Would you say rollover is realistic in this game?

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Chicano3000X
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Chicano3000
Havent rolled much in my car.

But I've seen my brother play another racer, and if you head sideways into the grass or dirt, your car will most likely go into a roll.

Does the same thing happen in GT5?
 
No. It's pretty difficult to roll your car in GT5, I was slightly disappointed in that regard. Playing LFS will teach you to be afraid of rolling :p
 
I've only rolled twice so far, one was in the Formula GT... Don't ask how I managed to roll a F1 car because I still don't know
 
But I've seen my brother play another racer, and if you head sideways into the grass or dirt, your car will most likely go into a roll.

Sounds like racedriver GRID you're talking about.

Anyways I think that the rollovers are quite unrealistic because the car's roof doesn't crush at all. It's like every car has a virtual roll cage :lol:
 
No I dont . It is incredibly unrealistic.
The rollovers look like they are on the moon.

They really need to figure ot how cars roll and grip into the floor when they make contact.

This is how easy it is to get a real rollover

http://www.youtube.com/watch?v=RnBRgC_btW0

http://www.youtube.com/watch?v=1kdRGQoC2vc

And I just youtube these. If you watch motorshport you'll know that high speed rollovers are incredibly brutal and quick especially when the car gets rotational momentun and it uses the ground as a pivot which did not happen in the above videos.

A real car would roll over about 10 times for every 1 rollover in GT5.

And sometimes the car rolls in the opposite direction to which its travelling, which never happens in gt5
http://www.youtube.com/watch?v=hdD_pzUQiko&feature=related



The high speed rollovers in GT look like its done in slowmotion matrix style, expect everything is moving at normal aside from you in the rollover.

You seriously have time to change views and scrtach yourself before your car does one rotation where as in real life it happens in the blink of an eye.

Oh and this is what low speed 20-30mph impact should look like when you contine driving
http://www.youtube.com/watch?v=tICWkAPL1eM

And a 30mph or above crash should total your car if it hits head on.
 
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Not realistic at all, it's designed to get the car back up on the correct way, no matter where you land on.
 
Havent rolled much in my car.

But I've seen my brother play another racer, and if you head sideways into the grass or dirt, your car will most likely go into a roll.

Does the same thing happen in GT5?

I wouldn't say thats entirely realistic either. Unless the car is lowered or has extremly low prifile tyres a car should not roll over on the grass, even if its going sideways.

A game where rollovers happen easily as soon as you go sideways will be just as bad and unrealtic.

You need to strike a realistic balance. Unless the car is very low or some structual part of it digs into the ground while its moving sideways it should not roll. Most times the car will skimp accross grass or terrain even when moving sideways.

However at speeds of 150mph+ almost anything can happen and you really need to have a good aero model in the game as the wind can easily get under the car if youre unlucky and literally swoop it of its "feet"
 
Rollovers in gt5 are a nice addition however you can just carry on normally afterwards, they have managed to make it almost impossible to have incredible crashes.
 
Rollovers are all but impossible in GT5. The samaba VW, if you put the ride height to 100% and take a turn fast, it tips to like 45 degrees and then wont go any further. Not realistic. That and the damage are like "phoned it in" level in the game.
 
Looks like rollover was put in just to add another feature on the box. It adds nothing to the game in the state that the whole damage system and physics are.
 
Rollovers are all but impossible in GT5. The samaba VW, if you put the ride height to 100% and take a turn fast, it tips to like 45 degrees and then wont go any further. Not realistic. That and the damage are like "phoned it in" level in the game.

What are you talking about. That was only in previous gt5 games. You can roll over any car now....

I manage to roll over old cars not even trying just by running to still springs on them.
 
You can easily roll a car in the last s-curve on trial mountain. just hit the off level dirt deep on the inside of the turn at the last curve before the finish line.

As far as realism, GT5 has the worst rollover physics ever. It's like rolling over at 20% gravity on a soft pool of cotton. There is no feeling of weight, no tire reaction, and it seems like the roll isn't affected by the outside contour of the car at all. It's obvious that they threw it in at the last minute to compete with other games that have more realistic crash physics. I won't name any names, but one of them rhymes with Shmorza. Heres hoping they do 10 years from now when the next rendition comes out.
 
In comparison to other games with good damage, nah. Kaz was reluctant to add the level of damage we have now. In his mind a car is art and therefore wants to preserve the beauty of it. By demand he had to do what people wanted or his game won't sell. Another excuse PD uses is that car manufactures don't want their cars portrayed as damaged models. Not sure if its money related or not but other racing games have their cars sustain some pretty good damage. If money is not involved then its all in the modeling and programing at PD.
 
Not realistic at all, it's designed to get the car back up on the correct way, no matter where you land on.

How much realism do you want in a game? If you mean you have to start a race over when you land on your roof that might be considered fine in the shorter races but a few hours into an endurance race that would be considered quite heavy punishment I reckon (unless you're so far in front you only have to watch the remaining hours upside down ;)).
More real, no doubt but potentially hugely frustrating, maybe the walking element of Photo-mode can be introduced, so you can walk to the pit and choose a new car.......
 
I managed to roll my TVR Speed 6 on the Cape Ring during the seasonal event by hitting a guardrail on the grass head on. I even got the rollover trophy! So I would say no its not particularly real. Its REALLY hard to roll a car in this game, then sometimes you just fluke into it.
 
In Trial Mountain, it's easy to make many cars rollover. Is this track, that I make the must rollover's not intentional.
Just a note, that I must say, on FM3, the rollover have much better FFB feeling and visual too.
 
At least we get the ability to roll over our cars in this game fellas. Sure it's not great or realistic, but it is there. PD will probably add to it in future GTs.
 
Yeah, easy on Trial Mountain.

Uxi_enzoOops2.jpg


Other than disappearing and appearing back on the track (and not proving a road hazard to those behind me), I didn't really have any complaints.
 
I'm confused, but how realistic do you expect a roll over to be? Cars nor drivers walk away from either of these unscathed. I haven't played a console game that looks anything close to realistic when it comes to roll overs, most high speed roll overs depending on when the roll over started the car can spin multiple times traveling great distances in the process. No game I have played gets this correct, well considering you can't totally deform the car, it's damaged shape playing into the roll over as well. Indestructible edges and corners do not roll very well you know.

Screw roll overs I would like more attention given to vertical lift, which doesn't happen when you are driving on high speed banks. Cars don't get loose when you ride their wake, NASCAR cars sure don't get loose. IRL they do when nose to tail on high speed corners, also used as a passing tactic(get em loose enough that they have to back of throttle then you make the pass). Incorrect spring set ups should cause great instability at high speeds, soft rear springs in a high downforce car should produce loss of front end grip, thus leading to understeer and worse case car doing a reverse flip. Heck on Cape Ring, those LMP's should all be back flipping going over that immense jump. That is a case that shows that there is zero vertical lift in GT5, this will also help quell all those people who setup their cars with the front end raised and the rear slammed to achieve faster lap times. Come on PD get on it, add an algorithm that splits air flow going over and under a car, when the air flow going under is too high, coupled with down force at the rear already high at speed, would cause lift, loss of front grip should be the case and at too high a speed would lead to vehicle lifting too much. Light weight high speed cars should be affected by this to a greater degree. Down force already factors into tire temps, hope it's also tied to the spring rates too.
 
How much realism do you want in a game? If you mean you have to start a race over when you land on your roof that might be considered fine in the shorter races but a few hours into an endurance race that would be considered quite heavy punishment I reckon (unless you're so far in front you only have to watch the remaining hours upside down ;)).
More real, no doubt but potentially hugely frustrating, maybe the walking element of Photo-mode can be introduced, so you can walk to the pit and choose a new car.......



...Are you aware that it can be an OPTION that can be turned off ?
 
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