Xbox Camera Movement options. Explanation needed

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I can't seem to find any explanation on what the options are supposed to do.

I've tested the 'camera movement' options on Xbox.
Steer Look does work, on max it looks to the apex and it's quite subtle
Speed Sensitive Shake and G-Force Sensitive Movement do seem to work but again it's quite subtle
As for Vehicle Motion and World Motion, I can neither see what they do or even find out what they're supposed to alter

Here's a comparison I did earlier.

 
Maybe it's more a pad thing, but on wheel I found 'look to apex' made judging your car's slip angle impossible. Without your ass feeling it, or your inner ear (in real life), the ONLY way to judge slip (understeer or oversteer) is that the car isn't pointing in the direction it's going. That needs a completely locked viewpoint.

But when look to apex moves your viewpoint, there goes the judgement of slip.

Same thing with side look. Other games instantly move to side look, but PC2 (not sure if PMR still does it) rotates to it, like you're moving your head. And gives you the same VISUAL cue you'd get if your car slipped suddenly. Which I would have a strong reflex to counter steer out of and ended up lurching around merely trying to look sideways!

If you want to RACE at your best, some of the things that make replays more realistic make controlling your car much harder.

It would be nice if you could have one setting for racing and another for replays that switched in automatically, but I haven't found a game that does that yet...
 
The look to apex in ACC is very exaggerated so I don't use it on there, but in PMR it's quite subtle, in fact it doesn't do much unless it's on 100 so I don't mind using it. You can see it in this clip

 
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