X-Motor Racing

  • Thread starter Thread starter Rob81
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Cars sound like a synthesizer.

I mean, they use a synthesizer instead of recording real engine sounds.
 
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Hey mate that's good news! Although I'm not doing a F1 driving good enough.

F1 2010 had the worst arcadish handling..
 
After driving the F1 I noticed in the physics parameters the down force is about 10 kN at 300 km/h. That makes a difference in feel and sensation at different speeds. The telemetry graphs are informative and representative, although I couldn't find a real-time downforce graph. Only drag force.

2nk6fbp.jpg
 
A F1 car produces much more downforce than any other open wheeler.
That helps to push a car to the road and improve cornering forces. The dark side of the picture is increased drag.
Btw, a DTM car has a ton of downforce also..
 
The car models look interesting. Like souped up versions of FM1 car models!

I predict a lot of success for this franchise in the coming years *puts hand on side of forehead, tapping into psychic powers*
 
X-Motor Racing 1.44 has been released!

Changes from 1.43 to 1.44:
- Graphics engine optimization
- Improved replays
- Improved TV replay cameras
- Added additional reflection options
- Improved statistics
- Added password protection of online statistics
- Added wheel height adjustment
- Added Advanced SDK to the Ultimate version
- Added double precision of simulation to the Ultimate version
- Added auto activation
- Added voltage, oil pressure, fuel level and engine temperature arrows to cockpits
- Fixed blinkers
- Added auto-sending of statistics to off-line modes
- Fixed map rendering
- Removed all arcade racing tracks
- Removed three out-of-date FWD cars
- Added BMW M3 E92 DTM
- Added BMW M3 E92 DTM and F1 Imsa to the demo version
- Added German and Russian localizations to the demo version
- Minor changes in GUI
- Added transform animation
- Added skeletal animation
- Added skinned mesh animation to driver
- Added crowd simulation
- Added animated marshals

http://www.xmotorracing.com/

The demo version is here:
http://www.xmotorracing.com/download.html
 
The FFB is fantastic!
I can actually feel the aerodynamics influencing the car handling.
Incidentally, all my friends come home and try X Motor Racing say they are surprised the great feeling of the car.
 
It was updated up to v1.45.

Changes from 1.44 to 1.45:
- Improved collisions on multiplayer
- Added packet optimization
- Improved work with TCP and UDP
- Improved algorithm for multiplayer
- Improved ping display
- Improved steering wheel on replay
- Improved multiplayer chat
- Added pop-up for the multiplayer chat
- Added chat logging to a file
- Added list of players from the lobby
- Added allowing all cars to the servers
- Added FFB smoothing methods 1 and 2
- Added additional options to the Force Feed Back Strength and Friction
- Added FFB2 method
 
The 64-bit version was released. It can work faster/better on 64 bit Windows.

- Improved refresh of servers
- Improved simulation in multiplayer
- Added alpha noise materials
- Added virtual botany
- Improved rendering of transparent objects
- Added skydome support
- Added transition between day, sunset and night skydomes
- Improved rendering of cube map environment
- Improved rendering of rear-view mirrors
- Added environment sounds
- Graphics engine optimization
- Added 64-bit version
- Added 64-bit XMR Editor
- Improved tire model simulation
- Added separate adjustment for Left Front, Right Front, Right Rear and Left Rear suspensions
 
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