one should not be able to put the W16 out of a Veyron into an Original Mini, or any less extreme examples.
-Physical orientation - one should not be able to put a natively longitudinal engine into a transverse layout.
-Weight - this absolutely must be factored, including weight balance.
-Cost - The cost of the swap should reflect the amount of custom work involved. Putting a RB26 into a S13? Not that much. SBC into a Miata? Little more. Putting a RB26 into a Miata? Plenty.
.

i do like these restrictions...but i dont think this would ever happen anyways. not PDs style
 
Engine swaps are pretty silly IMHO. Especially when there are so many other aspects to the game that need fixing. I'd much rather they spend the money on getting licences to have more real world tracks, and more racing cars.

I think engine swaps are a little too much arcade like. Especially given rather than an engine swap, you could just modify the existing engine to get more power.
 
I think a list of crate engines would be the best way to go about engine swaps.
Then I could drop a 396 in my 1969 Camaro... :dopey:

Edit: And i would hope the sound would reflect the new motor.
 
sniper338
I think a list of crate engines would be the best way to go about engine swaps.
Then I could drop a 396 in my 1969 Camaro... :dopey:

Edit: And i would hope the sound would reflect the new motor.

Pd can't get the sound right now, so I doubt it would they'd get the sound of a car with an engine swap right.
 
Even though they don't have any cars with Ford 460's in them, that would be a blast to bore out, then stroke it.


That '71 Mach 1 Mustang has a 351W in it and I'd love to see that bored out 30 over or even 60 over. Then mod the crap out of that in-game, that probably put it at around 800HP if not slightly more,


Since most 351W blocks can't handle more than 60 over the displacement changes would have to be capped there. Meaning the displacement would be around 363c.i. Not sure if your aware, but every 30 thousanths you shave off increases the displacement by about 6 c.i.

Getting a '69 Camaro to go to 383c.i. would be a pain though (if even safe) because a 289 is a smaller block than a 351W and a 351W can only go up to 363c.i. So that means there is less meat to shave off a smaller block which says that you can't go over 350 c.i when you bore it 60 over. Not sure though, I've heard about blocks going up to 120 over. (Maybe those weren't 289's?) Pretty sure 289's can't go over 350 c.i.d. without having problems. If you managed to get it that high you'd most likely end up blowing a hole in teh block.

Would also be nice to stroke it and change the compression ratios.

oh no they Clevelands not windsors get it right
 
If I recall the Toyota Starlet could fit an RX-7 engine with no engine mount modifications, and the result would be absurdly fast.
They should t least have engine swaps that are possible. Or, cost a ridiculous amount to pull off (like a Z-06 engine in a VW beetle should cost millions.)
 
Engine swaps are pretty silly IMHO. Especially when there are so many other aspects to the game that need fixing. I'd much rather they spend the money on getting licences to have more real world tracks, and more racing cars.

I think engine swaps are a little too much arcade like. Especially given rather than an engine swap, you could just modify the existing engine to get more power.

That just makes no sense. How can engine swaps be "arcade" when they are very possible in real life?

But yes, I would love to see them in GT. The series is defenitely behind in terms of customization.
 
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would you like GT5 to incorporate engine swaps

Yes.

Engine swaps are one of the many, many ways that FM3 still beats GT5. GT5 has very limited and generic customization, with more or less the same list of upgrade options showing up for pretty much everything in the game. In contrast, FM3 gives me a metric crap-load of upgrade options for probably most of the cars; way more than GT5. They're not just "engine upgrade 1", "engine upgrade 2", and "engine upgrade 3" as some set of generic upgrade packages, but rather you can go through picking specific aspects of the engine to upgrade. Ripping out the entire engine and dropping in a different one was just one more option.
 
Engine swaps are pretty silly IMHO. Especially when there are so many other aspects to the game that need fixing. I'd much rather they spend the money on getting licences to have more real world tracks, and more racing cars.

I think engine swaps are a little too much arcade like. Especially given rather than an engine swap, you could just modify the existing engine to get more power.
I don't really understand programing PS3 games but I don't think swapping an engine would be much different than adding a supercharger or doing the weight reduction (which upgrading your engine would be a combination of the two). I would certainly take that over new racing boots for Bob!
 
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When will PD start listening to what fans want? Id love to see it but it'll never happen.

To be fair, many people have been begging for in-race saves and Kaz has confirmed twice that they're coming. So they are listening. I personally think we won't see engine swaps until the next game. It might not be high on their list of priorities.
 
I don't mean to come at you like this, but Kaz says lots of things. It's silly to take what says "is coming" seriously. He might be talking about GT11 for all we know. And the record shows that he/they don't really listen to what fans are asking for. Yes, they'll fix bugs here and there, but they were more interested in 3D than making different grades of racing tires wear at different levels.
Just sayin'.
 
Putting a 400 hp engine in a 4WD K-car with all weight reduction purchased? Could produce some spectacular cars.
 
They would obviously have to be from the same manufacturers or a tuning company like spoon or blitz and am sure a previous GT let you do this the reason i started this thread is that a have the chevrolet camaro LM race car and i remember that on forza 2 you could put a corvette or an impala engine into a standard 90s camaro ss and would love to do this on GT 5 cos i do think the Lm race car is too slow and think i would make on line racing more fun and random instead of everyone picking the same cars and would like to hear your thoughts on this subject thanks 💡
AUP
Decent grammar is expected at all times, including proper usage of capital letters.
https://www.gtplanet.net/aup/
You can at least use some periods between sentences, let alone a capitol letter or two. 👍
 
Of course! Imagine having a X2010 engine in a Fiat 500.... :D
 
In GT5 there is never any permanent power loss.
With engine rebuild option You can regain all the lost power in GT5.
( As well as a oil change and car wash which is included in the engine rebuild price )
The Poster wants engine wear to be permanent like rear engines which it is not currently in GT5.

No, that's not true. :sly:

My X2010 has now around 290.000 km on the clock & you can see the difference. Here are the specs:


X2010 (290.000km):

1042kW/???Nm (used around 20.000km)
1095kW/707Nm (after oil change)
1103kW/712Nm (after engine rebuild)


X2010 (0km, so the engine is not driven in, it will increase to around 1160kW/750Nm after 300-600km):

1126kW/727Nm


So there is a power loss of around 5% after 290.000km which can not be fixed with a engine rebuild.

And with rubber banding (constant lap times) you can clearly see that a heavily used car don't perform like a new one, even after a engine & body rebuild. :)👍
 
I think a list of crate engines would be the best way to go about engine swaps.

Perhaps one or two different engines for each car where it would apply, made available in the tuning shop (or GT-Auto) would be the most sensible option.
Engines from the same brand (mostly for license issues, personally I wouldn't mind cross brand swaps) which would also be possible to fit in real life.
To those who'll say this changes the character of the car and it won't drive the way it was intended to drive anymore, well, that's the whole point of an engine swap.
And besides, adding a big turbo or increase the amount of horsepower through N/A tuning will fundamentally change the car too.
This way you can have more different cars using the same ingame models (one stock, one tuned, one swapped, one swapped and tuned, etc.).
But I'm afraid we won't see it even in GT6 or GT7.
 
All this would mean is people would just put the highest Hp motor in there car. this equals borning.
 

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