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Discussion in 'Gran Turismo 3' started by Xenn, Jan 22, 2012.
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What demo is this?
So the Replay Theater, I see.
It looks like an i.Link menu but it also resemble a demo disc with video and game
Hoping this isn't off-topic, but does anyone know how to make the .ads music files playable in the correct speed and pitch? I tried both MFAudio and VGSC (Video Game Sound Converter) but they end up giving me the same garbled results. I know @Xenn has posted unused music from GT2000 and GT3, but there's still the race music (prototype version of Mirage by Daiki Kasho) from the former that's been missing. It was previously posted on Youtube, but the account that had it uploaded was deleted. All I have is this MP3 conversion for reference, although I'm pretty sure that most of you have already heard it: https://clyp.it/0hsk2nz2?token=c9481469c0c0702b246c29b18b02d595
I've probably asked too many people on the Internet for this request, but I have no clue on how and why it is the only song that refuses to play correctly.
This is more research and less hidden things, but it turns out that the original Japanese release of GT4 Prologue (and the Prius Trial demo based on it) uses GT3 car and track formats, rather than GT4 formats like the PAL release. If used to replace an existing track, GT3 can load and run the tracks flawlessly, including AI lines and replay cameras. The car models work too, but obviously without the correct physics.
GT4P also has a very, very early Nurburgring model, with only the track loft and minimap present:
has anyone got something like a tool to rebuild the gt3.vol file so I can add the NTSC hidden car bodies back into the PAL version so I can access the ntsc formula cars in PAL maybe with a tutorial on how to replace car bodies I messaged someone on here about it but they don't seem to want to help tbh. Thanks in advance
You messaged me late in the evening yesterday, and I've been at work all day today. I've replied to you now.
Is it possible to port the Toyota POD from GT Concept to GT3?
Yes, quite likely. The model would be trivial, the physics fairly hard right now, but I don't think any of its special features would be possible.
I'd be okay with that. I think the Pod would make a good car for early races.
I gotta give this a go since I have a physical copy of Japanese GT4 prologue.
I made a post literally a second ago on this topic but has anyone noticed the scrolling text on the arcade mode menu’s car class select seems to correspond to an older version of GT3? There’s several cars that were rearranged/renamed (the MR2 being one of them), a few typos... it also seems like at that point there was no need to unlock the cars either as some of them were made locked but still appear in the text.
I believe the same thing applies in the arcade main menu too, there’s a few things that were changed about after that was completed (and Smokey Mountain retains the word ‘North’ in the final version on the Bonus Items menu)
A still can't wait for a GT3 Vol tool that can export/import things and rebuild the archive so I can add the NTSC F1 cars and other hidden cars into my save packs... I don't see why it wouldn't be possible I may also repackage the game so the new, updated version is the one I play, so I can buy the NTSC F1 cars in my GT3 Playthrough.
There is a tool for that already.
I created a GT3 "mod", that has music from GT3 NTSC-J, Car prizes from GT3 NTSC-J, Class C and Rally Class in Arcade mode are replaced with Class Preview (almost all cars), and includes all Gran Turismo Concept courses and body models (ONLY body models, no car parts, to use new models you must memory edit the game to use them.) I even did a test with GT4 Prologue cars and tracks. They work too.
ahhh it must've been you I heard about that was doing that that's amazing work it truly is but my problem is that I play on playstation 2 hardware as my pc isn't powerful enough to run the game in emulation, I think I ave added all the cars that weren't present in pal version but my game freezes right on the intro, I just dragged and dropped everything in the cars folder from the ntsc files into the cars folder of the PAL version and rebuilt the archive and dragged the PAL gt3.vol with the added cars into the PAL version but I just get a freeze... I nearly got it working on the PS2
You may be using an older/wrong version of the rebuilder. There is a rebuilder that extracts the files properly, so that they can be rebuilt so that they work.
My mod does work on real hardware, and it works flawlessly, there's no issues.
oh wow really????? am amazed and over the moon, as soon as your version of the game is out am going to download it all the way and try and get it onto me ps2 thank you so so much for telling me btw, also I wonder if you might link me to the updated version, am on the GTP hidden things but the only version on there was 0.2.1 I think made by pez2k but thank you so so much again for telling me that. ))
Are you in the GT Discord?
ye I'm in there as ILOVEFOOTBALL95 I also remember downloading the .bat tools that you uploaded In the resource centre the extract.bat and the rebuild.bat I tried using them with the gtvol extractor but I got the same result. I literally can't wait for your version of the game tho
Ah, I see.
In the resources there should be the newest version of the VOL extractor by Pez, that will extract data like cars and courses properly in a .gz format.
My mod is basically finished at the moment, can't add parts until Pez finishes a tool for part porting.
ah a think the latest version is 0.2.1 or something which av got and it does extract the cars in .gz format when I add the .gz files from the NTSC folder into the PAL cars folder I still get a crash, I wonder if its something to do with compatibility settings I'm running on the tool and the CMD program, I pretty much give up tho, its too advanced for a mere mortal like me lol may I ask will you be adding everything from the NTSC amaerican version too? like the different songs and what not?