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I'm curious how PS3 games with over 7GB of data will get ported to the XB360? Resistance, while not likely ever to be an XB360 title, was 22GB (although some reports say it is 16GB), and it is being speculated that the next Metal Gear Solid game will be close to 50GB. If any game that was 50GB on a PS3 that gets ported over to the XB360 without anything being cut or downrezed would require it to be spread over 7 DVD-ROMs.
The big difference between the 360 and the PS3 with games is the issue of compression and drive-speed. EGM had a big deal about this in their current issue, and I think they summed it up pretty clearly:
EGM February 2007Even game developers who work with both standards and Blu-Ray discs aren't sold on Sony's format, despite it being the only megastorage disc available on the concoles. (PS3 Blu-Ray disks can hold five times the content of the standard dual-layered DVDs used by the XBOX 360.) "Most games still use a ton of compression - not just to fit on a disc but to load faster," says Todd Howard, executive producer of XBOX 360 role-playing epic Elder Scrolls IV: Obilvion, which is also coming to the PlayStation 3. "So drive speed matters more to me, and Blu-Ray is slower." (The PS3 Oblivion team compensated for the slower drive by duplicating data across the Blu-Ray disc, making it faster to find and load.) "Now with games that have a lot of prerendered [high-definition] cut-scenes, Blu-Ray is key," Howard adds. "Those types of things eat a lot of disk space. But we tend to stay away from [that type of content] anyway, so its not much of an issue for us."
...So it is a bit of a catch-22 I suppose. What will be interesting to see immediate differences in games will be with titles like Virtua Fighter 5 in the Spring, and then there is always the inevitable comparisons between GTHD and Forza 2 in the near-future as well. It will be interesting to see how everything sorts out between the two platforms when it comes to shared titles, particularly with fewer titles staying exclusive to just the PS3. We've got a while to figure it out...