Wreckreation is Finally Available to Wishlist, Could Launch Soon

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There's so little information on this game. There's a huge emphasis on player-created tracks, which is cool and all, but surely the AI can't race on them, right? I can't imagine you can make a track with loops and huge jumps and the AI just figures out the pathing. So does that mean it's something between Burnout and TrackMania? Is this a game that's going to rely heavily on user-created content and multiplayer? It's difficult to say if it looks good or bad because I'm not even sure what it's trying to do, it just looks confusing. They're not doing a great job at marketing this.
 
The method of content curation is going to be the make or break factor on this one, I feel. The main thing that turned me off from Horizon's Eventlab was that the in-built browser, such as it is, heavily prioritizes the most uprated stuff which makes it very much a popularity contest, even if the content itself isn't that great. It also means that anything not in the top 20 of upvoted tracks would be lost unless you went onto a forum and looked for people posting codes and basically begging others to try their stuff out.

But at the same time, if there's no curation at all it's going to end up in the same trap as Super Mario Maker, where there's so much low effort stuff or things designed to exploit game engine glitches that you can't find any good, honest efforts among all the junk. They're going to need a pretty well thought out discovery and sorting system to make this work, and given that THQ Nordic is long out of their "have all the money" phase of publishing, I'm not so sure they had the budget for developing such a thing.
 
No PlayStation 4 version?

No. There was some miscommunication previously. The game is only out on current-gen consoles & PC (no news of a Switch 2 version either).
 
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The Achievement list is out and sounds promising, with many obvious nods to Burnout (billboards etc) included:
 
The "gameplay" of someone littering props all over the track willy nilly wasn't exactly compelling.

But if I parsed that next bit correctly and you can have multiple people building and editing the same course in realtime... now that's something that could be the stand-out feature this game needs, if implemented correctly. The right group of like-minded people collaborating together would be able to do some real magic with this.
 
Not gonna lie, I don’t see anything about this that remotely interests me
It’s like someone looked at Burnout Paradise and TrackMania and decided to smash them together
 
Not gonna lie, I don’t see anything about this that remotely interests me
It’s like someone looked at Burnout Paradise and TrackMania and decided to smash them together
That's more or less what they seem to be going for. And if it ends up being less like "Horizon Eventlab on steroids" and more like "Little Big Planet: Vroom Vroom Edition", now I'm thinking it could be something of a sleeper hit in the right hands.
 
It sounds like there's a decent single player experience hidden behind all the Eventlab/Trackmania stuff. Map might be a bit disappointing though, very rural, no big urban area.



 
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I like the sound of 700 billboards/smashes/collectibles and the fact that some require you to use the world building ramps etc to get to them.

I'd like to see how the build sharing will work in practice though.
 
So I picked it up and... yeah, it's very rough edged. I'm not going to call "fake 1.0 trying to dodge the early access stigma", but it really feels like it was pushed out the door too early.

Car handling is very, very unpredictable. In fact it feels a lot like default Unreal Engine physics in many places. Also, the AI cars cheat. And not in the "He's right behind you" rubberband way of Burnout 3, I mean they get infinite nitro and grip. I was chasing a takedown vehicle and got an unpleasant surprise when it made a 90 degree turn at 170 MPH like the friggin' Road Runner dodging Wile E. Coyote. Also, wrecking other cars is actually very difficult because once you pull alongside them, they hit their nitro and start steering back into you, so getting a hard enough hit to knock them out of control is painfully difficult.

I haven't messed with the track building at all yet, but from what I've seen from the singleplayer content so far I'd say definitely wait a few months for patches and a sale.
 
So I picked it up and... yeah, it's very rough edged. I'm not going to call "fake 1.0 trying to dodge the early access stigma", but it really feels like it was pushed out the door too early.

Car handling is very, very unpredictable. In fact it feels a lot like default Unreal Engine physics in many places. Also, the AI cars cheat. And not in the "He's right behind you" rubberband way of Burnout 3, I mean they get infinite nitro and grip. I was chasing a takedown vehicle and got an unpleasant surprise when it made a 90 degree turn at 170 MPH like the friggin' Road Runner dodging Wile E. Coyote. Also, wrecking other cars is actually very difficult because once you pull alongside them, they hit their nitro and start steering back into you, so getting a hard enough hit to knock them out of control is painfully difficult.

I haven't messed with the track building at all yet, but from what I've seen from the singleplayer content so far I'd say definitely wait a few months for patches and a sale.
I watched a couple of reviews on it and I am not impressed. To me it looks very generic. The track building part looks cool though. I will definitely wait this for awhile
 
Was quite interested when it was first announced but having seen how it has turned out I’m giving this a massive swerve, just seems like it’s suffering from a identity crisis and isn’t quite sure what kind of game it’s meant to be, racer, open world, sandbox, track builder…more than my home grown smoked plants brain can handle 🙈
 
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