Paid DLC just splits up the communities in all games, I don't want to contribute to that anymore.
So take a game like GTS which is 1 1/2 years into its life since introduction and the next game is probably again another 1 1/2 years before it is a reality.
The current income stream from GTS is probably at a minimum very low amount at this point and does not continue to support the cost of a team working to introduce new content to a game which sales are very low.
The choice is,
1.) Would you rather sit on what you have until the next game is introduced as the current income does not promote the studio devoting resources to keep a team adding new content?
2.) Have DLC packages made available (preferably in a series type of content where the content would open new racing series to be available.) where the income from such packages actually justifies the studio investing more time and resources to adding quality content to a game that actually is providing a very minimum current income stream?
Some people seem to think that the price they initially pay for a video game should be sufficient to continue that game to continue to receive new free content for apparently years after the initial release even though for the most part the studio is no longer making money off supporting the game.
I would rather see a game giving good organized DLC packages they can choose to buy the packages only they are interested in. If you like IMSA have an Imsa pack and if you like rally racing have a rally pack.
DLC distributed this way will not split the player base of the racers that are interested and will race that discipline. do not like rally racing so I will never race that type of race. That is not splitting a player base because of content owned but rather by interest, if you like the package buy it and support the studio by buying the new content they are putting out.
These teams developing these games do not go to work for free.