You Can Now Drive Gran Turismo's Apricot Hill and Midfield Raceway in Assetto Corsa

LeGeNd-1

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Glad to see the work of AC modders get some recognition. I just hope PD doesn't get to pissy about it and demands a DMCA takedown on GTP :nervous:

Just to add to the tracks already mentioned in this thread:

Special Stage Route AX (loosely based on SSRX): https://www.racedepartment.com/downloads/special-route-ax.11403/

High Speed Ring and R246: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg/folder/l8YWHY4D

Motor Sports Land GT4 ver: https://www.racedepartment.com/downloads/gt4 motor-sports-land2.18218/

SSR11 (very early build): https://www.racedepartment.com/threads/special-stage-route-11-by-anubeia-aka-kw_.182249/

That's all I have in my collection atm. Dragon Trail is being worked on by Tyrone I believe.

Will have to give them a look. Edited, knew the name was familiar, have of it already, as they did the utterly excellent version of Anglesey.

We also get Fujimi Kaido from Forza and a very good version of Blackwood from Need for Speed, as well as a load of stuff from Grid (Shibuya and Cote d'Azur are both rather good).

Blackwood is from LFS ;)

We also have track conversions from NFS Shift, DIRT, Initial D, Wangan Midnight and even Mario Kart (yes you read that right). So yeah, anyone who's still on the fence about getting AC on PC, do it !!!!! :D
 
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Scaff

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Very good! I suggested something similar involving Deep Forest and Trial Mountain.

EH1kNZvWwAAYoLg

https://www.gtplanet.net/forum/threads/the-green-sisters-deep-forest-trial-mountain.390552/

I suggest that the author make this layout that I have outlined. Would be excellent!
 
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708
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Makes me wish I had a gaming PC.

I used to wish for a pc that could run these great sim games. Even though PC2 and AC were on PS4. I knew that they were way better on on PC. Also wanted to try AMS2.

Will July 2020 for me quit wishing and acquired a gaming lap top. I am satisfied with my purchase and have barely even begun to enjoy the benefits of PC sim racing. Installed my first mods for AC recently - can already tell that the options are wide open for enjoyment.
 
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LeGeNd-1

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Actually I based it on GT6 mostly... :) And it's not a new version of the combined layout, but a completly different mod by a different author (me) :D Let me know if you have any feedback!

Hey, good to see the author on gtplanet 👍

Yeah my comment on it being like GT2 was based on the track feeling narrower than the combined version. For some reason the PS1 games tracks always feels narrower to me.

As for feedback, I don't know how hard it is to make another version but if you could make one with a rounded T1 like in GT2 (instead of double apex like later games) that would be great:
 
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Hey, good to see the author on gtplanet 👍

Yeah my comment on it being like GT2 was based on the track feeling narrower than the combined version. For some reason the PS1 games tracks always feels narrower to me.

As for feedback, I don't know how hard it is to make another version but if you could make one with a rounded T1 like in GT2 (instead of double apex like later games) that would be great:

Currently I don't have any time for modding unfortunately, but I always thought about making a GT2 layout, as it has some differences :) I will se what I can do in a few months!
 
Very good thread and discussion, gentlemen.

Can someone please *PLEASE* make a version of Tokyo Expressway(all three layouts) from GT Sport to AC? Yes, I'm fully aware we have the lovely Shutoko Revival Project, but I would like to see Tokyo Expressway as it's a completely different drive and feel, and I think it's one of the most fun maps for GTS.

On a side note, where are the Ridge Racer tracks :(:(:(
 

LeGeNd-1

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Very good thread and discussion, gentlemen.

Can someone please *PLEASE* make a version of Tokyo Expressway(all three layouts) from GT Sport to AC? Yes, I'm fully aware we have the lovely Shutoko Revival Project, but I would like to see Tokyo Expressway as it's a completely different drive and feel, and I think it's one of the most fun maps for GTS.

On a side note, where are the Ridge Racer tracks :(:(:(

They managed to rip the 3D models from GT Sport, but actually making it usable in Assetto is quite difficult unfortunately. The basic track layout is fine but trackside objects like buildings, lights and textures are all encrypted by PD so needs a lot of work to convert. Or at least that's my layman's understanding anyway :lol:

We have Maggiore but I'm not sure if that's a conversion or scratch built as some corners and elevation feel a bit different, but then real world circuits that are both laser scanned also tend to feel a bit different in GT vs AC due to the field of view.

We just had a Soldat Raggio brought to AC recently (search the main thread for my post), and the same group are trying to bring RR tracks, but it's gonna be a while because they are relatively new to modding. Just be patient :)
 
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They managed to rip the 3D models from GT Sport, but actually making it usable in Assetto is quite difficult unfortunately. The basic track layout is fine but trackside objects like buildings, lights and textures are all encrypted by PD so needs a lot of work to convert. Or at least that's my layman's understanding anyway :lol:

We have Maggiore but I'm not sure if that's a conversion or scratch built as some corners and elevation feel a bit different, but then real world circuits that are both laser scanned also tend to feel a bit different in GT vs AC due to the field of view.

We just had a Soldat Raggio brought to AC recently (search the main thread for my post), and the same group are trying to bring RR tracks, but it's gonna be a while because they are relatively new to modding. Just be patient :)

Awesome! It's good to hear from you again and hope you're doing well brother :)

Thanks for the clarification and info. Very interesting. I agree, it is probably challenging to bring GT Sport tracks to AC. But if anyone can do it, it's Soyo. That's my dude! He's extraordinarily talented and is in the process of completing several incredible tracks including Osaka Loop. I think Soyo would be able to study a track like Tokyo Expressway and make a fairly half-decent conversion of it, without having it ripped. Given his work on SRP, I wouldn't doubt he has the skills to get it done.

Wow the Soldat?! Love that car. I'm gonna have to check that out. Do those guys have a discord or telegram group? Can you provide a link to it? I definitely want to follow the progress of their work. If they manage to create Ridge Racer tracks even remotely close to their original counterparts, I'd be happy as heck! Can you imagine getting a couple tracks like Shooting Hoops from RR4 and The Extreme Oval from Rage Racer? Can you imagine driving those in AC in VR? *DROOOL*

Going back to the Soldat Raggio for a second.....have you driven it? How are the physics? No way it actually drives like a Ridge Racer car, does it? I mean, AC is a sim, I get it, but I really hope someone can crack the car physics and modify the dynamics of the car behavior so that they drive more arcadey and closer to actual Ridge Racer cars than sim-like cars. I've watched several videos from guys driving Assetto Carsa cars around Touge tracks and they just don't look like they have the same feel as the actual Initial D cars, and you can tell they're driving sim cars rather than an arcade car from Initial D. If the modders can crack this puzzle and get this done it would be a game changer!
 

LeGeNd-1

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Awesome! It's good to hear from you again and hope you're doing well brother :)

Thanks for the clarification and info. Very interesting. I agree, it is probably challenging to bring GT Sport tracks to AC. But if anyone can do it, it's Soyo. That's my dude! He's extraordinarily talented and is in the process of completing several incredible tracks including Osaka Loop. I think Soyo would be able to study a track like Tokyo Expressway and make a fairly half-decent conversion of it, without having it ripped. Given his work on SRP, I wouldn't doubt he has the skills to get it done.

Wow the Soldat?! Love that car. I'm gonna have to check that out. Do those guys have a discord or telegram group? Can you provide a link to it? I definitely want to follow the progress of their work. If they manage to create Ridge Racer tracks even remotely close to their original counterparts, I'd be happy as heck! Can you imagine getting a couple tracks like Shooting Hoops from RR4 and The Extreme Oval from Rage Racer? Can you imagine driving those in AC in VR? *DROOOL*

Going back to the Soldat Raggio for a second.....have you driven it? How are the physics? No way it actually drives like a Ridge Racer car, does it? I mean, AC is a sim, I get it, but I really hope someone can crack the car physics and modify the dynamics of the car behavior so that they drive more arcadey and closer to actual Ridge Racer cars than sim-like cars. I've watched several videos from guys driving Assetto Carsa cars around Touge tracks and they just don't look like they have the same feel as the actual Initial D cars, and you can tell they're driving sim cars rather than an arcade car from Initial D. If the modders can crack this puzzle and get this done it would be a game changer!

Yes I know Soyo from the SRP discord. I think they are focusing on bringing Wangan Midnight tracks first though. IMO the real routes are superior to the make believe Tokyo Expressway routes, so I don't really mind if we don't see it converted. Other fictional tracks like Dragon Trail, and maybe even older GT tracks like Eiger I would absolutely love to have in AC though.

Check my post for more details on the Raggio. Physics are not drifty like RR, it's not possible to make a car drift like that and still keep up speed in AC. But it's very grippy, and very fast! The author even puts a KERS system to act as nitrous as well. It's a lot of fun and a good enough interpretation in my view. Although I may be a bit biased because the best RR for me was RR4, and I have always preferred the grip cars in that game :lol:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2323#post-13371969

IMO I love driving the Initial D touges in AC with realistic physics. My biggest gripe with the Arcade Stage games is they are so unrealistic, it's not even driving anymore. You just memorise what gas/brake combo will drift you through each corner fastest. It's ironic because the animes have always tried to be somewhat realistic. Finally I can do that in AC. If you want to drive the cars with arcade physics, then there are emulators that can play IDAS games on PC (further discussion is not allowed by AUP, so you'll have to google this yourself).