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Discussion in 'Gran Turismo Sport' started by Voodoovaj, May 22, 2019.
Gr3 z4 could use a bit of help.
Boosting the Vettes makes no sense. ^^
Without fixing the tyre wear, any changes to BOP is just like patching a sinking ship. It's hard enough to equalise cars across all tracks and driver skill levels, but when you add unrealistic tyre wear and the advantage some cars has it's impossible to balance without making the performance extremely lopsided in non tyre wear races.
Gr.4 cars are the most difficult to balance because of the variety of drivetrains (FF, 4WD, FR, MR). Honestly I think if you take out Alfa/GT86/Megane Trophy's OP tyre life PD already did a reasonably good job. The only car that sticks out in need of buffing is the 650S. Veyron is an interesting car, but often forgotten because it has no Gr.3 counterpart so I understand if PD didn't invest too much time on it.
Gr.3 cars without tyre wear are actually pretty close already on most tracks, given a good driver that is able to adapt to each car's handling characteristics. Of course, some tracks will naturally suit more cars than others just like in real life, and I think this advantage should remain. As long as there are a decent spread of tracks in the FIA Championships the results should balance out in the end. What I'd like to change are suspension and LSD settings on some cars to make them more driveable and accessible to non aliens (Ferrari, Alfa, Huracan, R8, Pug VGT). Top speed wise, I agree the McLaren F1 is too OP. If they give it more downforce that will improve the handling while lowering the top speed more inline with other cars. Subaru/Mitsu/Mazda/RCZ/RS01 are slow on straights but they have strengths in other areas so I think they're ok.
Gr.2 they either need to split into new/old, or the old cars need a massive bump in handling. Given the generation gap there's only so much suspension, LSD and downforce tweaks can do though. I'm more in favour of splitting the class because taken separately these cars are among the most well balanced in the whole game. Super GT's governing body really did their job properly, unlike PD.
Gr.1 again needs to be separated to 3 classes: Group C, VGT and LMP. As it stands, Group C cars have overwhelming speed (R92CP mostly) but poor handling. LMP-H dominates everywhere else with only 2 VGTs that can remain somewhat competitive (LM55 and Alpine). It's the most lopsided Gr class in the game and I don't see them equalising cars spanning several decades with BOP alone.
Gr.B is often forgotten but oddly enough they have good balance here. The only one that sticks out is the old Quattro having worse handling than the rest, which can't be helped really. Should've made a fictional Gr.B Audi TT instead.
N class, whew, I don't know where to start. It's basically like Gr.4 but even worse due to all the variety in drivetrains, body styles and years. Unfortunately I think it's difficult to achieve parity and there will always be metas in each class. I think PD needs to lose the N/Gr.X category completely and just treat them as individual cars like in previous games. If they want to use it in a Championship race, it should be one make OR they need to do a BOP specifically for that track and category on a race by race basis. Limiting races to similar car body styles like in GT League could work too (e.g. only hot hatches, K cars, muscle, vintage, sport sedans, modern supercars, etc).
I dunno, I’ve done well with the gr4 McLaren. It’s just hard to drive.
It’s got everything needed for me to go low except my own skill imo.
Im failed to see why some people wants Mclaren f1 nerf just because it has more top speed then others. With this logic we should also nerf R92cp too since it has ridiculous top speed compared to any gr.1 car.
Mclaren f1 is only competitive at tracks with lots of straights. Just because F1s beat your no brainer beetle and porsches on straights doesnt mean it is overpowered.
The idea is the cars should be reasonably close on all tracks. Or to put it another way, a driver should be able to get similar total points at the end of a season with any car, given a good spread of tracks throughout the season. Atm, the F1 and R92CP are OP at tracks with long straights, but average to useless everywhere else. If you pick the F1 as your Gr.3 car then you might as well not turn up unless it's Tokyo/Sarthe. It's not good racing and doesn't encourage participation. That's the issue.
I think a good wheel driver specialist could do quite well with that car. It’s fast.
The handling is diff from say the rs01, but imo it’s pretty balanced.
Has anyone ever seen anyone do well in the Zed4 gr3?
It drives really nice but it’s slower than molasses in my hands.
F1 is pretty bad at tracks like lago maggiore, dragon trail, brands hatch etc. On these tracks An Audi r8 lms can easily beat F1.
When it comes to z4 that car handles quite well but lacks straight line speed so could use some hp buff imho.
For the record, I am NEVER fast in whatever meta car-of-the-week the aliens use. I am consistent in the cars that suit my driving style, mainly torquey FR's. BoP is a little out of whack for many of the reasons above, and I do think minor changes are needed. (McLaren F1, cough, cough. That thing would have 300 lbs of ballast by now IRL.) There will always be some ebb and flow over the course of a lap, with some cars handling better and some cars with more top end. Right now, the "top end" cars are just running away. For me the REAL issue is grip. Why are we running 2-6 lap events on HARDS? WTH? RM should be the default choice for A and B. I'm not playing much lately, and it isn't because of BoP or penalties, its simply because sliding around on RH's isn't very much fun.