Xbox Camera Movement options. Explanation needed

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I can't seem to find any explanation on what the options are supposed to do.

I've tested the 'camera movement' options on Xbox.
Steer Look does work, on max it looks to the apex and it's quite subtle
Speed Sensitive Shake and G-Force Sensitive Movement do seem to work but again it's quite subtle
As for Vehicle Motion and World Motion, I can neither see what they do or even find out what they're supposed to alter

Here's a comparison I did earlier.

 
Maybe it's more a pad thing, but on wheel I found 'look to apex' made judging your car's slip angle impossible. Without your ass feeling it, or your inner ear (in real life), the ONLY way to judge slip (understeer or oversteer) is that the car isn't pointing in the direction it's going. That needs a completely locked viewpoint.

But when look to apex moves your viewpoint, there goes the judgement of slip.

Same thing with side look. Other games instantly move to side look, but PC2 (not sure if PMR still does it) rotates to it, like you're moving your head. And gives you the same VISUAL cue you'd get if your car slipped suddenly. Which I would have a strong reflex to counter steer out of and ended up lurching around merely trying to look sideways!

If you want to RACE at your best, some of the things that make replays more realistic make controlling your car much harder.

It would be nice if you could have one setting for racing and another for replays that switched in automatically, but I haven't found a game that does that yet...
 
The look to apex in ACC is very exaggerated so I don't use it on there, but in PMR it's quite subtle, in fact it doesn't do much unless it's on 100 so I don't mind using it. You can see it in this clip

 
Try turning it off and seeing if you get a better awareness of slip angle mid-corner. It doesn't look like you're getting ANY with that super high downforce Mazda. Perhaps something like a Caterham where you’re sideways a LOT might illustrate what I'm talking about..?
 
Yeah, to my eyes, it looks like the car is moving way more than it actually is!

Do you have your FOV adjusted to 1:1? Sat that far back from the wheel, in that car you've got a great view of right and left hand apexes already. Not sure why you need look to apex at all...
 
FOV is going to depend on monitor size and how close you're ACTUALLY sitting to it. I guess you've used one of the many FOV calculators to get that to 1:1, right?

It doesn't change with where you place the virtual seat. I'm pretty damn close to a 4K 55" and it's rare I get a good view of the apex through the turn at 1:1. I rarely even get a full mirror, it's chopped off on many cars..!
 
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FOV is going to depend on monitor size and how close you're ACTUALLY sitting to it. I guess you've used one of the many FOV calculators to get that to 1:1, right?

It doesn't change with where you place the virtual seat. I'm pretty damn close to a 4K 55" and it's rare I get a good view of the apex through the turn at 1:1. I rarely even get a full mirror, it's chopped off on many cars..!
Tbh I've just used what I've been using in ACC and EA WRC, I'm sat about 3 feet away from a curved 32 inch monitor
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It might be interesting for you to put those numbers into a proper FOV calculator and see what 1:1 allows you to see. I'm about the same distance from a 55", and I don't have anywhere NEAR your width of view.

1:1 gives you the exact same perspective as if you sat in the car. But obviously, only your monitor's width of it. The wider the better, when it comes to racing! Better to see more than to see less but better resolution, as far as I'm concerned!
 
Actually I measured it again and the screen is more like 2ft away.
I did also put the steering lock to zero and it ran a bit smoother tbh. Here's a comparison video at Zolder

 
I'm not sure you’re measuring that right. It's about 2' just from your eyes to your hands with them fairly straight out. Sit back in the seat, and measure from your eyes to the screen...

I also reduce the forward/backwards motion on the camera. For the same reason. In real life, with a tight four point harness and a HANS device, there's no way your head would move that much under braking and acceleration. Looks great on replays, but once again YOU, not the car, is what is moving and that reduces your ability to judge if the car is sliding.

Don't forget, for the FOV calculator, most of them use the screen's DIAGONAL measurement , not the width (unless it has a field specifically for that measurement).

As I said, I'm about the same distance from the screen as you and my FOV calculator puts me with a FAR narrower FOV on a 55" than you're getting on a 32". Something doesn't add up.

Or are your replays being shown with a wider FOV than when you're actually racing?
 
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